
A. Overland Map B. Combat C.Hero D. Magic E. Race/Units F. Campaign G. UI I. AI. J.RMG K.Anonyance Minor Wish: Lots of details can be found Please note that most UI wishes should be easy for devs to implement; but they can really reduce lots of anonyance in long term. Devs please read & implement Concised Wishes Nice to have Wishes for AOWSM Playing Race(es) vs Wizard Ehancing existing units in AOWSM [This message has been edited by Climber (edited 06-22-2003 @ 06:02 PM).]
1. 1-5X, 20X Migration Cost Option avaliable individually in each city
- Map designer/player control racial distribution
2. Overland Features
a. Bad Road: Movement is NOT increased, only act as visual pointer to point of interest
b. Unflyable Mountain
c. AntiMagic zone
d. X sphere only zone (GreenMonster)
e. Statue, pillar, door, crumbled wall (GreenMonster): make maze-like dungeon
f. Some interactive (or not) terrain 1.
- Add more stragety to Tactical combat; make sure Only frontal units may get shot
2.* Assign which spell (if any) to cast in first 5 AutoCombat turns
- Avoid AI anonyingly cast stupid spell
3.
- Only the player(s) involved in TC will have the combat shown. So multiple battles can involve amongst different players at any given time
4.
- if the attacker remains undiscovered since last turn (due to visual range difference, concealment, trail of darkness (countered by NiVis), etc), attacker strike first, defender is within archer range; representing a successful sneak attack
- if both sides are visible, archers start out of range. The side with less units or city defenders attack first; representing mobility advantage of smaller group and a standard siege situation
- Encourage better use of Vision/Conceal/Darkness abilities OR good placement of scout/patrol1*.
- 15 Races * 16+ Classes of INDIVIDUALLY PREDEFINED hero templates, which each template specify:
- all skills learnable by him (including even e.g. DragonSlaying, Undead Leadership, FireBreath, Flying, MagicImm, NOMount,etc)
- Maximum possible statistics (an extreme example 10Att/10Def/2Dam/17Res/24Mov/60HP)
to That Particular hero
2.*
- Avoid silly last kill symptom
- Allow non-melee (e.g. SpellCasting) hero gain level
4. Allow player to choose which initial hero(es) s/he wants
- Map designer determines how many is available
5*. Leader Off option
- Help AI & make the game less of 'find the wizard (& tower), then kill it'
- work well with New Victory conditions below
6*.
- Absence of sure-fire way to resurrect player hero is anonying
7. Coping with 1*.
- Allow mixed sphere while spell quantity & randomness is determined by player/mapmaker1. Reduce Summon spell cost/Building Summoning Circle
-Make summons more useful2*. Boat AI & Sea Monster
- Make crossing water a strategic decision
3.*
- Allow RPG-like story development, each unit can talk. Different events and/or next dialog are triggered by player's choice
4.
- ah... maybe next expansion...5.* Make sure each race is reasonably
6.*
- All races need healing but the 3 AOW2 priests suck
7. 12+ 6th Level Placeable Independent Units
- More powerful than Summoned (Level 5) units
- For story telling or Roaming surprises or Lair or as a Boss
- Especially cool if Spirit can talk to player, by means of MC dialog presetted by map designer
e.g. demigod, demon prince, archangels, devil lord, Spirit8.*
- All flyers lose the flying ability temporary, -30% maximum MovPt, -2 Def; whenever 50% HP is lost.
1.
- Continue the great AOW1 campaign traditions & features 2. Suggest the
1.* 'Move All' button
2.* Make scroll of event in Combat work
3.* Add "Skip all Animation" option (on top of "Very Fast")
to speed TC up, include effects, AI & player animation
4.
5.
6.* Fixing the tedious
7.
- toggle on/off via keystroke
- Shows current unit MovPt & HP in combat map; shows a Stack's current & max. possible HP, avg & the MovPt of the fastest unit in overland map
- Quick overview of units/stack possible movement range & current strength in combat/overland map
- See what units have finished the move in combat; lesser need to cycle
H. PreGame Options
1.*
- Allows more gameplay diversity with minimal code changes
2.
1. *
- allows complete control of AI player & Indie units movement & action. Mapmaker has almost complete control on how the AI competes with human player. This ease a lot of apparent stupidity of AI
1.
1.*
1.
Climber's Generic MOD v2.x for AOWSM can be downloaded here