Demonwars:
The Multiplayer Version of the Demonwars map is finished so far Iīd say.
It will allow 5 human players (all of which should be played by humans, in order not to destroy the balancing) and will contain certain story&event parts of the original map, some new events, more heroes, more mappainting (mainly in the caverns) and many things changed on the original map in order to make it playable also in pbem which - of course - is the main intention.
It will also contain new resources called 'Demonwars Multiplayer' (the resources of the original map were called 'Transcendence') since several new heroes were added and several units were changed.
Iīve run several testgames on it already. All events should work now and the gameplay is also as I want it to be.
One final testgame will follow soon where I try to play 25-30 turns with all human players in one long game (will take probably several hours) and if things work out fine, Iīll upload the map.
There will be two bad guys and three good guys among the playable wizards. Three fixed AI-wizards which play only a minor role but belong to the story and might take a bigger role during gameplay if certain things happen.
Neither the good nor bad guys are allied from the beginning but some of them should team up sooner or later according to the storyline. Itīs all up to the players.
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Decent to Undermountain (DtU)
One important note in regards to the (DtU) maps (single&multiplayer version)
both still contained two bugs. Iīd say both were critical.
One prevented the players from reaching one location that might be key in several games and the other was a bug in the game-win-condition (hold all 8 Gorm-artifacts but one trigger-condition had a non-valid item-ID)