Idiotboy
Member
posted 01-29-02 08:22 PM
EDT (US)
2 / 28
Ah more features in the underworld, we like that a lot. To bad the depts thing is gone though. I think it was a bit of a challenge keeping up with all that happened on 3 levels, not so on 2 levels.
posted 01-29-02 09:26 PM
EDT (US)
4 / 28
Well, why not be like Diablo, and have 16 levels?
ffbj
Member
posted 02-02-02 02:56 PM
EDT (US)
14 / 28
Sadly, for the depths, there can be but one outcome now. Fingers you know I agree with you, but I have the feeling that this is a foregone conclusion. I also doubt that the developers have even looked at the maps you speak of, (thanks for the mention). Maybe the argument of redundancy is more applicable to AoW I. I mean without inversion all that underground could get pretty boring. But now with most tile sets available in the underground it seems counter-intuitive.
So on the one hand you expand what can be done, but on the other hand you reduce it. In 'The Coming of the Dread Hobbit'
I used the depths as the astral plane. there are no direct connections to the underground. Fairwell depths.
Devon_
Member
(id: Lord Devon)
posted 02-02-02 09:57 PM
EDT (US)
19 / 28
yep, but it would be somthing to see!