Humans - Triumph's Rules 1.36

Level 1
Human Archer
 
Alignment: Neutral
Type: Human Unit
Level / Upkeep: 1 / 4
Cost: - / 15
No Medal
3     1
2     3
26     5
Silver Medal
4     1
3     3
26     6
Gold Medal
4     2
3     4
26     7
Abilities:   Archery, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Human Swordsman
 
Alignment: Neutral
Type: Human Unit
Level / Upkeep: 1 / 4
Cost: - / 15
No Medal
4     3
2     3
26     5
Silver Medal
5     3
3     3
26     6
Gold Medal
5     4
3     4
26     7
Abilities:   Strike, Walking

Battering Ram
 
Alignment: None
Type: Machine
Level / Upkeep: 1 / 4
Cost: - / 23
No Medal
1     1
2     3
20     10
Silver Medal
2     1
3     3
20     11
Gold Medal
2     2
3     4
20     12
Abilities:   Cold Protection, Fearless, Poison Immunity, Walking, Wall Crushing

Human Pikeman
 
Alignment: Neutral
Type: Human Unit
Level / Upkeep: 1 / 4
Cost: - / 17
No Medal
4     3
2     3
26     5
Silver Medal
5     3
3     3
26     6
Gold Medal
5     4
3     4
26     7
Abilities:   First Strike, Strike, Walking

Level 2
Human Priest
 
Alignment: Neutral
Type: Human Unit
Level / Upkeep: 2 / 6
Cost: 30 / 30
No Medal
3     2
2     4
26     5
Silver Medal
4     2
3     4
26     6
Gold Medal
4     3
3     5
26     7
Abilities:   Dispel Magic I, Healing, Magic Bolts, Magic Strike, Strike, Turn Undead I, Walking
Silver Medal   Dispel Magic II, Turn Undead II
Gold Medal   Dispel Magic III, Turn Undead III

Human Medium Cavalry
 
Alignment: Neutral
Type: Human Unit
Level / Upkeep: 2 / 6
Cost: 35 / 35
No Medal
5     3
3     3
36     8
Silver Medal
6     3
4     3
36     9
Gold Medal
6     4
4     4
36     10
Abilities:   Charge, Strike, Walking

Catapult
 
Alignment: None
Type: Machine
Level / Upkeep: 2 / 6
Cost: 58 / 58
No Medal
1     1
2     3
20     8
Silver Medal
2     1
3     3
20     9
Gold Medal
2     2
3     4
20     10
Abilities:   Cold Protection, Fearless, Hurl Boulder, Poison Immunity, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Ballista
 
Alignment: None
Type: Machine
Level / Upkeep: 2 / 6
Cost: 72 / 72
No Medal
1     1
2     3
20     7
Silver Medal
2     1
3     3
20     8
Gold Medal
2     2
3     4
20     9
Abilities:   Cold Protection, Fearless, Poison Immunity, Shoot Javelin, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Level 3
Human Charlatan
 
Alignment: Neutral
Type: Human Unit
Level / Upkeep: 3 / 8
Cost: 64 / 64
No Medal
4     3
3     5
26     7
Silver Medal
5     3
4     5
26     8
Gold Medal
5     4
4     6
26     9
Abilities:   Bard's Skills, Charm, Concealment, Magic Bolts, Strike, Walking

Human Cavalier
 
Alignment: Neutral
Type: Human Unit
Level / Upkeep: 3 / 8
Cost: 95 / 95
No Medal
6     4
6     4
36     12
Silver Medal
7     4
7     4
36     13
Gold Medal
7     5
7     5
36     14
Abilities:   Charge, Fearless, Parry, Strike, Walking

Human Musketeer
 
Alignment: Neutral
Type: Human Unit
Level / Upkeep: 3 / 8
Cost: 45 / 45
No Medal
3     2
2     3
26     5
Silver Medal
4     2
3     3
26     6
Gold Medal
4     3
3     4
26     7
Abilities:   Fire Musket, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Level 4
Human Air Galley
 
Alignment: Neutral
Type: Human Machine
Level / Upkeep: 4 / 10
Cost: 230 / 230
No Medal
6     5
6     5
32     18
Silver Medal
7     5
7     5
32     19
Gold Medal
7     6
7     6
32     20
Abilities:   Cold Protection, Fearless, Flying, Marksmanship I, Poison Immunity, Shoot Javelin, Transport (7 units), Vision I
Silver Medal   Marksmanship II
Gold Medal   Marksmanship III