
There has been an idea we have been toying with for a long time (even during v1.4!) and that is to provide more variety in hero-appearances. Currently, almost all the heroes for each race in the official AoW-SM v1.3 look similar. V1.4 added more variation, but only for unused classes.
Here was an example:

The current proposal for v1.5 would involve changes toexisting hero classes. For example, your warrior Orc hero may not be mounted anymore but a green monster on two feet. Those of you who have played mods, like Dwiggs or BNW, know what it could play like. Since these are quite significant changes for a "patch", however, I was going to see first what the responses from you are before seriously considering it.
So...
- Do you like this idea?
- Do you have any concerns?
- Do you have any suggestions?
If this idea seems feasible, there will be a new hero resource set created for v1.5.
This means that for:
- Mapmakers - existing maps will not have the new heroes, but when you create a new v1.5 map, or new heroes, you will have the new hero bodies and base stats. There is a trick, however, which will easily allow you to still use the old hero-set.
Converting an old map for use with new hero-resource set is easy. The mapmaker simply has to reset every hero (well, I guess its easy if you don't have 1000 heroes).
- Players - Pbem will not notice much. It will depend on the map used. An old pbem will still have all the heroes mounted.
- Modders - Of course, this change will have no consequences but the graphics being available for your own mod.
Do realize that this is quite a feat to pull off. Heroes would have to be gender ambiguous as much as possible and not too specific in their appearance. Furthermore, we'll try and maintain the racial colors throughout.
Obviously, heroes will be balanced accordingly. However, there will be an overall reduction in speed of heroes.
Discuss!!

Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
Here was an example:
The current proposal for v1.5 would involve changes to
So...
- Do you like this idea?
- Do you have any concerns?
- Do you have any suggestions?
If this idea seems feasible, there will be a new hero resource set created for v1.5.
This means that for:
- Mapmakers - existing maps will not have the new heroes, but when you create a new v1.5 map, or new heroes, you will have the new hero bodies and base stats. There is a trick, however, which will easily allow you to still use the old hero-set.
Converting an old map for use with new hero-resource set is easy. The mapmaker simply has to reset every hero (well, I guess its easy if you don't have 1000 heroes).
- Players - Pbem will not notice much. It will depend on the map used. An old pbem will still have all the heroes mounted.
- Modders - Of course, this change will have no consequences but the graphics being available for your own mod.
Do realize that this is quite a feat to pull off. Heroes would have to be gender ambiguous as much as possible and not too specific in their appearance. Furthermore, we'll try and maintain the racial colors throughout.
Obviously, heroes will be balanced accordingly. However, there will be an overall reduction in speed of heroes.
Discuss!!

Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
[This message has been edited by Swolte (edited 12-12-2010 @ 04:56 PM).]