
for example, the Draconian and shadow demon level 0 unit now have a ranged attack type 'poison only'. this makes building a quick pack of 4 spitters in a conquered town for a defense against rather a lot of dangers, including single flyers quite sensless now given how much units have poison immunity. both races do now completely lack physical damage range attackers apart from machines and have gained nothing in exchange.
I understand this was made to enhance the usefullness of protections, but I still think it was a bad decision.
another example: the bone dragon. once the mightiest level 3 it was exessively nerved in the 1.3 patch. now that black breath is death only its use is even further reduced. with fire/death damage the breath attack could a) hit more units at all (death immune) and b) you could ignite whole packs of enemies and wait 2 turns for some damage before meleeing the weakened enemies to death. this gave the bone dragon a chance to be still usefull. now I don't see it's usefullnes at all any more.
this both hurts the (in comparison too weak) evil races more as they are traditionally weak in the flyer / anti-flyer department - now even more.
I vote for giving all dragon breaths back the fire and I would prefere making poison spit phy/pio at the same time reducing the damage by 50%.
what do you think?
kind regards,
Carsten