Age of Wonders Heaven Julia with Gameplay background
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Single Player Maps
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Single Player Maps » The great new world

Download File Post Review Post Comment

The great new world

Author File Description
Tomelite
File Details
Ruleset: TS Standard Rules
Map Size: X-Large
Playable Races: Some
Surface Levels: 2
Difficulty: Normal
In the new world when u r playing it is quite barren apart from some things which give you great wealth. PLEASE RATE AND COMMENT!!!!
AuthorReviews   ( All | Comments Only | Reviews Only )
Gandalf theWhite
Rating
2.4
Breakdown
Playability2.0
Balance3.0
Creativity3.0
Map Design2.0
Story/Instructions2.0
The author's description says that in the map there's quite barren and well, that's right :( To begin with, what is this doing in the SinglePlayer maps section? There's virtually no storyline and the AIs don't offer you any real challenge - yes, AI uses altars of Lightning fairly efficently (adding them was a good idea) but this is purely defensive weapon, and since AI doesn't handle navy too well, it can't really organise any offensives outside its isle (the mapmaker should have used brigdes and/or underground passages to solvre that); the Elves might surprise the player with gold dragons their leader summons if given enough time, but you asault'em after conquering all other races so they aren't capanble of endangering your empire. This both makes it hardly suitable for SP. Terrain design is rather poor, too - just few areas with a little eye candy and mountains in starting locations, around the elven cities and in valley in south-wetsern corner, rest is just bare terrain without any locations (most of ,,the great" new world). It could have been the balance to really shine on this map, for power of playable races in equal in general - but the Lizards are really overpowered with their swimming units which makes the rule on this archipelago map, and more importantly, most of the towns are set to random race, which makes the power of player depent largely on luck. The map also doesn't contain any user-created heroes or items.
Overall,the general idea of migrational map was pretty good, but it's realised in somehow vdisappointing way; I'm afraid it won't be really enjoyable to play... It still shows that Tomelite has fair potential as a mapmaker, all you need is to practise more, mate:) Keep up mapmaking, put few more effort into your scenarios, devote enough time to playtest them properly before releasing, and in time of several months you will be surprised how much you have improved.
vinson98
Rating
2.6
Breakdown
Playability3.0
Balance3.0
Creativity3.0
Map Design2.0
Story/Instructions2.0
I thought there were some good, creativity parts to the map although for the most part it's open water. The AI doesn't handle that too well which made it pretty easy to dominate the game. It did take time to move over the water but once you solved that it was pretty easy to win. But I always appreciate your hard work in putting together a map. Thanks!

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
2.5
Breakdown
Playability2.5
Balance3.0
Creativity3.0
Map Design2.0
Story/Instructions2.0
Statistics
Downloads:936
Favorites: [Who?]0
Size:53.91 KB
Added:12/24/06