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Topic Subject: Best level 4 unit? Incarnate? Leprechaun? Astra?
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posted 11-29-01 05:19 PM EDT (US)   
This is a question that I have always wondered: Who has the best level 4 unit?
Is it:

Humans-Air Galley
Azracs-Yaka Avatar
Lizards-Basilisk
Frostlings-Ice Drake
Elves-Nature Elemental
Halflings-Leprechaun
Dwarves-First Born
Highmen-Astra
Dark Elves-Incarnate
Orcs-Red Dragon
Goblins-Karagh
Undead-Reapers

I was thinking maybe the Leprechaun or Incarnate, both are insanely strong, but the Basilisk may be the worst ( and maybe even the cheapest ) even though lizards are my favorite race. Ice Drakes are sweet, a flying unit for a finale, but it comes in a tad late to be effective.
Astras are another unit to watch out for.
Yaka Avatars are not as good as I thought, dominate (which i love) usually only works on the level 1,2 and sometimes 3 units. Karaghs are ideal for getting to the battle and chasing down enemies. What do you think?


I squee'd like a fangirl when the Frostlings were announced for AoW3. True story.
Replies:
posted 11-29-01 08:30 PM EDT (US)     1 / 175  
Well, here is my opinion form best to worst:

Red Dragon - A ranged flyer with 7 defense.... nothing beat that (except a gold dragon of course)

Air Galley - a flying transport that can shout javelins... very good, if it could stack it would be the winner

Ice Drake - not as strong as the red dragon but still very good.

Yaka Avatar - Dominate is extremely useful in such a strong unit... very useful, and also one of the few units that can defeat a red dragon.

Astra/Nature Elemental - Astra, a strong fast, flying level 4 unit with healing.. Nature Elemental, king of the ground with healing and regeneration... Both units are excellent hero support units.

Basilisk - Good all-round unit, good defense, good hit points, very nice long range attack, fast and with water walking.

Karagh - Very fast, very high damage, but low defense make it vulnerable to low level units. Helpless against ranged flyers.

First Born - Pretty much a slow Karagh with fire immunity
Now we get to the really bad level 4 units, I almost never built them.

Incarnate - Ok unit against the ai, but pretty hopeless against a human opponent, can be killed by any flyer with enchant weapon

Leprechaun - Invisibility is nice, but it is too slow, and it is too weak against the other level 4 when they get medals and enchantments (many level 4, and even some level 3, can get 10 defense with silver medal/stone skin/bless and against another unit with 10 defense the Leprechaun has no chance of winning)

Reaper - with 5, defense 26 move and only 15 hit points this unit will often die before it even got a chance to use its invoke death ability, and path of death will hurt you more then your enemy. This is by far the worst level 4 unit!! I NEVER built it!

Kris


posted 11-29-01 08:45 PM EDT (US)     2 / 175  
I can agree with what you think, Kris. Reapers do bite, now that I looked at thier stats on AoW. I still think Basilisk is better then that, I disagree with the Leprechaun, I still think it is insanely dangerous, like incarnate, but incarnate, like you said was vulerable to flyers with enchant weapon.

I squee'd like a fangirl when the Frostlings were announced for AoW3. True story.
posted 11-29-01 10:54 PM EDT (US)     3 / 175  
I forgot to mention anything about the Nature Elemental.
Nature elemental has healing.
Path of life can be really nice for getting rid of terrain bonusus for undead 4hex towns.

I squee'd like a fangirl when the Frostlings were announced for AoW3. True story.
posted 11-30-01 04:44 AM EDT (US)     4 / 175  
It depends on the map of course, but generally I would rather have a NE or a Basilisk than an Astra

"Shooting down a plane of civilians isn't careless, it's politcal opportunism." - Stormraider
posted 11-30-01 11:58 AM EDT (US)     5 / 175  
I'll send my air galley up against your nature elemental any time.

