|
Author |
File Description |
Ziggurat Mason |
Posted on 09/01/19 @ 05:52 PM (updated 03/30/22)
File Details |
Ruleset: |
TS Standard Rules |
Map Size: |
X-Large |
Playable Races: |
Some |
Surface Levels: |
3 |
Difficulty: |
Normal |
Swirlmount
MAY REQUIRE ZIG MOD https://aow.heavengames.com/downloads/showfile.php?fileid=1231
-5 players, 3 map levels, XL size
-fairly large number of teleporters
-lots of eyecandy and visual detail
-middle cave level has some altars, a vast river of fire, two large water-lakes, and hidden highly fortified bastions of the Elves and Dark Elves, which races appear nowhere else on the map
-Surface level has long, winding, rivers and mountain ranges; there are also some teleporters.
-Deep Caves has a special cave network, accessible only by 1-way teleporters, which has 90% of the map's mana nodes.
-Everyone has access to two Spellcasting V heroes and an air galley each, though it might take a while to find them
Map will be updated - especially after it gets played in PBEM and I have player feedback.
30/10/2019 Update - lots added and moved around and various issues fixed. In particular, a lot of custom, items (about 120) have been added to the map, solving the earlier problem of empty dungeons. Previously there were fewer possible items than there were dungeons!
03/11/2019 Minor fixes and additions. Though maybe air galleys aren't minor, w/e. Also every player now starts with a flagged town, for the sake of people who want to play versus AI.
05/11/2019 More minor fixes
12/11/2019 the air galleys weren't recruitable for the non-neutral races, so I've fixed it so that every begins with the air galley under their control, but can't use it until they've sent a rebuilder down to repair the teleporter out of the cave.
10th jan 2020 - The central bottom level region has been reworked, such that all mines and towns were removed, many nodes removed, and many nodes altered to be specific to one sphere.
11th January 2020 - another editing pass was made, mostly cosmetic. The Cave level has been made to feel more like a cave system, with thicker, closer cave walls and less open space. Some alterations were also made to the surface. Furthermore, this now uses my custom-made set of 230 items instead of the vanilla game's selection of 80 or so. |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Ziggurat Mason
File Author |
Posted on 09/09/19 @ 07:08 AM
Also, if you want to play it in single player, you'll want to move the goblin and dwarf leaders outside of where I have them placed, otherwise they'll be stuck between fires. |
Rodzilla |
Posted on 02/16/23 @ 10:04 AM
You should have a warning sign by the teleporters if they are 1-way. After 60+ turns, I sent my leader through a teleporter and now he is stuck in the depths. Have to quit the map. |
HGDL v0.8.2 |
Statistics |
Downloads: | 421 |
Favorites: [] | 0 |
Size: | 156.43 KB |
Added: | 09/01/19 |
Updated: | 03/30/22 |
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