Hello,
subject says it all:
I have a downloaded scenario (single XL, 'Overwhelming Evil'). Not only is the map very beautiful, it is also a scenario in my taste. I already spent hours playing this :-)
It also is an very old scenario, but was done for AoWSM and UPatch 1.4. I use both.
It works nicely, and I did change it a bit. But from the beginning - and also with the original downloaded scenario from here - there is a curious bug:
Several locations (of type Dungeon, Cemetery, Shipwreck, Camp) are set in the map originally as active, with a certain monster strength (Average mostly). But when I start the scenario in the game, several of these locations - curiously all on the lower part of the map, are shown in status 'Explored', but have monster groups standing on them. The monster groups are obviously the groups you should meet in these locations. You can kill the monsters (they are in Guard mode, and stay where they are), but the location gives nothing since it is in state 'explored'.
If I delete these locations in the editor, some other locations may or may not develop the error. Deleting one location, saving, and setting it new does not help. The map verifies ok, and can be played. Actually it is a small problem, but it grates...
Did anybody run in this problem or even have a work around for it?
I am using AOWSM 1.4 UPatch.
(To look at this problem simply find the scenario 'Overwhelming Evil' from Bubbaspud, download the map, load it and disable Fog and Explore. You can see the locations in the lower part of this map, around 10-15 rows of lowest hexes. In upper parts of this huge maps all is well).
Thank you!
M.
subject says it all:
I have a downloaded scenario (single XL, 'Overwhelming Evil'). Not only is the map very beautiful, it is also a scenario in my taste. I already spent hours playing this :-)
It also is an very old scenario, but was done for AoWSM and UPatch 1.4. I use both.
It works nicely, and I did change it a bit. But from the beginning - and also with the original downloaded scenario from here - there is a curious bug:
Several locations (of type Dungeon, Cemetery, Shipwreck, Camp) are set in the map originally as active, with a certain monster strength (Average mostly). But when I start the scenario in the game, several of these locations - curiously all on the lower part of the map, are shown in status 'Explored', but have monster groups standing on them. The monster groups are obviously the groups you should meet in these locations. You can kill the monsters (they are in Guard mode, and stay where they are), but the location gives nothing since it is in state 'explored'.
If I delete these locations in the editor, some other locations may or may not develop the error. Deleting one location, saving, and setting it new does not help. The map verifies ok, and can be played. Actually it is a small problem, but it grates...
Did anybody run in this problem or even have a work around for it?
I am using AOWSM 1.4 UPatch.
(To look at this problem simply find the scenario 'Overwhelming Evil' from Bubbaspud, download the map, load it and disable Fog and Explore. You can see the locations in the lower part of this map, around 10-15 rows of lowest hexes. In upper parts of this huge maps all is well).
Thank you!
M.