But when I'm playing, I fear nature elementals more than I fear even an air galley or a red dragon. That entangle strike is a "hero killer."

posted 11-30-01 01:46 PM EDT (US)     6 / 175  
Sorry I didn't explain myself very well, generally speaking I agree with the list Kris gave (I would probably reverse the Ice Drake/Avatar), but in my mind I don't think of an Astra as being in the same class as a NE (except on maps where fliers have a big advantage)

So I would probably say from best to worst:

Red Dragon - A ranged flyer with 7 defense.... nothing beats that (except a gold dragon of course)

Air Galley - a flying transport that can shoot javelins... very good, if it could stack it would be the winner

Yaka Avatar - Dominate is extremely useful in such a strong unit... very useful, and also one of the few units that can defeat a red dragon

Ice Drake - not as strong as the red dragon but still very good

Nature Elemental - king of the ground with healing and regeneration... excellent hero support unit

Basilisk - Good all-round unit, good defense, good hit points, very nice long range attack, fast and with water walking

Karagh - Very fast, very high damage, but low defense make it vulnerable to low level units. Helpless against ranged fliers

First Born - Pretty much a slow Karagh with fire immunity

Astra - Dies too easily to justify the high cost, but flying and healing are useful

Now we get to the really bad level 4 units, I almost never build them:

Incarnate - great fun against the ai, but pretty hopeless against a human opponent, can be killed by any flyer with enchanted weapon

Leprechaun - Invisibility is nice, but it is too slow, and it is too weak against the other level 4s when they get medals and enchantments (many level 4s, and even some level 3s, can get 10 defense with silver medal/stone skin/bless, and against another unit with 10 defense the Leprechaun has no chance of winning)

Reaper - with 5 defense, 26 move and only 15 hit points this unit will often die before it even had a chance to use the invoke death ability, and path of death will hurt you more than your enemy. This is by far the worst level 4 unit!! I NEVER build it!


"Shooting down a plane of civilians isn't careless, it's politcal opportunism." - Stormraider
posted 11-30-01 11:10 PM EDT (US)     7 / 175  
I seem to be fond of Basilisk, though.
Incarnate rips through entire armies without the right stuff to whack it down. A better, stronger, Dark Elf version of Undead Wraith. I don't really like Air Galley too much ( maybe it is because that mine seem to die all the time ) but red dragon is the real story,it scares me to see 8 of them approaching me.
Ow,
Ow,
Ow,
Ow,
Ow.
Incarnate, I think,is the best. All those immunities.
Ouch!
Red Dragon i would say is second best.
Ice Drake is third best.
Basilisk is fourth best.
Air Galley is fifth best.
Nature Elemental is sixth best.
Astra is seventh best.
Leprechaun is eighth best.
Yaka Avatar is ninth best.
Karagh is tenth best.
Now we get to the crappy two that I never build.
First Born is eleventh best.
and the almighty worst level 4 unit....
the Reaper.

I squee'd like a fangirl when the Frostlings were announced for AoW3. True story.
posted 12-01-01 00:44 AM EDT (US)     8 / 175  
Roger, how can you take a firstborn over an astra? Firstborn are just too slow and have no wall crushing, I would build giants over firstborn any day. Cynon, no one likes incarnates more than I do but I still rank them number 5. In the end, you still need some heavy hitters.

The correct rankings are

Red Dragon - range attack flyers rule

Air Galley - ditto

Ice Drake - ditto

Yaka Avatar - dominate on a durable unit, how many heroes can he get for you? You might never need to build units.

Incarnate - in the right situations, absolutely wicked, and you have a good chance of turning him into a syron or even a hero. Let me loose with one in your backfield and you will dread these guys.

Nature Elemental - the true melee monster, a hero killer. You need to come at this one with one of the first three.

Astra - flying and healing, they get lots of xp pretty quick

Basilisk - doom gaze, swimming and respectable melee. I like them, but they need help to take walled cities.

Karagh - a cavern nightmare, unless he runs into archers. They hit hard but are surprisingly easy to hit.

