March 2002 Archives

March 31, 2002 Posted @ 4:18 AM | Angel Draco
Happy Easter!
I'd like to wish everyone a happy and joyous holiday. No matter what you believe, today is a fine day to reflect on what is good and decent in the world these days, and a time to think about what we can do to help our fellow man. Peace be unto you!

March 28, 2002 Posted @ 9:46 AM | ChowGuy
Countdown continues - week 2
A new trio of Wizard profiles are up at Fetatured this week are Arachna, the Spooky Spider Lady, Nimue the Water Sorceress, and Marinus the Halfling Merchant. New screen shots as well. Take a look, then come visit the discussion thread in the AoW2 forum to tell us what you think you see.

March 27, 2002 Posted @ 7:37 PM | Angel Draco
Welcome SikBok, QA Tester
A new member of the Triumph Studios development team joined our forum discussion today. SikBok is a quality assurance tester for Age of Wonders 2, and according to forumer Iznoghoud, SikBok had a "multi killer posting spree" with Wazzz in his debut thread. I don't know what they said, but I'm certain they're making fun of me.

Say "hello" to SikBok and try to follow the action in the Dutch Developers thread.

March 25, 2002 Posted @ 4:21 PM | Angel Draco
AoW2 Forum Round Up
A couple of interesting bits from the Developers in the AoW2 Forum over the last couple of days. With the public release of the beta demo hopefully just a few short weeks away, anticipation is running high! Here's what the Devs had to say, hit the links for the full thread:

Josh on AoW2 appearing on other platforms:
We're going to focus on finishing the PC version, before evaluating future hatching eggs.

Wazzz on voice overs:
All units in AoW2 WILL feature voice-overs (I'd rather call them 'selection sounds') but they're not annoying nor in any language (so we won't have translation issues). Imagine the goblin going 'gna gna gna heh' (it does!) The Orcs are my favorite, and you will find out why in just a while.

Josh on releasing the full developer's map editing toolset for AoW1:
DPL files are Delphi's version of DLLs. They are simply more versatile and useful collections of our programming code. So Delphi would be our "editor" for those, since they are really just compiled source code. As for the rest, that's not really my decision, but I know we wouldn't be likely to spend the time putting any tools together when we have deadlines breathing down our back... So, Magic 8-Ball says: "Answer unclear, try again later."

Josh on critical hits:
This system was changed. Damage distribution is now even. so if you have a 50% chance to-hit, and 5 DAM, then you have a 10% chance of doing 1 DAM, 10% of doing 2 DAM, etc. The "always critical hit" situation you described does not occur in AoW2.

RayB on a "Heaven/Sky" or "Hell" Level:
I actually made this suggestion to Lennart a long time back. I think it'd be fun too. We also discussed a "Hell" type level too... both are possibilities, I suppose in future expansions. Ultimately the fruition of such features comes down to the popularity of the project at hand. If AoW2 does well, chances are they'll get a chance to try out some of the more "funky" terrain types.

And here is some slightly older stuff you may have missed!

Lennart on scenario design:
We do the scenarios in-house. As the game is still in development, the scenario designers need to be in close contact with the rest of the development team. However, if there is going to be an add-on pack for AoW2, we may be able to recruit some map-maker talent off the internet.

Josh on elimination of the 3rd map level (i.e., "the Depths"):
The 3rd level is gone, as it seemed pretty redundant w/the 2nd level. The underground looks much prettier, with 3D walls, and a variety of terrains (I believe all terrains are available, but I haven't checked some of the weirder ones).

RayB on the Difference Between Masters of Magic and AoW2:
AoW2 = An interesting game that the developers wanted to create after doing AoW1. It so happens that we received TONS of feedback. The highest requested items we took very, very seriously, and it just so happens that the fans of MOM were very vocal about their wanting to see things like random maps, build your own cities, and a number of other features that were only had in MoM. However, I think once you see the game, you will see that this is something very special, done by a group of developers that care about a game, not recreating nostalgia in those who once played a game and want to recapture their youth by playing something like that again... Well, it would be nice if AoW2 were a fountain of youth... but um... yeah...

Post your questions and comments to the Triumph Studios developers in our AoW2 Forum!

March 21, 2002 Posted @ 1:01 AM | Angel Draco
Let the Countdown to AoW2 Begin! will be profiling the 12 wizard avatars over the next few weeks in its AoW: Behind the Magic series, as we begin countdown the release to Age of Wonders II: The Wizard's Throne!

The three wizards featured this week are Yaka, Artica and Fangir. Each profile includes a beautiful portrait of the wizard, a brief bio and a screen shot of the wizard in action! Here's a sample, profiling Artica:
Artica is the Queen of all Frozen Lands. Though beautiful to behold, her icy countenance chills many hearts. It is natural that most shun her cold ways to favor more bountiful lands, and so Artica spends much of her existence in solitude. She uses her powers to observe the world around her. She has been known to show her visions to her allies, if it suits her agenda. Her followers are fiercely loyal to her, and though impoverished they will continue to fight for her in conditions far less hospitable than the average soldier.
You can read the entire article here. Check back every week or so for another installment of AoW2: Behind the Magic or keep your eye here on AoW2 Heaven's news. Visit the "Countdown Begins" thread for the discussion.

March 21, 2002 Posted @ 12:57 AM | ChowGuy
New AoW2 Screenshots!
Some of the forumers have been poking around on the web, and found two more reviews of the upcoming AoW2, here at and here at Both are in Italian, but they have lots of nice screen shots, many we've not seen before. Speculation is of course rampant. Use Altavista's Babel Fish site to translate them from Italian to English if you wish.

Take a look, then come visit the "New Preview" thread in the AoW2 section for the discussion.

March 11, 2002 Posted @ 10:32 PM | Angel Cay
March 2002 Monthly Challenge Update
Please note the following change to the March 2002 Monthly Challenge:

The map has been updated as of Monday, March 11th. The updated map may be obtained by clicking the link below:

Middle Earth (March 2002 Monthly Challenge) v2.0

The updated version of the map adds the ability Fire Immunity to the artifact The One Ring, which allows Frodo to cross the lava hexes below Mount Doom and capture the Fire Node.

If you have not yet entered a submission, then please download the updated map before doing so. If you have already entered a submission, your entry will be reviewed and you will be contacted by email.

Please accept my apologies for any inconveniences this may have caused.

March 8, 2002 Posted @ 8:30 AM | Angel Cay
March 2002 Monthly Challenge
The March 2002 Monthly Challenge throws a little twist into our monthly contest. Instead of defeating all opponents in the least number of days, players this month will only have to complete a single quest as quickly as possible.

You will play the role of Frodo, Bearer of The One Ring, in Newsboy555's 'Middle Earth 1.03' map. Your objective is to drop The One Ring into the lava cracks below Mount Doom.

For more information and to download the map, visit the March 2002 Monthly Challenge page.

The contest closes at 23:59 US Eastern Time on Sunday, March 31st, 2002.

March 1, 2002 Posted @ 8:39 AM | Angel Cay
February 2002 Monthly Challenge Winners
All entries for the February 2002 Monthly Challenge have been processed, and it's time to announce the winners! Thanks to all who entered, making this the most active Monthly Challenge yet, and congratulations to the whole group on some really impressive strategies and times.

The Top Five are:

(1) Eriksson [5 Days]
(1) Frogman [5 Days]
(3) Elvons [6 Days]
(3) Frenchkisser [6 Days]
(5) Waterfly [7 Days]

with an Honourable Mention to Frogman for his initial submission of 14 Days on Valentine's Day, February 14th!

For a complete list of results, check the February 2002 Monthly Challenge page.