R. Bingham AoW
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Titre
Description
Isle of Luck and Lost
2000-12-10
For centuries the Halflings have defended these sacred isles as their own, but after many a financial setbacks, the cheeful bunch were forced to abandon strict maintenance over the isles, until factions began to accumulate on the outer edges of the islands.  Now a great evil has come from sea and threatens to blacken the land.  The seas are no longer safe.  The islands are threatened.  The halfling's only hope is an ancient legend that in their greatest need an invisible friend will come to their aid.  But that's only a legend and you probably don't care for that sort of nonsense. 
10 races -  7 spheres of magic  - 99 heroes - Agressive - Large 
Aow453Aow456Aow455
The Marketplace
2000-08-17
Greed!  The Great motivator!  For centuries the tiny isle of Golt remained neutral of political struggles, asking only that the members of their communities bring plenty of gold.  While not always a nice place, Golt remained free, until it allowed six of its most profitable customers to build their own cities on the six islands on the far end of the great Marketplace Isle.  Thinking they were protected from private interest, they ignored all the tell tale signs of imminent destruction, trusting only in their elite guard to keep them safe. 
6 races -  7 spheres of magic  - 18 heroes - Difficult/Agressive - Small 
Aow141Aow142Aow143
Watering Hole/The Water Hole
2000-08-16
In the Sarabi Desert, the most contested source of life is water.  In the midsts of a great drought five factions clashed for this most precious resource.  Only problem, was, there was a crocodile in the Water Hole. 
6 races -  7 spheres of magic  - 12 heroes - Agressive - Small 
Aow125Aow126
Barbs of the Trident Lake
2000-08-13
In 1147 the Highmen and the Undead clashed around Trident Lake.  Traditionally the land of the Lizardmen, the reptilian race refused to flee, despite the many warnings from both factions. But the Lizards knew a few tricks, and the land of Trident Lake had never been captured by any other race. The battle that followed only confirmed why Lizardmen were considered the slipperiest of races. Stay Alive.  Win any way you can. 
Background Story :  From before you were a hatchling you lived andloved the cool waters of Trident Lake.  Now suddenly two armies are fighting at either side of you threatening to destroy all that you love.The leaders of each faction refuse to listen to reason, and now it is time that you took things into your own scaley webbed hands. 
Single Lizarman against Undead/Highman -  7 spheres of magic  - 8 heroes - Agressive/Almost impossible - Small 
Aow62
Cramped Quarters
2000-08-13
In 1100 LIR, the refugees from many races congregated in a mountainous region called Elbow Gulch.  They quickly divided into their own kind, fearful of many rumors of imminent destruction. Trapped and impoverished, the good, neutral and evil allies each had to carefully reconsider their alliance.   Would they remain allied and fight together with less or would they break their alliances and fight for dominion over all the area? 
9 races -  7 spheres of magic  - 20 heroes - Normal - Small 
Aow68Aow69Aow70