Leprechaun - not very fearsome but useful. You just never know when a couple lucky shots will do them in.

Firstborn - fearsome, but they just move too slow. You will never win the race with these guys.

Reaper - more trouble than good, like the firstborn, you have better level 3 units you could build. If you are playing undead, I would rank them ahead of the firstborn because you can use them to destroy your enemy's economy.

[This message has been edited by Frogman (edited 12-01-2001 @ 00:48 AM).]

posted 12-01-01 06:57 AM EDT (US)     9 / 175  
"Incarnate rips through entire armies without the right stuff to whack it down. A better, stronger, Dark Elf version of Undead Wraith."

Not really, because unlike the wraith the incarnate can't pass city walls.
Now If the incarnate could do that..... it would be a lot better unit (and that's why it can do exactly that in my mod pack)

Kris

posted 12-01-01 08:06 AM EDT (US)     10 / 175  
My experiences with Astras have just been too poor, my experiences with Firstborns haven't been brilliant, but they haven't died on me as quickly as Astras did

Unless there is a lot of mountain/water on a map I probably wouldn't bother upgrading a highman city to level 4, and often I wouldn't bother upgrading a dwarf city to level 4

I have had plenty of giants go down with just a couple of lucky hits, especially if they don't have stone skin/bless, but that's off-topic of course. btw I don't think anyone should say this is the CORRECT order, it's a matter of opinion, how can somebody say (for example) that Frogman's list is definitely correct and therefore, by implication, that Kris Kighthawk's list is definitely wrong?

Different people have different ways of playing, and prefer different level 4 units


"Shooting down a plane of civilians isn't careless, it's politcal opportunism." - Stormraider
posted 12-01-01 10:16 AM EDT (US)     11 / 175  
Can we safely say reaper bites?
Yes. I think we can.
Can we also safely say Red Dragon rocks?
Yes. I think we can.
Basilisks are the middle man in this area.
Basilisks are perfect units for swatting down boats with
Doom Gaze. Depends on the map, the one I played made it look like the Basilisk was better then Red Dragon.
But, still, I remain a fan of the Incarnate and Basilisk

I squee'd like a fangirl when the Frostlings were announced for AoW3. True story.
posted 12-01-01 10:25 AM EDT (US)     12 / 175  
I liked incarnates earlier, but not now. They die like flies, because almost everyone has magic strike nowadays, when you use them against the AI they suddenly have priests and shamans everywhere. It is hard to use them to their max, usually they just can get some lvl 1 infantry...
but that is me, maybe you professionals can use them optimatic?
posted 12-01-01 10:30 AM EDT (US)     13 / 175  
I'm back, heh I just coulnt resist posting on this topic.

One thing I've learned over the long time that I've played this game is that there is NO BEST LEVEL 4 UNIT.

Every unit negates te other, its really completely dependant on the tactics of the player

I personally like to deply completly unconventional methods which makes some of the units which are held so low in class of power, become very destructive.

As for the Incarnate, this is one of my best and most favorite units, not good against human players!?!? heh you'd be suprised what this unit can do mixed in with alittle animate hero. Anyways you know how much mana reserve it takes to cast enchanted weapon on a huge force, sure clerics can take em down but with the ability to float you can easily escape those battles

And for the Reaper, with 10 resistence, althought he might have low defence that can easily be remedied with spells, but with that high a resistance good luck trying to nail him with that entangle strike if your sending a NE after him. But if you really want to use him to his fullest use his disadvantage as his greatest advantage.

Get a karagh, cast stone skin on him and give him free movement see how much hell he raises, alternatively you can just cast haste on him a unit with that much speed and power doesnt need the defense in TC, unfortunaely in pbem games where most of it is FC that defense starts hurting.

And yes he is weak against ranged flyers but arent most units reguardless? Anyways a karagh can easily outrun any flyer.

