
I know there are numerous was the AI plays stupid, but the more you know the faster ou can finish e.g. the "monthly challenges"
So one first little contribution from myself....
1) The BAIT and LONG RANGE attack:
This works when you have one long range unit MORE than the AI.
a) The AI has 1 ship - you have 2
The AI will advance onto your ships and giving you first shots. But what if the AI ship is strong and one of yours wounded: Retreat the WOUNDED ships of yours just out of range and the AI will keep trying to get in shooting range whilst your other ships sinks it. This is also very useful to give experience points to the ship of your design.
b) A fire elemental - you have a ballista and hero
The elemental has ranged attack (middle). Position your hero just outside that range (9hex) and your "longe range unit" 4 hex apart from your hero. The elemental will stop at ranged distance enabling you to fire long range and your hero steps just 1 hex back to repeat the cycle.
this way the AI unit is slowly wasted without getting shots itself.
So far for now
[This message has been edited by waterfly (edited 10-26-2001 @ 12:58 PM).]