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AoW2 Gameplay Help & Strategies
Moderated by ChowGuy, Swolte, Ziggurat Mason

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Topic Subject: Camera Angles
posted 11-25-01 07:22 AM EDT (US)   
Will the camera be fixed, or can we rotate it and move it up and down, as well as zoom?
posted 11-26-01 01:59 AM EDT (US)     1 / 6  
Much of AoW2's graphics are still 2D, so some camera movements would look really really bad...

Zooming in and out is the only one of those controls that is useful in our engine, so you can do that...

Josh Farley
Triumph Studios
posted 11-26-01 02:29 AM EDT (US)     2 / 6  
Both Black and White and Etherlords allow to use the wheel mouse button to zoom, I suggest you to do the same (besides you already said you "live" by that little wheel.)
posted 11-26-01 05:41 PM EDT (US)     3 / 6  
How about rotation or camera angle in Simcity 2000, which is primarily 2D, too? But, if it's too expensive to create images for all angles of each item, we may well live with what we have now. Maps still look great.
posted 11-27-01 01:27 AM EDT (US)     4 / 6  
Isn't rotation in 2D games (like SimCity, Stronghold, and city-builders like Caesar 3, Pharaoh and Zeus) so that you can see behind tall structures? I don't think that there will be such a cluster of high-structures that you couldn't see behind them.
posted 11-27-01 02:07 AM EDT (US)     5 / 6  
Partly for that and partly (in SC2K at least) because it can be difficult to zone or build on elavated terrain otherwise. I not sure how applicable that is to AoW as it's not AFAIK going to be much of a building game, but it might be nice to be able to view the global map from differnt angles, particularly if the screen map aspect ration isn't sqaure. As for the sprites, unit images already exist in all orientations and cities etc should not have to rotate unless the map images change to reflect their installed infrastructure so that shouldn't be a problem. Still that's a far cry from the general camera angle and elevation changes seen in more fully 3D games. Compare for example the same city viewed in SC2K to SimCopter. Then realize that in SC2K you can change building tiles at will (a "good" thing for making mod packs) but in 'Copter you can't. Given the choice, I'll take the 2D sprites on 3D terrain in this case.
posted 11-27-01 03:55 AM EDT (US)     6 / 6  
When I saw the first screenshot of the main overland view, I commented of how it reminded me of the settlers graphics: 2d sprites on a 3d landscape. Since we won't be able to change the camera angle, I think that like settlers, there simply won't be any need for it; units can never hide behind hills and such because the fixed camera angle is steep and the mountains slopes are somewhat gradual.
That's fine with me. It should allow for a very efficient and highly optimised 3d engine, that requires only a little CPU power. Should give the AI more of the CPU's time.
Age of Wonders 2 Heaven » Forums » AoW2 Gameplay Help & Strategies » Camera Angles
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