And as for the firstborn being useless welll......sick a red dragon on a karagh=dead karagh red dragon vs a firstborn=dead dragon. Fire immunity also gives is greater advantage in caverns then most lvl units except for the flyers and karagh. Fire immunity allows it to cross the lava fields.

like I said no unit is beter then the other, it just depends on how you play....actually I'd rate the dragons as the best because ranged flyers are over powered.


People follow the light, blinded by just cause, but what has the light brought them? It has only caused me pain, while the darkness embraced me and kept me deep within its shadows away from my pursuers and made them suffer for their crimes against me

Into darkness, into night, amoungst the shadows we shall fight

posted 12-01-01 10:40 AM EDT (US)     14 / 175  
I disagree, I would rather have a Basilisk then a First Born. Basilisk's doom gaze will whack first born hard.
Then when firstborn approaches, Basilisk makes meat out of him with melee strike. That equals=Dead First Born.
Reaper, yeah, if you give him tons of costly enchantmens, can actually do something better then path of decay.
Astras are nice.
Dragons Rule here, though.
Not far behind them are the Incarnate and the Basilisk.
(of course this is what i think)

I squee'd like a fangirl when the Frostlings were announced for AoW3. True story.
posted 12-01-01 10:55 AM EDT (US)     15 / 175  
Hey Roger, I was only poking with my "correct" comment. I was pretty sure that would get some responses from people who wanted to "correct" me

Actually, I wouldn't disband any of the level 4 units. Obviously they all are tough in their own way. From experience I just think about the units I most often get 100 xp with. Incarnates, Astras, and the ranged flyers seem like they always get boat loads of xp which means I have gotten my moneys worth. Yaka Avatars with animate hero spells get xp pretty quick too.

Firstborn just seem too slow to ever get anywhere with, 24 movement just sucks, they can't even keep up with archers. Firstborn can't attack Red Dragons so all you can say is that they can keep Red Dragons away, they can't really go kill them. Reapers are also slow and path of decay more often hurts you more than your enemies. Like I say, the game is a race, and if you are relying on slow units you will fall behind.

posted 12-01-01 12:41 PM EDT (US)     16 / 175  
I have a lot of fun with incarnates, and after all this game should be fun, but I have also lost incarnates to some embarrassingly insignificant opposition. Frogman appears to be the undisputed incarnate specialist, maybe sometime he could do a post about using incarnates effectively, in the gameplay strategy section?

In my current game with Unicorn my solitary red dragon found 2 undead reapers along with a doom priest and a couple of lvl 1 units, had no hesitation attacking, and won easily. How can anyone suggest that all lvl 4 units are worthwhile! Reapers are rubbish, and I try not even to ALLY with undead in case they come through messing up all my farm income! I don't agree that every lvl 4 negates another, red dragons rock, reapers suck (or bite ?? )

If you see a firstborn looming over a mountain range and you see a Yeti coming too, which is most scary? And which one keeps right on going when it gets to a lava field? Firstborns have their uses, although they would be a lot more useful with wallcrushing. Maybe I don't know how to use Astras very well, I tend to use lvl 4s as standalone units, or hero backup, and all too often my Astras die


"Shooting down a plane of civilians isn't careless, it's politcal opportunism." - Stormraider
posted 12-01-01 02:10 PM EDT (US)     17 / 175  
Sorry to be totally frivolous...

But does anyone else think firstborns look like they have pushpins stuck on their hands?

posted 12-01-01 02:25 PM EDT (US)     18 / 175  
I didnt mean every lvl 4 unit negates every other one, I meant a lvl 4 unit will negate one of the other ones. Ohh and yes reapers are horrible on the income, but if I can remember right all undead units get a moral bonus on wasteland and cities that are undead dont suffer from the bad crops it causes. farms on the other hand, well just a bug they forgot to fix and stopped bothering to fix.

Reapers are slow but can seriously malform the land giving you as the undead an income bonus and you DONT have to use magic to boost them thats just a way to help them survive, yes they can go down easy, but they can down alot of units easy aswell.

