Overall, a decent map with a decent story. It made for an enjoyable 30-45 minutes.
PLAYABILITY = 3
The map was actually pretty easy with all the items you're given. You have absolutely no need for any troops besides your hero. I'd occasionally let a few nymphs (the only unit you're given, although you can of course build others) tag along just for the fun, but they weren't necessary.
BALANCE = 2
I found the game a little too easy. Never was there really a point where my hero was in danger of dying. By the time dragons started popping out, I was eagerly hoping for them to get some experience on a map that I had completely depopulated. Items that give you Shoot Javelin and Marksmanship IV make dragon-slaying a cake-walk.
CREATIVITY = 3
The map is pretty, but not very diverse. But the idea of using just nymph units, the implementation of text bubbles in pleasantly surprising places, and the wittiness of some of the text bubbles made me eager to recruit all the nymphs scattered about just to see if they had something to say.
MAP DESIGN = 3
It's pretty standard. You're not restricted by terrain, but there's a road that you get the impression you should follow. Good stack-attitude (guard/guard areas/suicide/etc...) implementation overall, especially in a few "rescue scenes." Some use of triggers towards the end of the game that adds the exciting element of the hunt.
STORY / INSTRUCTIONS = 3
The story is brief and simple: You have come for a vacation to nymph island only to find that the island is beset with trouble--namely, goblins attacking the nymphs and trying to steal their magical items. Ergo, you must kill the goblins. The story itself is not developed much from there, but you do get to read quips from nymphs as you rescue them around the map.
Posted on 03/05/05 @ 12:00 AM
Playability: It's a simple walk the road and get some minor text from nymphs while fighting super easy goblins.
Balance: Fight super easy goblins. All you need is your hero, and that's it.
Creativity: My god! Even I could make something this bad!
Map Design: Nothing special at all.
Story/Instructions: This was the biggest dissapointment. If' you're gonna make it storyline oriented, how about learning some things from Paladin's Quest? C'mon man, get creative!