Ages ago, all twelve races living in the Flamestream River basin elected Lord Crystal of humans to be their only and absolute ruler;
his wise reign brought peace and prosperity to this lands.
Lord Crystal was one of the finest wizards and alchemists ever seen on earth, but he was very weak physically. In attempt to achieve physical strength, he created a powerful artifact named "Crystal Eyes", which made it's bearer almost invunerable in battle. But he underestimated the power of his own creation: slowly, Crystal Eyes bent Lord Crystal in it's will, changed his nature to pure evil. He lost all his skin, and his own eyes shone with purple agony; His spirit was broken. Other leaders couldn't and didn't dare to find out the reason of this changes, they obeyed Lord's orders implicitly.
The madness of Lord Crystal led to a great and murderous war between the races. Unable to withstand the destructive power of Crystal Eyes, Lord buried himself in deep dungeons where he couldn't worsen the situation even more...
Playability: I think this is a great map for mp and Pbem-gaming. I've only played it singleplayer (as dark elves) and since it's pretty well balanced it's not terribly hard to beat the CPU players. But still not to easy at Emperor Agressor level.
Balance: All players start with a similar stack in a 2 hex town and the map is well balaced without looking symmetrical. There is one great item that might unbalance things a bit though, but it's not very easy to get in the beginning.
Creativity: Maybe it's not a very original map but as I said it's a very good map for mp gaming which nowadays makes it a bit original I would say.
Map Design: Good looking map, some parts could be more detailed but it's well over average. There are some new heroes and items which is good even though I prefer when they all are new.
Story/Instructions: A really nice story that adds to the fun if you like reading the story. There are no textbubbles though to keep the story going as you play but this is quite common multiplayer maps.
Posted on 02/23/03 @ 12:00 AM
I really like this map for the overall balance it has and some original terrain editting. I notice Art of Vision managed to produce stable underground water above ground which is quite a trick. The terrain could have been randomized a little more, that is more types of trees in a forest and more types of ground terrains used, but this can be easily overlooked because the map just plays so well.