Me personally not saying that reapers are the best are one of the best just saying that if you know how to use em they can be useful, most things lvl 4's can take down a reaper but you wont be able to get any status affects on one.


People follow the light, blinded by just cause, but what has the light brought them? It has only caused me pain, while the darkness embraced me and kept me deep within its shadows away from my pursuers and made them suffer for their crimes against me

Into darkness, into night, amoungst the shadows we shall fight

posted 12-01-01 07:01 PM EDT (US)     19 / 175  
Xenobea, i like the fact that firstborns have 'pushpins' on thier heads. They are so distracted by the pain that they bite. Porbably why .

I squee'd like a fangirl when the Frostlings were announced for AoW3. True story.
posted 12-02-01 05:24 PM EDT (US)     20 / 175  
Well, I like Astras if I play good units, Red Dragons with evil races and Ice Drakes plus Air Galleys with neutral ones. Astras have to be stone-skinned, of course. Nature Elementals suck. If I need entangle, I use magic or clerics. I'd rather use rejuvenate than path of life, unless in a map where gold is much cheaper than mana, to a degree where time spent to produce NE is worthwhile.

Syrons are cool! But, no single race produces them.

Flying is the first ruling factor for my decisions.


Bright was the moon and deep the night;
The stars twinkled, of great delight.
With wings of dream, I searched my soul
To know its truth and find my role.

By French Kisser, a chaser after and believer in true and ingenuous romance.

posted 12-02-01 06:51 PM EDT (US)     21 / 175  
FrenchKisser, I don't understand how you can think that Syrons are Cool when you think that Nature Elementals suck??
Sure, a nature elemental without enchantments will lose to a syron most of the time, but with more speed, entangle strike, regeneration and healing I find nature elementals more useful than Syrons.

Kris

[This message has been edited by Kris Lighthawk (edited 12-02-2001 @ 06:54 PM).]

posted 12-02-01 07:08 PM EDT (US)     22 / 175  
Technicially, though, Syrons are more powerful then an NE . Incarnates rawk! I am a real fan of physical immunity, .Red Dragons are the best without a doubt. Ice Drakes are a frostling version of red dragon, and are just as good.
Yaka Avatars, though, are good. I like dominate. Reapers make me cry they are so bad.
First Borns plain bite, don't even try them.
Basilisks are one of my favorites, I really like Doom Gaze, they are, perhaps, the middle man.

I squee'd like a fangirl when the Frostlings were announced for AoW3. True story.
posted 12-03-01 06:54 AM EDT (US)     23 / 175  
Healing is a good plus. But, when you have a lot of hp, especially with most level 3+ units, well, healing water might be the choice. (Btw, clerics heal, too, and are much, much cheaper!!) A NE with inherent healing water will be cooler than a Syron for sure. That will also make NE's super good supporters as well.

Entangle is not very impressive, for I can get it a cheaper way most of time. NE is good, but it loses its value when you can get the same result a cheaper way. The speed of NE is also good, but for that extra speed you have to pay too much. I'd rather use ships to speed up my units.

Two things you want to have if you have to pay A LOT: flying and muscle (heavy hitters).

***************************

Sorry that I forgot regeneration. Regeneration is good against AI, for you can hit and run and come back the next day. Against human players, you will see them catch you up and beat you up right on the same day, unless you are twice faster than your opponents are.

***************************

One more after-note:

Personally, I find hit-and-run with regeneration quite mean. Unless I am faking a retreat, I am more inclined to not doing so.


Bright was the moon and deep the night;
The stars twinkled, of great delight.
With wings of dream, I searched my soul
To know its truth and find my role.

By French Kisser, a chaser after and believer in true and ingenuous romance.

[This message has been edited by FrenchKisser (edited 12-03-2001 @ 07:06 AM).]

posted 12-03-01 12:24 PM EDT (US)     24 / 175  
Reapers don't suck; they are just highly specialized. Play a game as the Undead, and don't use any other races. When you capture a town, migrate it to the Undead (or raze it). Then you'll see how nice Reapers can really be.

