Dwarves - Warlock's Rule-Set 1.10

Level 1
Dwarf Archer
 
Alignment: Good
Type: Dwarf Unit
Level / Upkeep: 1 / 4
Cost: - / 24
No Medal
3     2
1     3
24     5
Silver Medal
4     2
2     3
24     6
Gold Medal
4     3
2     4
24     7
Abilities:   Archery, Cave Crawling, Mountaineering, Poison Protection, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Dwarf Axeman
 
Alignment: Good
Type: Dwarf Unit
Level / Upkeep: 1 / 4
Cost: - / 20
No Medal
5     3
2     4
24     5
Silver Medal
6     3
3     4
24     6
Gold Medal
6     4
3     5
24     7
Abilities:   Cave Crawling, Mountaineering, Poison Protection, Strike, Walking

Battering Ram
 
Alignment: None
Type: Machine
Level / Upkeep: 1 / 4
Cost: - / 23
No Medal
1     1
2     1
20     7
Silver Medal
2     1
3     1
20     8
Gold Medal
2     2
3     2
20     9
Abilities:   Cold Protection, Death Protection, Fearless, Magic Protection, Physical Protection, Poison Immunity, Walking, Wall Crushing

Dwarf Berserker
 
Alignment: Good
Type: Dwarf Unit
Level / Upkeep: 1 / 4
Cost: 27 / 27
No Medal
5     4
1     4
24     6
Silver Medal
6     4
2     4
24     7
Gold Medal
6     5
2     5
24     8
Abilities:   Cave Crawling, Fearless, Mountaineering, Poison Protection, Round Attack, Strike, Walking

Level 2
Dwarf Cleric
 
Alignment: Good
Type: Dwarf Unit
Level / Upkeep: 2 / 6
Cost: 35 / 35
No Medal
3     2
2     5
24     5
Silver Medal
4     2
3     5
24     6
Gold Medal
4     3
3     6
24     7
Abilities:   Cave Crawling, Dispel Magic I, Fearless, Healing, Magic Bolts, Magic Strike, Mountaineering, Poison Protection, Strike, Turn Undead I, Walking
Silver Medal   Dispel Magic II, Turn Undead II
Gold Medal   Dispel Magic III, Turn Undead III

Dwarf Boar Rider
 
Alignment: Good
Type: Dwarf Unit
Level / Upkeep: 2 / 6
Cost: 44 / 44
No Medal
5     3
3     4
32     8
Silver Medal
6     3
4     4
32     9
Gold Medal
6     4
4     5
32     10
Abilities:   Charge, Mountaineering, Poison Protection, Strike, Walking

Bombardier
 
Alignment: None
Type: Machine
Level / Upkeep: 2 / 6
Cost: 95 / 95
No Medal
1     1
2     1
18     6
Silver Medal
2     1
3     1
18     7
Gold Medal
2     2
3     2
18     8
Abilities:   Cold Protection, Death Protection, Fearless, Fire Cannon, Magic Protection, Physical Protection, Poison Immunity, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Ballista
 
Alignment: None
Type: Machine
Level / Upkeep: 2 / 6
Cost: 92 / 92
No Medal
1     1
1     1
18     4
Silver Medal
2     1
2     1
18     5
Gold Medal
2     2
2     2
18     6
Abilities:   Cold Protection, Death Protection, Fearless, Magic Protection, Physical Protection, Poison Immunity, Shoot Javelin, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Level 3
Giant
 
Alignment: Good
Type: Unit
Level / Upkeep: 3 / 8
Cost: 120 / 120
No Medal
6     7
3     4
32     15
Silver Medal
7     7
4     4
32     16
Gold Medal
7     8
4     5
32     17
Abilities:   Hurl Boulder, Mountaineering, Strike, Walking
Silver Medal   Marksmanship I
Gold Medal   Marksmanship II

Dwarven Balloon
 
Alignment: None
Type: Machine
Level / Upkeep: 3 / 8
Cost: 50 / 50
No Medal
2     8
2     3
32     8
Silver Medal
3     8
3     3
32     9
Gold Medal
3     9
3     4
32     10
Abilities:   Cold Protection, Death Protection, Flying, Magic Protection, Physical Protection, Poison Immunity, Transport (5 units), Vision III

Dwarf Mole
 
Alignment: Good
Type: Dwarf Unit
Level / Upkeep: 3 / 8
Cost: 100 / 100
No Medal
5     4
3     6
32     16
Silver Medal
6     4
4     6
32     17
Gold Medal
6     5
4     7
32     18
Abilities:   Cave Crawling, Cold Immunity, Mountaineering, Night Vision, Poison Protection, Strike, Tunneling, Walking, Wall Crushing

Level 4
Dwarf First Born
 
Alignment: Good
Type: Dwarf Creature
Level / Upkeep: 4 / 10
Cost: 265 / 265
No Medal
7     6
4     6
24     24
Silver Medal
8     6
5     6
24     25
Gold Medal
8     7
5     7
24     26
Abilities:   Cave Crawling, Fearless, Fire Immunity, Fire Strike, Holy Immunity, Lightning Strike, Magic Protection, Mountaineering, Poison Immunity, Strike, Walking