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AoW2 Gameplay Help & Strategies
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Topic Subject: I got to try out the AoW2 editor today...
posted 05-24-02 01:04 AM EDT (US)   
While at E3 I spent a few hours messing around at the AoW2 exhibit. They had an almost complete build including the editor.

Much of the editor is very familiar. There were some significant differences, however.

When painting terrain features like trees, you can now take advantage of the different sizes of "brush" and paint large areas in a single click. There is a selector for overwriting terrain already placed or mixing the new with the old. I was able to make some thick, mixed species forests in two passes of the mouse. In addition, if you place some trees or rocks and then click again, the objects rearrange themselves into a different configuration within the brush area.

The events menu will remove the need to hide monsters in tunnels with a fire blocking a teleporter as it handles spawning reinforcements or wandering monsters (among other things). Events (which range from text messages to resource additions and auto-killing specified units, and a lot more) are controlled through pull down menus that are very easy to get the hang of (which is good, as there will be almost no documentation for the editor). The down side is that every event will have to be assembled, no more just grabbing a text bubble.

There are no more timed "obstacles" like fires, which is annoying. One new "terrain feature" is the AI block (depicted by the letters 'AI' covered by the red slash and circle). This prevents an AI controlled unit from moving into that hex until a player has moved through first.

I'm not happy with the way the shield indicating alignment is positioned on some of the units. In some cases it ends up over the face of the unit, making the Dread Reaper look like it has a shield for a head under its cowl. If I'm not mistaken, the Glutton is wearing the shield in the middle of its forehead.

I have some issues with how AoW2 plays out, but I must say that the editor looks pretty good.

After not finding him for several hours, I managed to cross paths with Angel Draco and spend some time chatting. Nice to meet some of the gang in person.


Replies:
posted 05-24-02 02:47 AM EDT (US)     1 / 6  
Nice post! We want more!
posted 05-24-02 04:14 AM EDT (US)     2 / 6  
Could you see any of the recent gameplay changes? Like a larger distance between two starting armies? Or 'the ranged unit-tweak'?

Swolte



Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
posted 05-24-02 10:25 AM EDT (US)     3 / 6  
"I have some issues with how AoW2 plays out, but I must say that the editor looks pretty good."

So, does that mean you had issues with the actual game then? I don't like the sound of that, what elements of gameplay did you take issue to, or where you soley referring to the editor?

posted 05-24-02 01:10 PM EDT (US)     4 / 6  

Quote:

Could you see any of the recent gameplay changes? Like a larger distance between two starting armies? Or 'the ranged unit-tweak'?

I believe so. I only fought one battle, the tigran knife thrower (forgot the name) was close enough to throw at me but failed to hit even once in the first volley.

Quote:

"I have some issues with how AoW2 plays out, but I must say that the editor looks pretty good."

So, does that mean you had issues with the actual game then? I don't like the sound of that, what elements of gameplay did you take issue to, or where you soley referring to the editor?

I was referring to the too close start in TC, the lack ability to customize what can or cannot be built in a city, you know, all the stuff that was discussed after the demo came out.

posted 05-25-02 01:20 AM EDT (US)     5 / 6  
*tries to figure out how come Alex gets to go* >_<
posted 05-25-02 03:02 AM EDT (US)     6 / 6  
can you still put surface terrain underground, like in AOW1?
Age of Wonders 2 Heaven » Forums » AoW2 Gameplay Help & Strategies » I got to try out the AoW2 editor today...
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