Posted on 03/30/21 @ 10:55 AM
||TS Standard Rules
I'm pleased to present to you all a map that was inspired by After The Fall, and a map that has various Battle Royale elements.
Every spawn has at least three crypts, one dungeon, and an imperative reflecting pool guarded by one Syron.
Many of the crypts and dungeons are easy to clear, so as to set a fast paced looting aspect, and many of them also have their loot value set to high.
The reflecting pools are nigh paramount, especially if you care about getting the first draw on diplomacy.
There are four 5 stacks in each corner of the map, so as to act as a death barrier closing inward, then one hero in the centre of the map, underground, and accompanied by two Syrons. The legendary Doomsday Device.. Xardion! He's a level 30 war machine, and if you can take him out, then you'll have slightly better than Exceptional items, namely his lightning sword.
A couple of the 5 stacks also have one Gold Dragon. Sorry, the Sacred Wrath exploit won't save you..!
Each of the 12 races start with a spawn message. They all have their own take on the Battle Royale! There are also some hidden message scattered throughout the map. Some will make you laugh, and some will make you think..!
There are two endgame areas. The first one is in the centre on the surface map. It's a random level 4 city, fully upgraded, surrounded by angry A.I.s set to guard area. They will smite you down, if you come unprepared!
The second one is in the Depths. It's a long journey, but well worth it. ..There are also angry A.I.s waiting to greet you down there.. They don't like visitors!
In total, there are 8 level 4 cities.. I think! There are two other random level 4 cities, upgraded to level 3, and also guarded. Although, these guards aren't as tough as their peers.
This map took me over a month to make, including testing. Everything should be ideally balanced.
I couldn't have done it without IniochReborn (Lord Taylor) and Lord NRT. Thanks for abusing the Sacred Wrath exploit, and making me buff the death stacks!
I checked, and there shouldn't be any healers on the map, so vanilla users are safe! Thanks Bing Xi Lao.
Lastly, each of the 12 races have their own inherent bonus. Everyone starts with a fairly strong party, and I didn't want to spam mines everywhere. I also wanted people to be able to continue production on units. I didn't test the last buff, but I'm assuming it should be ok.
I.. recommend giving this map a shot! I hope you have as much playing it as I have, and will continue to! Thanks everyone!
P.S. The Orc party were imprisoned in a dungeon, just in case anyone wonders where those units were.
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Posted on 08/19/21 @ 09:57 AM
(Insert Playability analysis here)
(Insert Balance analysis here)
(Insert Creativity analysis here)
Map Design: 2
(Insert Map Design analysis here)
(Insert Story/Instructions analysis here)
I mean whats the Point, if on turn 12 an independent army of 2 earth elementals, 1 Gold Dragon and 2 Karagh's are show up and capture your cities and burn them to the ground. Oh boy, i will never touch this map again. A waste of time.
Haha ouch, I don't think this map deserves such a low rating so I'm gonna post a 5 star review to offset it, accompanied by my actual thoughts on the map.
Posted on 08/25/21 @ 05:54 PM
Our LAN group has had fun playing this map, but perhaps a clearer warning about the AI death stacks would help people know what to expect. Anticipating their arrival (and the mayhem they cause) is part of what makes it fun for multiplayer, but yeah probably not a fun surprise when you're playing single player and not expecting it lol. The AI factor reminds me of Desolate Maugogom, another map I enjoy.
It's balanced enough so that any race can win in multiplayer, but it's not a symmetrical balance by any means.
It's alot more creative than my first map.
Map Design: 5
There are certain elements I really like, such as the guarded Reflecting Pools near every spawn. Being the first to conquer one is a huge diplomatic advantage, and a design element I may borrow for a future map. There are some cool areas (like the Skull by the Undead that reminds me of the campaign), but also some I don't like (ie: some caves are really big and wide open, making them tedious to explore. And if I'm being picky there's a couple patches of grass that I feel could use some vegetation).
More of a wild multiplayer map than a fantasy to immerse oneself into.
This map is hilarious to play in multiplayer, hoping the AI attacks your friends instead of you, and trying to capitalize on it. While not to everyone's taste, I think it's objectively good for your first map, and certainly better than my first map was.
Posted on 09/16/21 @ 08:48 AM
The map is definitely playable and doesn't suffer from any glaring issues however, it really requires a LAN group and and the AI will just flail around without being a challenge.
Seems to be balanced(ish), though certain starting areas are miles ahead of others making it difficult for everyone to have a fair chance of winning.
The map does a few "fun" things, but other than that it's really just average, hence a 3.
Map Design: 2
Some sections are designed decently, but many others suffer from a lack of inspiration and could really use some sprucing up with eye candy. There are no standouts or any kind of "wow" factor.
The only reason this isn't a 1 is because there's a small map description and some text triggers (though they don't actually help in any way).
Not bad for a first map, hopefully some lessons will be learned to improve the next one!
[Edited on 09/16/21 @ 08:51 AM]