Elves - Triumph's Rules 1.36

Level 1
Elf Archer
 
Alignment: Good
Type: Elf Unit
Level / Upkeep: 1 / 4
Cost: - / 17
No Medal
3     1
2     4
26     5
Silver Medal
4     1
3     4
26     6
Gold Medal
4     2
3     5
26     7
Abilities:   Archery, Forestry, Marksmanship I, Walking
Silver Medal   Marksmanship II
Gold Medal   Marksmanship III

Elf Swordsman
 
Alignment: Good
Type: Elf Unit
Level / Upkeep: 1 / 4
Cost: - / 15
No Medal
5     2
2     4
26     5
Silver Medal
6     2
3     4
26     6
Gold Medal
6     3
3     5
26     7
Abilities:   Forestry, Strike, Walking

Battering Ram
 
Alignment: None
Type: Machine
Level / Upkeep: 1 / 4
Cost: - / 23
No Medal
1     1
2     3
20     10
Silver Medal
2     1
3     3
20     11
Gold Medal
2     2
3     4
20     12
Abilities:   Cold Protection, Fearless, Poison Immunity, Walking, Wall Crushing

Nymph
 
Alignment: Good
Type: Creature
Level / Upkeep: 1 / 4
Cost: 22 / 22
No Medal
4     2
1     5
26     5
Silver Medal
5     2
2     5
26     6
Gold Medal
5     3
2     6
26     7
Abilities:   Forestry, Seduce, Strike, Walking

Level 2
Elf Cleric
 
Alignment: Good
Type: Elf Unit
Level / Upkeep: 2 / 6
Cost: 32 / 32
No Medal
3     2
2     5
26     5
Silver Medal
4     2
3     5
26     6
Gold Medal
4     3
3     6
26     7
Abilities:   Dispel Magic I, Entangle, Forestry, Healing, Magic Bolts, Magic Strike, Strike, Turn Undead I, Walking
Silver Medal   Dispel Magic II, Turn Undead II
Gold Medal   Dispel Magic III, Turn Undead III

Elven Scout
 
Alignment: Good
Type: Elf Unit
Level / Upkeep: 2 / 6
Cost: 32 / 32
No Medal
6     2
3     4
36     7
Silver Medal
7     2
4     4
36     8
Gold Medal
7     3
4     5
36     9
Abilities:   Charge, Forestry, Strike, Vision I, Walking

Catapult
 
Alignment: None
Type: Machine
Level / Upkeep: 2 / 6
Cost: 58 / 58
No Medal
1     1
2     3
20     8
Silver Medal
2     1
3     3
20     9
Gold Medal
2     2
3     4
20     10
Abilities:   Cold Protection, Fearless, Hurl Boulder, Poison Immunity, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Ballista
 
Alignment: None
Type: Machine
Level / Upkeep: 2 / 6
Cost: 72 / 72
No Medal
1     1
2     3
20     7
Silver Medal
2     1
3     3
20     8
Gold Medal
2     2
3     4
20     9
Abilities:   Cold Protection, Fearless, Poison Immunity, Shoot Javelin, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Level 3
Fairy
 
Alignment: Good
Type: Creature
Level / Upkeep: 3 / 8
Cost: 55 / 55
No Medal
3     3
5     6
32     6
Silver Medal
4     3
6     6
32     7
Gold Medal
4     4
6     7
32     8
Abilities:   Concealment, Flying, Magic Strike, Strike

Elf Ranger
 
Alignment: Good
Type: Elf Unit
Level / Upkeep: 3 / 8
Cost: 95 / 95
No Medal
5     3
3     5
32     8
Silver Medal
6     3
4     5
32     9
Gold Medal
6     4
4     6
32     10
Abilities:   Archery, Concealment, Forestry, Marksmanship II, Mountaineering, Strike, Swimming, Walking
Silver Medal   Marksmanship III
Gold Medal   Marksmanship IV

Unicorn
 
Alignment: Good
Type: Creature
Level / Upkeep: 3 / 8
Cost: 90 / 90
No Medal
6     4
4     8
36     10
Silver Medal
7     4
5     8
36     11
Gold Medal
7     5
5     9
36     12
Abilities:   Charge, Forestry, Healing, Magic Strike, Strike, Walking

Level 4
Nature Elemental
 
Alignment: Good
Type: Creature
Level / Upkeep: 4 / 10
Cost: 210 / 210
No Medal
5     5
7     8
32     15
Silver Medal
6     5
8     8
32     16
Gold Medal
6     6
8     9
32     17
Abilities:   Cold Protection, Entangle Strike, Fire Protection, Forestry, Healing, Lightning Protection, Path of Life, Poison Immunity, Regeneration, Strike, Walking
Silver Medal   Lightning Immunity
Gold Medal   Cold Immunity