A good unit but perhaps a bit expensive for its use. I had imagined a less human-like appearance (like the 'Shadow') but the sounds makes up a lot! Love the sound. I'd say: Give it 'Fearless','willpower', +2 Res. and lower the cost somewhat to 130. Or better imo: (here I go with some radical thought again) Invisiblity!!
Cost: 160
Atk: 12
Dam: 6
Def: 8
Rs: 9
Mv: 28
Hp: 15
I tested against 2 Infantry and 1 archer. He put up a good fight. Amost always close. The Infantry group won 3 matches out of 5 (also playing it smart). The archer should be his first kill. The lifesteal/ Physical protection combo seemed to work better than with the Witch. It's just tougher and resistant to lots of Infantry. Shade could also beat two Cavalry (3 was too much). It's high attack also makes it good against Heroes. It's not a hard-hitter, though.
One use of concealment is the
Used to be a great combo with concealment in AoW1 but as any small unit can take a whole city now, it's use is less unique. I tested that the Shade is able to attack walls, as well. In my test game I happened to have a Druid in the neighbourhood so... The Shade had NO chance against an Entangling Druid.
"Hides terrain from view as unit moves over it."
?? Perhaps I will have to do some more testing but I don't know exactly what it does, or if it works... Seems like a cool ability.
(That'll teach 'm not building observatories fighting Dark-Elves, cost will remain 160 then, of course!)
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My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008