N Next stack A Toggles Magic Domain View On/Off F1 Windowed Mode Ctrl-R Toggle Render Mode Mouse Wheel Zoom in/out (hardware only) One (or more) hotkeys used to center on a specific (configurable) stack of the player's choice. F8, or Spacebar, or some other really obvious key, for displaying new events for the turn (same as hitting that button at the lower right). Esc One key (B?) to toggle between a selected unit, and the terrain object (such as a cave entrance or city) under it (same as repeatedly LMB on a hex with a unit in it). Seen in Civ2. One key (Tab?) to 1,2,3,4,5 (or some other consecutive keyboard keys) for the menu tabs: q,w,e (or some other consecutive keyboard keys) for toggling between the 3 build menus in a city. Arrow keys '.'/',' for next/previous unmoved stack (in addition to the current "N" key). RMB (Right Mouse Button) on a terrain hex to center view to that hex. H to toggle hex grid (removing the existing ctrl-). Autohide or space for opening/closing the "control panel" at the bottom of the screen. Not sure why screen res switch should be part of hot keys. they aren't used very often, are they? Else, standard game convention: / for changing direction selected units face A "Move all" button like the one that is present in the Warlords series would be most useful to speed up the late game. Possibility to personalize all the hotkeys. A key that would play the selection sfx of a unit (which should work when the unit selection sfx option is disabled in the menu). [This message has been edited by Nojd (edited 04-30-2002 @ 05:11 PM).]
Arrow keys Scroll
PgUp Map Level Up
PgDown Map Level Down
P Previous stack
M Move stack along previously selected path
D Done with stack this turn
G Toggle guard mode for selected stack
Ctrl-E Ends Turn (currently doesn't work in TC)
Ctrl-Enter Ends Turn (currently doesn't work in TC)
Esc Quits
O Toggle observe mode
Ctrl-H Toggle Hex-Grid
F2 800*600 Screen Resolution
F3 1024*786 Screen Resolution
F4 1280*1024 Screen Resolution
Alt-Enter Switch between full screen and windowed mode
Ctrl-F Toggle Binlinear Filtering (Hardware Only)
+ Zoom in (hardware only)
- Zoom out (hardware only)
0 Reset Zoom Level (Hardware Only)
Ctrl-E Ends Turn (added to TC)
Ctrl-Enter Ends Turn (added to TC)
C Center view on selected stack, both in TC and strategic view
H Select and center on next hero
W Select and center on wizard
Home Select and center on wizard
D Done with unit this turn in TC
Tab Next City
Shift-Tab Previous City
C Center view on selected city
F5 Save game
Ctrl-S Save game
F6 Load game
Ctrl-O Load game
Ctrl-Arrowkey Scroll map faster
Shortcuts for abilities in TC, for example to use Holy Bolts without having to click on it in the unit's ability list.
-When I have the spellbook/research book open, "Esc" should close the spellbook, not exit the current game!
-When I have any unit/terrain object selected, "Esc" should first unselect that object (as in RMB), not exit the game!
-When I have a city selected, and I'm in the city screen, "Esc" should exit the city screen, not exit the game! (Same as RMB)
After all of the above are exited, should it attempt to exit the game. This is how "Esc" is implemented in most other (good) games.
Alternately Spacebar
To unselect everything and close all windows (city screen, spell book). Ex: Kohan, and some other stuff which I can't remember. Convenient, and somewhat standard implementation. Very often used key.
-while already in a city screen, cycle between cities.
-while already have a unit selected, cycle between all units (even ones that are done moving this turn or on guard). This is so you can keep track of all units in your army. In the beta, there is no list to keep track of all units.
Shift-Tab to cycle in reverse.
"magic options"
"options for selected map object"
"realm options"
"diplomatic options"
"game options"
Add diagonal scrolling functionality when 2 keys (ie. up and right) are pressed.
F2 for saving the game
F3 for loading the game
F4 for toggling between full screen and window mode
Pressing / repetitively makes units rotate. This can be useful to avoid revealing where a stack is heading in a PBEM/Hotseat game.
Previous unit (P) in TC excludes the hero from the unit cycle. Next unit (N) includes the hero.