High Men - Warlock's Rule-Set 1.10

Level 1
Highman Archer
 
Alignment: Pure Good
Type: Highman Unit
Level / Upkeep: 1 / 4
Cost: - / 26
No Medal
3     1
1     3
30     5
Silver Medal
4     1
2     3
30     6
Gold Medal
4     2
2     4
30     7
Abilities:   Archery, Holy Protection, True Seeing, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Highman Swordsman
 
Alignment: Pure Good
Type: Highman Unit
Level / Upkeep: 1 / 4
Cost: - / 23
No Medal
5     3
2     4
30     5
Silver Medal
6     3
3     4
30     6
Gold Medal
6     4
3     5
30     7
Abilities:   Holy Protection, Strike, True Seeing, Walking

Battering Ram
 
Alignment: None
Type: Machine
Level / Upkeep: 1 / 4
Cost: - / 23
No Medal
1     1
2     1
20     7
Silver Medal
2     1
3     1
20     8
Gold Medal
2     2
3     2
20     9
Abilities:   Cold Protection, Death Protection, Fearless, Magic Protection, Physical Protection, Poison Immunity, Walking, Wall Crushing

Spirit Puppet
 
Alignment: Good
Type: Creature
Level / Upkeep: 1 / 4
Cost: 35 / 35
No Medal
6     3
1     4
30     4
Silver Medal
7     3
2     4
30     5
Gold Medal
7     4
2     5
30     6
Abilities:   Cold Immunity, Death Immunity, Holy Immunity, Lightning Immunity, Magic Protection, Magic Strike, Physical Protection, Poison Immunity, Strike, Walking

Level 2
Highman Saint
 
Alignment: Pure Good
Type: Highman Unit
Level / Upkeep: 2 / 6
Cost: 40 / 40
No Medal
5     2
2     5
30     5
Silver Medal
6     2
3     5
30     6
Gold Medal
6     3
3     6
30     7
Abilities:   Charm, Dispel Magic I, Healing, Holy Bolts, Holy Protection, Holy Strike, Magic Strike, Strike, True Seeing, Turn Undead II, Walking
Silver Medal   Dispel Magic II, Turn Undead III
Gold Medal   Dispel Magic III, Magic Protection, Physical Protection, Turn Undead IV

Highman Paladin
 
Alignment: Pure Good
Type: Highman Unit
Level / Upkeep: 2 / 6
Cost: 58 / 58
No Medal
5     3
3     5
40     8
Silver Medal
6     3
4     5
40     9
Gold Medal
6     4
4     6
40     10
Abilities:   Charge, Healing, Holy Protection, Strike, True Seeing, Turn Undead I, Walking

Catapult
 
Alignment: None
Type: Machine
Level / Upkeep: 2 / 6
Cost: 58 / 58
No Medal
1     1
1     1
18     4
Silver Medal
2     1
2     1
18     5
Gold Medal
2     2
2     2
18     6
Abilities:   Cold Protection, Death Protection, Fearless, Hurl Boulder, Magic Protection, Physical Protection, Poison Immunity, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Ballista
 
Alignment: None
Type: Machine
Level / Upkeep: 2 / 6
Cost: 92 / 92
No Medal
1     1
1     1
18     4
Silver Medal
2     1
2     1
18     5
Gold Medal
2     2
2     2
18     6
Abilities:   Cold Protection, Death Protection, Fearless, Magic Protection, Physical Protection, Poison Immunity, Shoot Javelin, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Level 3
Titan
 
Alignment: Good
Type: Creature
Level / Upkeep: 3 / 8
Cost: 150 / 150
No Medal
6     6
5     5
36     15
Silver Medal
7     6
6     5
36     16
Gold Medal
7     7
6     6
36     17
Abilities:   Fire Immunity, First Strike, Holy Protection, Round Attack, Strike, Walking

Valkyrie
 
Alignment: Pure Good
Type: Creature
Level / Upkeep: 3 / 8
Cost: 120 / 120
No Medal
8     3
3     5
36     8
Silver Medal
9     3
4     5
36     9
Gold Medal
9     4
4     6
36     10
Abilities:   Charge, Fearless, Flying, Holy Immunity, Holy Strike, Strike, Vision II

Highman Avenger
 
Alignment: Pure Good
Type: Highman Unit
Level / Upkeep: 3 / 8
Cost: 70 / 70
No Medal
5     4
4     8
32     7
Silver Medal
6     4
5     8
32     8
Gold Medal
6     5
5     9
32     9
Abilities:   Cave Crawling, Death Immunity, Fearless, Forestry, Holy Bolts, Holy Champion, Holy Immunity, Holy Strike, Magic Strike, Mountaineering, Strike, Swimming, True Seeing, Turn Undead II, Walking
Silver Medal   Parry, Turn Undead III
Gold Medal   Poison Immunity, Turn Undead IV

Level 4
Astra
 
Alignment: Pure Good
Type: Creature
Level / Upkeep: 4 / 10
Cost: 340 / 340
No Medal
7     6
3     8
36     20
Silver Medal
8     6
4     8
36     21
Gold Medal
8     7
4     9
36     22
Abilities:   Dispel Magic I, Fearless, Fire Protection, Fire Strike, Flying, Healing, Holy Immunity, Strike, True Seeing, Vision II
Silver Medal   Dispel Magic II
Gold Medal   Dispel Magic III