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Dark Lord Mod v3.1 (updated 11/16/02)
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Author |
File Description |
LordofMaps |
Posted on 12/14/01 @ 12:00 AM (updated 05/06/02)
This is a new mod I made it is different then my other one (which was just something that added some new units) but this is a whole new rule set. It adds 8 new races and still has the old ones.
There are new building to build units at, there are new class for your heros to be, there are lots of new units, and it is now easy to install. |
Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Wyz_sub10 |
Posted on 12/20/01 @ 12:00 AM
Hi,
I was going through your latest DL mod the other day. Very impressive. Good
work!
Just a few comments:
- there are a few spelling errors ('saint' appears as 'sant' in a few
places, mercenary is spelled wrong, etc.)
- the new races are a great idea, but adding "Night Eleves" and "High Elves"
creates a bit of an Elven flood. I like the addition of Viashino (obvious
MTG player, huh?). I know you're somewhat limited because of the graphics.
Dark Dwarves (maybe Deep Dwarves or Druegar?) and Gremlins were neat. Are
mercenaries a true race? maybe another humanoid race could be used -
Githyanki from D&D or maybe Tiefling (with a Demon upgrade used from Undead.
Just some thoughts.
BTW, how do you use the new races? Can you use in an existing map? How do
you set up to use in a custom map?
Thanks!
Again, great work!! |
Cynon |
Posted on 12/20/01 @ 12:00 AM
Awesome Mod Pack! I really like it alot!
Perhaps I use it more then I work on mine!
-Cynon |
LordofMaps
File Author |
Posted on 02/05/02 @ 12:00 AM
New stuff.
All of the bugs posted on this page have been fixed
New race added the Gast And there is now a place to build all of the new races. |
LordofMaps
File Author |
Posted on 03/11/02 @ 12:00 AM
Thank's guys for makeing this mod the most downloaded mod out there(next to warlocks), its been downloaded more then 600 time allredy. Dark Lord 2.0 is out(only at my home page rite now) and it does not need Warlock's to play and adds even more new races and units.
Go to my home page if you want more info http://www.angelfire.com/wizard/aow-darklord/index.html here you can get unit info and download 2.0 . |
LordofMaps
File Author |
Posted on 03/11/02 @ 12:00 AM
Heres a list of all the races in 2.0.
Barbarians
You build them at the Tempell to Kolm
Level 1.
Barbarian Archer.
Barbarian Warrior.
Level 3.
Barbarian War King.
Level 4.
War Dragon.
Night Elves
You build them at the Tempell to Night
Level 1.
Night Elf Archer.
Level 2.
Night Elf War Blade.
Night Elf Caster
Level 3.
Shadow.
Mercenaries
You build them at the Traning Grond
Level 1.
Mercenarie Archer.
Mercenarie Warrior.
Level 2.
Mercenarie Dragon Slayer.
Level 3.
Mercenarie Knight.
Hobgoblins
You build them at the Hobgoblin Fortres
Level 1.
Hobgoblin Archer.
Hobgoblin Concealer.
Level 2.
Hobgoblin Death Knight.
Level 3.
Iron Gollem.
Good Sub Races
High Elves
You build them at the High Elf Tempell
Level 1.
High Elf Archer.
High Elf Swordsman.
Level 3.
High Elf Saint.
Level 4.
Holy Dragon.
Gnomes
You build them at the Gnome Cave
Level 1.
Gnome Archer.
Gnome Sowrdsman.
Level 2.
Gnome Shaman.
Level 3.
Cave Giant.
Evil Sub Races
Gremlins
You build them at the Gremlin Lair
Level 1.
Gremlin Darter.
Gremlin Cave Scout.
Level 2.
Gremlin Night Mage.
Level 3.
Stone Gollem.
Dark Dwarves
You build them at the Dark Dwarf Tower
Level 1.
Dark Dwarf Axeman.
Dark Dwarf Archer.
Level 2.
Dark Dwarf Celric.
Level 3.