Basically, once you capture territory, your enemy will never truly recapture it. Even if the foe manages to repel your troops, you have still tainted the land and trashed their economy. In a war of attrition, Reapers are quite handy. If you deprive your enemy of enough gold, you have made victory a certainty.

However, if I'm playing any other race, I usually give Reapers a miss.... Demons are so nice that I rarely need any other Undead troops.


I forgot to answer the original question....

My favorite lvl 4 unit is the Air Galley. Red Dragons are certainly great heavy hitters (and my #2 choice), but the Air Galley's transport capability gives it my top praise. Furthermore, as a machine, the Air Galley is immune to morale complications. If it could only stack, the Air Galley would be the Perfect UnitTM.

IMHO, the Good races got screwed in the lvl 4 units. Astra, Leprechaun, Nature Elemantal, and Firstborn ... all have their uses, but they aren't quite as good as the Red Dragon and/or Incarnate. Of course, the Good races have some kickin' lvl 3 units (Giants, anyone?), so perhaps the lvl 4 imbalance was done to achieve overall game balance.....


Take him by the hand
Make him understand
The world on you depends
Our life will never end

[This message has been edited by RobSF (edited 12-03-2001 @ 12:35 PM).]

posted 12-03-01 01:22 PM EDT (US)     25 / 175  
In the context of an entire race, with possible enchantments and support, I'd say that I agree more or less with Kris and Frogman's list. I don't know that 'best' is a good description. Perhaps 'most effective' is more applicable to my thinking terms.

Ranged attack fliers rule. I'd put dragons ahead of the galley because you can enchant weapon them and with that one enchantment, they can kill anything else that is made (potentially). Given it's power and balance, I'd up Yaka Avatar at #4, whose only downside is lack of some mobility in bad terrain or water and inability to get over a wall. My overall list:

red dragon
ice drake
air galley
yaka avatar
nature elemental
incarnate
astra
karagh
basilisk
first born
leprechaun
reaper

Oh, and to FK, it's entangle strike, not just entangle, for the nature elemental. That is a huge difference, as every blow has a chance of entangling enemies. If it was just entangle, nature elementals wouldn't be nearly so scary.

posted 12-03-01 03:05 PM EDT (US)     26 / 175  
eh in the unpatched version of AOW I think the NE only has entangle and not entangle strike, FK could be using that version instead of the patched version.

Also, like I said a thousand times over, never underestimate any lvl4 unit, they all have their uses some more specific then others.

Most powerful lvl units not counting summons are the two dragons, becaue if you dont have the immunity or a ranged attack your pretty much screwed. Third goes to the Air galley, great ranged attack and a flyer but a air elemetal will take these guys down like nobodies business, where as atleast you enchant the melee strike of a dragon.

From there on its all dependant on how you play, in most games a reaper isnt a very good option unless you yourself are undead and go the route of absolute destruction. A reaper will make an undead city prosper and undead units happy, while screwing over any other race including your allies. Its no a "send em in and kill an army" unit its a "destroy the economy and ruin their empire" unit.

If you wanna count in summons I'd think an air elemental to be the most devestating, its immune to _alot_ of things and if you dont enchant that nice beautiful stack of dragons you have, unless its a gold or black dragon, they going down.

ohh and one other thing Syrons are immune to magic but their not immune to fire


People follow the light, blinded by just cause, but what has the light brought them? It has only caused me pain, while the darkness embraced me and kept me deep within its shadows away from my pursuers and made them suffer for their crimes against me

Into darkness, into night, amoungst the shadows we shall fight

posted 12-03-01 05:09 PM EDT (US)     27 / 175  
Quoted from ShadowsOasis:
ohh and one other thing Syrons are immune to magic but their not immune to fire

Syrons are immune to dang near everything except Physical and Fire damage. Red Dragons and Air Galleys are perfect for taking down Syrons.....


