Goblins - Triumph's Rules 1.36

Level 1
Goblin Darter
 
Alignment: Evil
Type: Goblin Unit
Level / Upkeep: 1 / 4
Cost: - / 11
No Medal
4     1
2     2
24     4
Silver Medal
5     1
3     2
24     5
Gold Medal
5     2
3     3
24     6
Abilities:   Cave Crawling, Night Vision, Poison Darts, Poison Protection, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Goblin Spearman
 
Alignment: Evil
Type: Goblin Unit
Level / Upkeep: 1 / 4
Cost: - / 12
No Medal
4     2
2     2
24     4
Silver Medal
5     2
3     2
24     5
Gold Medal
5     3
3     3
24     6
Abilities:   Cave Crawling, First Strike, Night Vision, Poison Protection, Strike, Walking

Battering Ram
 
Alignment: None
Type: Machine
Level / Upkeep: 1 / 4
Cost: - / 23
No Medal
1     1
2     3
20     10
Silver Medal
2     1
3     3
20     11
Gold Medal
2     2
3     4
20     12
Abilities:   Cold Protection, Fearless, Poison Immunity, Walking, Wall Crushing

Goblin Bomber
 
Alignment: Evil
Type: Goblin Unit
Level / Upkeep: 1 / 4
Cost: 11 / 11
No Medal
3     2
1     2
24     4
Silver Medal
4     2
2     2
24     5
Gold Medal
4     3
2     3
24     6
Abilities:   Cave Crawling, Night Vision, Poison Protection, Self Destruct, Walking

Level 2
Goblin Shaman
 
Alignment: Evil
Type: Goblin Unit
Level / Upkeep: 2 / 6
Cost: 26 / 26
No Medal
3     2
2     3
24     4
Silver Medal
4     2
3     3
24     5
Gold Medal
4     3
3     4
24     6
Abilities:   Cave Crawling, Dispel Magic I, Healing, Magic Bolts, Magic Strike, Night Vision, Poison Immunity, Strike, Turn Undead I, Walking
Silver Medal   Dispel Magic II, Turn Undead II
Gold Medal   Dispel Magic III, Turn Undead III

Goblin Wolf Rider
 
Alignment: Evil
Type: Goblin Unit
Level / Upkeep: 2 / 6
Cost: 28 / 28
No Medal
5     3
3     2
32     7
Silver Medal
6     3
4     2
32     8
Gold Medal
6     4
4     3
32     9
Abilities:   Charge, Forestry, Night Vision, Poison Protection, Strike, Walking

Catapult
 
Alignment: None
Type: Machine
Level / Upkeep: 2 / 6
Cost: 58 / 58
No Medal
1     1
2     3
20     8
Silver Medal
2     1
3     3
20     9
Gold Medal
2     2
3     4
20     10
Abilities:   Cold Protection, Fearless, Hurl Boulder, Poison Immunity, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Ballista
 
Alignment: None
Type: Machine
Level / Upkeep: 2 / 6
Cost: 72 / 72
No Medal
1     1
2     3
20     7
Silver Medal
2     1
3     3
20     8
Gold Medal
2     2
3     4
20     9
Abilities:   Cold Protection, Fearless, Poison Immunity, Shoot Javelin, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Level 3
Troll
 
Alignment: Pure Evil
Type: Creature
Level / Upkeep: 3 / 8
Cost: 75 / 75
No Medal
6     7
3     4
28     12
Silver Medal
7     7
4     4
28     13
Gold Medal
7     8
4     5
28     14
Abilities:   Night Vision, Regeneration, Strike, Walking

Goblin Wyvern Rider
 
Alignment: Evil
Type: Goblin Unit
Level / Upkeep: 3 / 8
Cost: 55 / 55
No Medal
5     4
2     2
32     8
Silver Medal
6     4
3     2
32     9
Gold Medal
6     5
3     3
32     10
Abilities:   Charge, Flying, Night Vision, Poison Protection, Poison Strike, Strike, Vision II

Goblin Big Beetle
 
Alignment: Evil
Type: Goblin Unit
Level / Upkeep: 3 / 8
Cost: 120 / 120
No Medal
5     4
3     4
40     13
Silver Medal
6     4
4     4
40     14
Gold Medal
6     5
4     5
40     15
Abilities:   Cave Crawling, Night Vision, Poison Protection, Poison Strike, Strike, Tunneling, Walking, Wall Crushing

Level 4
Karagh
 
Alignment: Evil
Type: Creature
Level / Upkeep: 4 / 10
Cost: 195 / 195
No Medal
7     8
4     7
44     21
Silver Medal
8     8
5     7
44     22
Gold Medal
8     9
5     8
44     23
Abilities:   Cause Fear, Cave Crawling, Charge, Fearless, Night Vision, Poison Protection, Strike, Walking
Gold Medal   Poison Immunity