Moments of glory and joy often don't last very long. In the land of Kirunia the forces of good and neutrality once worked together and cleansed to lands of the evil forces of undead, orcs, goblins and dark elves. They drove the forces back to the underground, believing them to be destroyed for good. For ten years there has been peace and harmony all across the land. Now, relations are starting to deteriorate as there has aroused some sour feelings among the kingdoms.
||TS Standard Rules
It all started at the annual spring festival held at Sir Robinald of the Highmen. All of the other former allies were invited, i.e. the humans, elves, dwarves and the halflings. The elven princess Alyria has always considered herself the most beautiful heir of all thrones in Kirunia, and her pride is well known across the land. Now things didn't turn out better at the spring festival that the dwarven princess Daina made a remark over Alyria's ears, and pointed it out to her that pointed ears are not pretty at all.
Alyria was outraged by this remark and immediately responed with the words: "Big talk from such a diminutive person like yourself. Double your length and I shall consider speaking to you again."
The elven king Ahron and the dwarven king Torian were both shocked by their daughters' stories and got into a dispute with each other over how a princess should be properly treated.
Things did not get better when Sir Robinald's daughter, princess Jeana, exclaimed that no race in the world could match the beauty of a highman princess, especially someone as stunning as herself. The pride and foolishness of the three princesses nearly led to violent acts, and if it had not been for the interferance of the halfling king Burrowfoot, surely someone would have drawn steel that night.
After this sad evening, relations were never the same again between the former allies. The bloodsworn alliance has been broken, and all are now watching their borders suspiciously. There has even been rumors of war, but luckily that has not happened yet.
The ten years of peace have made all the former allies a bit unalert, and the armies have not had proper training in years. Now this is starting to change, since you cannot trust your neighbours anymore. The peaceful years seem to be ending very soon. All because of the foolish pride of a princess.
The editor's notes:
This map is very challenging in a PBEM game, but I think it could offer some trouble in a single player game as well. It is constructed for leaders OFF, because it would simply be too easy to get exterminated otherwise. In game tests I was attacked by the AI pretty early in the game, and you should be prepared for some unpleasant surprises. A tough struggle to stay alive awaits you. I hope you will enjoy it and Good luck! You will need it.
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
This is an excellent map. It's very well balanced for each of the human players. The story is quite different and unusual. Although there could have been a few more message bubbles, but being a multiplayer map it's quite understandable.
The terrain is laid out very well. It looks nice as well as providing quite an interesting arena for the game.
About the only problem I really have with the map is the fact there are choke points at the entrance to each of the players homelands. Although these won't deter another Human they can be used to easily hold off any AI enemies.
Very highly recommended.
I think Balcksmith Tony hit the nail on the Head! A relly good map, one of the best I have seen of this type and size!
A beautifully created map with great balance and has been extremely fun to play in several PBEM games.
It is a fairly hero-centered game - but has lots of different strategies that can be followed. The richness of unique heroes and items adds to a wonderfully created and masterful work.
Well done - definitely a favorite of mine!
I really enjoyed playing this map. I think it makes a great single-player or co-op map.
I also pretty much agree with everything Tony said. Perhaps raze the towers at the choke-points, which gives the human players the option to build them.
The balance and playing turned out pretty well. The AI actually killed the Halfing AI leader, which I rarely see.
I was disappointed that, as the Highmen, none of the other races were willing to have peace with me, so I had to wipe them all out.
The alliances of the evil races broke early, and I think that was an obstruction to their invasion.
I think if I had played this with Leaders Off it would have taken an extra 2 weeks to clear the board of enemy pieces.
[Edited on 06/14/11 @ 05:25 PM]