Dark Dwarf Bombardier.
Viashinos
You build them at the Viashion Pit
Level 1.
Viashino Archer.
Viashino Mage.
Level 2.
Viashino Fire Warrior.
Level 3.
Viashino King.
Ogers
You build them at the Oger Cave
Level 1.
Oger Destctor.
Oger Miner.
Level 2.
Oger Warrior.
Level 3.
Oger War Chief.
Ghasts
You build them at the Spirit Pit
Level 1.
Ghast Bolter.
Ghast.
Level 2.
Death Sprite.
Level 3.
Phantom.
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LordofMaps
File Author |
Posted on 05/10/02 @ 12:00 AM
Updates in dark Lord 3.0
- New building the Orc Slave Mine.
- Spelling has been fixed.
- Changed the name of some units and bulidings.
- Added more new unit to make there over 100 new ones! |
LordofMaps
File Author |
Posted on 11/18/02 @ 12:00 AM
The Dark Lord Mod-pack is THE biggest Age of Wonders Mod-pack you can get, with over 310 units, 13 sub races and 21 new builds, this Mod-pack is packed with new stuff to do.
Dark Lord 3.1 Features.
- Over 310 units.
- 13 sub races.
- 21 new builds.
- 30 brand-new units gxf.
- 4 hero class Warrior, Wizard, Rouge and Mage.
- All Races now have 4* level 3 units.
- Spells are much cheaper.
- Make any train look like it has been flooded, with the Flood train. - Place lava on the Surface.
- Or place grass, desert, snow, steppe and wasteland underground.
- There are now 3 new events to place in the editor, Play Sample, Change Song and Show Message.
- Opens both Warlock and Original maps with no errors.
- No Warlock Mod needed to install.
*They lose the Ballista but it can now be built in Builder Guilds and the Seige Guild.
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LordofMaps
File Author |
Posted on 11/18/02 @ 12:00 AM
The Dark Lord Mod-pack is THE biggest Age of Wonders Mod-pack you can get, with over 310 units, 13 sub races and 21 new builds, this Mod-pack is packed with new stuff to do.
Dark Lord 3.1 Features.
- Over 310 units.
- 13 sub races.
- 21 new builds.
- 30 brand-new units gxf.
- 4 hero class Warrior, Wizard, Rouge and Mage.
- All Races now have 4* level 3 units.
- Spells are much cheaper.
- Make any train look like it has been flooded, with the Flood train. - Place lava on the Surface.
- Or place grass, desert, snow, steppe and wasteland underground.
- There are now 3 new events to place in the editor, Play Sample, Change Song and Show Message.
- Opens both Warlock and Original maps with no errors.
- No Warlock Mod needed to install.
*They lose the Ballista but it can now be built in Builder Guilds and the Seige Guild.
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LordofMaps
File Author |
Posted on 11/26/02 @ 12:00 AM
The Dark Lord Mod-pack is THE biggest Age of Wonders Mod-pack you can get, with over 310 units, 13 sub races and 21 new builds, this Mod-pack is packed with new stuff to do.
Dark Lord 3.1 Features.
- Over 310 units.
- 13 sub races.
- 21 new builds.
- 4 hero class Warrior, Wizard, Rouge and Mage.
- All Races now have 4* level 3 units.
- Spells are much cheaper.
- Make any train look like it has been flooded, with the Flood train. - Place lava on the Surface.
- Or place grass, desert, snow, steppe and wasteland underground.
- There are now 3 new events to place in the editor, Play Sample, Change Song and Show Message.
- Opens both Warlock and Original maps with no errors.
- No Warlock Mod needed to install. |
Elite 1337 |
Posted on 02/18/07 @ 01:52 PM
i did everything the read-me told me to, but when I open AoW its the exact same game. Please help... |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Statistics |
Downloads: | 7,857 |
Favorites: [] | 0 |
Size: | 4.13 MB |
Added: | 12/14/01 |
Updated: | 05/06/02 |
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