Race: Elf
Class: level 3 druid / level 2 ranger / level 2 sorcerer
Character level 7
Characters languages:
Alignment: Neutral Good
Abilities:
Strength: 12 (+1)
Dexterity:
Constitution:
Intelligence: 12 (+1)
Wisdom:
Charisma: 14 (+2)
HP 41 (8x2 (druid) + 8+5 (ranger) + 4+3 (sorcerer) + 5 (druid))
AC 15 (10 + 4 dex + 1 ring)
Saves:
Reflex: 10 (3 (ranger) + 1 (druid) + 4 dex + 2 cloak)
Fortitude: 8 (3 (druid) + 3 (ranger) + 2 cloak)
Will: 12 (3 (druid) + 3 (sorcerer) + 4 wis + 2 cloak) (+2 against enchantment spells)
Immunities: Sleep
Feats:
Spell Focus (conjuration)
Augment Summoning
Practiced Spellcaster (druid)
Equipment:
+1 Undead bane composite (+1 str) longbow, 50 arrows, +1 frost halberd, club, dagger, Amulet of Wisdom +2, Gloves of dexterity, Belt of health +2, Pearl of power (level 1), Lesser Crystal of Electricity Assault, Ring of protection +1, cloak of resistance +2, Wand of magic missiles (23 charges), Wand of cure light wounds (19 charges), Wand of lesser vigor (37 charges), Lesser metamagic rod (extend), 2 days of field rations, torch, 100 feet of silk rope, grappling hook, 2 flasks of acid, flask of Alchemist’s fire, 2 flasks of holy water
Potions:
potion of protection against evil
potion of cure moderate wounds
Scrolls:
scroll of entangle
3 scrolls of cure moderate wounds
rune bone of cure serious wounds
scroll of burning hands (caster level 3)
scroll of expeditious retreat
scroll of glitterdust
2 scrolls of protection against evil
2 scrolls of protection against evil (level 2)
Scroll of invisibility
Scroll of Longstrider
2 scrolls of Shillelagh
2 scrolls of Speak with Animals
Scroll of Bull’s Strength
2 scrolls of Enlarge Person
Scroll of Mirror Image
Scroll of Binding Winds
Scroll of haste
2 scrolls of Hawkeye
2 scrolls of Arrow Mind
Scroll of Aspect of the Wolf
Gold: 136 gp
Attack bonus: (Base attack/graple +5/+6)
+1 Undead bane composite (+1 str) longbow: +10 (5 base + 4 dex + 1 magic)
+1 Undead bane composite (+1 str) longbow agianst undead: +12 (5 base + 4 dex + 3 magic)
+1 frost halberd: +7 (5 base + 1 strength + 1 magic)
club: +6 (5 base + 1 str)
Dagger: +6 (5 base + 1 str)
Touch attack: +6 (5 base + 1 str)
Ray (ranged touch attack): +9 (5 base + 4 dex)
Full attack:
+1 Undead bane composite (+1 str) longbow: +8/+8 (5 base + 4 dex + 1 magic - 2 rapid shot)
+1 Undead bane composite (+1 str) longbow agianst undead: +10/+10 (5 base + 4 dex + 3 magic - 2 rapid shot)
Damage:
+1 Undead bane composite (+1 str) longbow: 1d8+2 (1 str + 1 magic), Critical: 20/x3
+1 Undead bane composite (+1 str) longbow agianst undead: 1d8+4+2d6, Critical: 20/x3
+1 frost halberd: 1D10+2+1d6(cold) (1 str + 1 magic), Critical: 20/x3
Dagger: 1D4+1, Critical: 19–20/x2
club: 1d6+1, Critical: 20/x2 (2d6+2 with Shillelagh)
(+1d6 electricity damage with Lesser Crystal of Electricity Assault)
Special Abilities:
Race:
Immunity to sleep
+2 saving throw bonus against enchantment spells or effects
Low-light vision
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Class (druid):
Animal companion
Nature sense (+2 bonus on Knowledge (nature) and Survival checks.)
