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| Dragon Trouble/Reign of Dragons
2000-08-13 |
For centuries the Dragons ruled the Luster Isles, but with the Fall
of Inioch's Court, the treaties once clearly delineated between Dragonkind
and the mortal realm were quickly forgotten. Foolhearty adventurers,
eager for treasure and driven by wild tales of unending wealth, set out
to conquer the land. And the Dragons ate well...
Map Description: This one employs a number of tricks to make encounters with dragons that much more prolific. If you're a Goblin or an Azrac the challenge is especially bad because Goblins aren't fit to fight fliers like dragons all that well, and so that will take extreme work, and the Azracs start VERY CLOSE to the action. The Elves are at a huge diplomatic disadvantage since all the other races at least have one CPU opponent that will get along with them. Single map - 7 races - 7 spheres of magic - 5 heroes - Normal - Medium |
| Dorothy's Quest
2000-02-29 |
Lead Dorothy through the perils of a twisted land, much more evil than
OZ. Tear. Follow the Yellow Brick Road, and make sure you kick some booty
along the way. LOTS of resources, will max out spells quickly, and plenty
of enemies to destroy...
Single map - Race : Halfling - 7 spheres of magic - Normal |
| Razed Treasure
00-03-18 |
After the Highmen drove out the Undead, only the Human
holdings remained and all other buildings were razed. Each race sent in
its best hero along with some builders to try and take the area, rich with
ressources.
Single but better multi - 10 races (human CPU) - 7 spheres of magic - Impossible - X-large |
| Prank
00-03-26 |
For centuries the Wizard Fratan claimed the rich Isles of Babifka.
Ships which approached the island disappeared time and again. Then
one evening, in a dream, the king of each race was told that Fratan had
decided to bequeath the covetted isle to the one race which could secure
the island. Each king awoke to find their entire capital city had
moved to the Island of Babifka and a great maze between them and their
hope for survival.
12 races - 7 spheres of magic - Difficult - Xlarge |
| City of War
2000-03-26 |
Megopolis has long stood the center of the world for its size and power,
neutral of all factions, tribe and races, but Megopolis could not remain
neutral forever. As the races gathered, the great city tumbled into
chaos, each branch of the city seeking to destroy the next, and Megopolis
became known as the "City of War." As a predominant merchant or city
authority, you gather those loyal about you and see to your "Civic Duty"
by putting all the opposition down...
12 races - 7 spheres of magic - Agressive - Petite |
