Halflings - Triumph's Rules 1.36

Level 1
Halfling Slinger
 
Alignment: Good
Type: Halfling Unit
Level / Upkeep: 1 / 4
Cost: - / 15
No Medal
3     2
2     4
24     5
Silver Medal
4     2
3     4
24     6
Gold Medal
4     3
3     5
24     7
Abilities:   Hurl Stones, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Halfling Swordsman
 
Alignment: Good
Type: Halfling Unit
Level / Upkeep: 1 / 4
Cost: - / 14
No Medal
4     2
2     4
24     5
Silver Medal
5     2
3     4
24     6
Gold Medal
5     3
3     5
24     7
Abilities:   Parry, Strike, Walking

Battering Ram
 
Alignment: None
Type: Machine
Level / Upkeep: 1 / 4
Cost: - / 23
No Medal
1     1
2     3
20     10
Silver Medal
2     1
3     3
20     11
Gold Medal
2     2
3     4
20     12
Abilities:   Cold Protection, Fearless, Poison Immunity, Walking, Wall Crushing

Halfling Pony Rider
 
Alignment: Good
Type: Halfling Unit
Level / Upkeep: 1 / 4
Cost: 28 / 28
No Medal
5     3
2     4
32     7
Silver Medal
6     3
3     4
32     8
Gold Medal
6     4
3     5
32     9
Abilities:   Charge, Strike, Walking

Level 2
Halfling Cleric
 
Alignment: Good
Type: Halfling Unit
Level / Upkeep: 2 / 6
Cost: 30 / 30
No Medal
3     2
2     5
24     5
Silver Medal
4     2
3     5
24     6
Gold Medal
4     3
3     6
24     7
Abilities:   Dispel Magic I, Healing, Magic Bolts, Magic Protection, Magic Strike, Strike, Turn Undead I, Walking
Silver Medal   Dispel Magic II, Turn Undead II
Gold Medal   Dispel Magic III, Turn Undead III

Satyr
 
Alignment: Good
Type: Creature
Level / Upkeep: 2 / 6
Cost: 35 / 35
No Medal
4     3
2     6
26     6
Silver Medal
5     3
3     6
26     7
Gold Medal
5     4
3     7
26     8
Abilities:   Bard's Skill, Charm, Forestry, Strike, Walking

Catapult
 
Alignment: None
Type: Machine
Level / Upkeep: 2 / 6
Cost: 58 / 58
No Medal
1     1
2     3
20     8
Silver Medal
2     1
3     3
20     9
Gold Medal
2     2
3     4
20     10
Abilities:   Cold Protection, Fearless, Hurl Boulder, Poison Immunity, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Ballista
 
Alignment: None
Type: Machine
Level / Upkeep: 2 / 6
Cost: 72 / 72
No Medal
1     1
2     3
20     7
Silver Medal
2     1
3     3
20     8
Gold Medal
2     2
3     4
20     9
Abilities:   Cold Protection, Fearless, Poison Immunity, Shoot Javelin, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Level 3
Halfling Rogue
 
Alignment: Good
Type: Halfling Unit
Level / Upkeep: 3 / 8
Cost: 75 / 75
No Medal
5     4
4     4
26     6
Silver Medal
6     4
5     4
26     7
Gold Medal
6     5
5     5
26     8
Abilities:   Concealment, Hurl Stones, Marksmanship I, Parry, Strike, Walking, Wall Climbing
Silver Medal   Marksmanship II
Gold Medal   Marksmanship III

Halfling Eagle Rider
 
Alignment: Good
Type: Halfling Unit
Level / Upkeep: 3 / 8
Cost: 55 / 55
No Medal
5     4
2     4
36     8
Silver Medal
6     4
3     4
36     9
Gold Medal
6     5
3     5
36     10
Abilities:   Charge, Flying, Strike, Vision II

Centaur
 
Alignment: Good
Type: Creature
Level / Upkeep: 3 / 8
Cost: 80 / 80
No Medal
6     3
4     6
36     11
Silver Medal
7     3
5     6
36     12
Gold Medal
7     4
5     7
36     13
Abilities:   Archery, Charge, Forestry, Marksmanship II, Strike, Walking
Silver Medal   Marksmanship III
Gold Medal   Marksmanship IV

Level 4
Leprechaun
 
Alignment: Pure Good
Type: Creature
Level / Upkeep: 4 / 10
Cost: 200 / 200
No Medal
5     3
10     10
26     8
Silver Medal
6     3
10     10
26     9
Gold Medal
6     4
10     10
26     10
Abilities:   Death Protection, Dispel Magic I, Fearless, Forestry, Invisibility, Magic Bolts, Magic Strike, Parry, Poison Protection, Regeneration, Strike, Walking
Silver Medal   Dispel Magic II
Gold Medal   Death Immunity, Dispel Magic III