Take him by the hand
Make him understand
The world on you depends
Our life will never end
posted 12-03-01 06:24 PM EDT (US)     28 / 175  
Air Galley to me might be even better than the Red Dragon. You can't stack them, but you can load them up with units and after the Air Galley moves, they all still have full movement. The extended range you can give to units makes them pretty powerful, game altering units. Also when it comes to ranged attack, you're comparing a short range breath attack to a long range javelin.

Against the ai the Air Galley can really abuse medium range archers and even dragons. By repeatedly attacking and withdrawing you can defeat armies you should have no chance against and often do it untouched.

Looking at the summoned units I revise my list as follows;

Gold Dragon - range attack flyers rule

Red Dragon - range attack flyers rule

Air Galley - range attack flyers rule, may be better than dragons due to transport ability. Load one with priests and ballistae. You can make slow units useful.

Black Dragon - ranged attack flyers rule, weaker than the red

Ice Drake - range attack flyers rule, weakest of the dragons

Air Elemental - flying and physical immunity also rules but they are vulnerable to priests and with weak melee they have to leave units with magic strike alone. They are also very hard to get.

Yaka Avatar - dominate on a durable unit, how many heroes can he get for you? You might never need to build units.

Incarnate - in the right situations, absolutely wicked, and you have a good chance of turning him into a syron elemental or even a hero. Let me loose with one in your backfield and you will dread these guys.

Nature Elemental - the true melee monster, a hero killer. You need to come at this one with one of the first three.

Astra - flying and healing, they get lots of xp pretty quick

Basilisk - doom gaze, swimming and respectable melee. I like them, but they need help to take walled cities.

Fire Elemental - ranged attack, tough melee, but a little slow.

Syron - tough melee but slow. Lacks important fire immunity.

Water Elemental - physical protection and swimming but little else.

Karagh - a cavern nightmare, unless he runs into archers. They hit hard but are surprisingly easy to hit.

Earth Elemental - slow, but at least it has wall crushing

Leprechaun - not very fearsome but useful. You just never know when a couple lucky shots will do them in.

Firstborn - fearsome, but they just move too slow. You will never win the race with these guys.

Reaper - more trouble than good, like the firstborn, you have better level 3 units you could build. If you are playing undead, I would rank them ahead of the firstborn because you can use them to destroy your enemy's economy.


[This message has been edited by Frogman (edited 12-03-2001 @ 06:25 PM).]

posted 12-03-01 06:48 PM EDT (US)     29 / 175  
ShadowsOasis,

I am playing TS1.36. I didn't realize that it's entangle strike, not just entangle, because I thought they would be the same and therefore never used NE frequently. Even when I do use them, I always use FC, so... However, the higher number or more chances of entanglements when NE's are present should have rung the bell. Didn't pay much attention to that detail, either.

Anyways. When I play Elf, I use archers too often. Never bothered to upgrade my city up to level 4 to produce those monsters. Archers are cheap and effective. Make all your cities produce archers, and you'll have countless archers running into enemies in waves. You only have to watch out for anything with physical immunity. They are scary.


Bright was the moon and deep the night;
The stars twinkled, of great delight.
With wings of dream, I searched my soul
To know its truth and find my role.

By French Kisser, a chaser after and believer in true and ingenuous romance.

posted 12-03-01 07:48 PM EDT (US)     30 / 175  
Gold and Black Dragons are basicially the same exept one is good and one is evil.Tell me,how can a Gold Dragon be better then a Black Dragon? Personally, I think that a lot of you forget about terrain bonuses. Use Nature Elemental's Path of life vs. Frostling towns in the snow, path of life gets rid of the frostling terrain bonus. Same goes for using Reaper'spath around High Men towns, for it gives them a penalty to wasteland terrain.

I squee'd like a fangirl when the Frostlings were announced for AoW3. True story.
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Age of Wonders 2 Heaven | HeavenGames