Wild empathy +9 (3 (druid) + 2 (ranger) + 2 cha + 2 synergy)
Woodland stride
Trackless step
Spells per day: (spells must be prepared when resting)
Level 0: 4
Level 1: 3
Level 2: 2
Known spells:
All level 0, 1 and 2 spells
Class (ranger):
1st favored enemy: Humanoid (Orc)
Track
Wild empathy +9 (3 (druid) + 2 (ranger)+ 2 cha + 2 synergy)
Rapid Shot (combat style: Archery)
Class (sorcerer):
Familiar
Spells per day:
Level 0: 6
Level 1: 5
Known spells:
Level 0: Acid Splash, Ray of Frost, Disrupt Undead, Read Magic, Light
Level 1: Mage Armor, Shield, Light of Lunia, Benign Transposition
Other:
Emphatic link with Fenris
Skills:
56 points
Apprise 1 + 1(int) =
Concentration 1 + 4(wis) =
Climb 1 + 3(dex) =
Diplomacy 5 + 2(cha) =
Handle Animal 5 + 2(cha) =
Heal 5 + 4(wis) =
Hide 3 + 3(dex) =
Knowledge (nature) 6 + 1(int) + 2(druid) +2 (synergy: Survival) =
Knowledge (arcana) 5 + 1(int) =
Listen 4 + 4(wis) + 2(race) =
Move Silently 3 + 3(dex) =
Ride 1 + 3(dex) +2 (synergy: handle animal) =
Search 1 + 1(int) + 2(race) =
Sense motive 2 + 4(wis) =
Spot 4 + 4(wis) + 2 (race) =
Survival 5 + 4(wis) + 2(druid) =
Swim 1 + 3(dex) =
Spellcraft 2 + 1(int) + 2(synergy: Knowledge (arcana))=
Tumble(CC) 1 + 3(dex) =
Trade: 2(apprise) + 7(diplomacy) + 3(½sense motive) =
Speed:
Base speed (move action) 30 feet
Double move (full round action) 60 feet
Charge (full round action, ends with an attack, move in straight line only,+2 attack, -2 AC) 60 feet
Run (move action, move in straight line only, no dex bonus to AC) 60 feet
Run (full round action, move in straight line only, no dex bonus to AC) 120 feet
Description:
Lighthawk's father was a wood elf and his mother was a noble sun elf (and a skilled sorceress). They both died in an accident when Lighthawk was young. After that he lived a few years with his mothers family, but he did not feel that he belonged there (they had never approved of his mothers marriage), so he left to find he's fathers people. After years of adventuring he did find his father’s people, and he studied for 8 years as a druid with his grandfather. But he started to become more and more restless and in the end he started adventuring again. He has now been adventuring for 35 years, with only a year or two of rest now and then with his father’s people. For and elf he has little patience, and he is often called "the restless elf" by his own people.
Lighthawk has inherited a high affinity for magic from his mother, but he has never had patience enough to become the great sorcerer, he could have been. On his many adventures he has picked up quite some low level spells though, so he knows more spells then the average low level sorcerer.
By his father’s people he has also learned some basic ranger skills, and he is quite good with his magic longbow.
He is a little above average height for an elf, he has light half-long hair and green eyes. He is somewhat lightly build and not very strong, but he is quite agile and dexterous (even for an elf) and can run for long distances without getting tired.
He prefers to not get into hand to hand fights, but if forced to do so, he can defend himself well enough with melee weapons.
For the last 9 years he has had an animal companion, a large wolf called Fenris. Fenris is quite intelligent and can carry out quite complicated orders. Over the years they have developed a rather strong empathic link.
Race/class: Wolf (animal companion)
Hit Dice: 4 (2 (wolf) + 2 from animal companion)
Abilities:
Strength: 15 (+2)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 4 (-3)
Wisdom: 12 (+1)
Charisma: 6 (-2)
Fenris is larger than an average wolf so he has +1 strength and +1 constitution. He is also quite intelligent for a wolf so he also has +2 intelligence.
HP: 41 (8x3 (wolf) +5 (wolf) + 3x4 con)
AC 24 (10 + 4 natural armor + 6 armor + 3 dex + 1 ring)
Saves:
Reflex: 7 (4 (wolf) + 3 dex)
Fortitude: 7 (4 (wolf) + 3 con)
Will: 2 (1 (wolf) + 1 wis)
Feats:
Track (bonus feat)
Weapon Focus (bite)
Improved natural attack (bite)
Equipment:
Ring of protection +1, +2 darkleaf chain shirt barding
Attack bonus
Bite: +6 (3 (wolf) + 1 feat + 2 str)
Damage:
Bite: 1d8+3 Critical: 20/x2
Special Abilities:
Trip (ex) (successful bite allows free trip attempt)
Low-light vision
Scent
Link
Share spells
Evasion
Skills:
Hide 5
Listen 9
Move Silently 6
Spot 3
Survival 2 (5 when tracking by scent)
(I have increased some skills for Fenris that I think was too low for a wolf)
Speed:
Base speed (move action) 50 feet
Double move (full round action) 100 feet
Charge (full round action, ends with an attack, move in straight line only,+2 attack, -2 AC) 100 feet
Run (move action, move in straight line only, no dex bonus to AC) 100 feet
Run (full round action, move in straight line only, no dex bonus to AC) 200 feet
[This message has been edited by Kris Lighthawk (edited 11-08-2014 @ 03:54 PM).]