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Downloads Home » Misc. Downloads » Southern's Sword and Sorcery Mod

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Southern's Sword and Sorcery Mod

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Ziggurat Mason To install, simply over-write your Release folder with the contents of the Release - Sword and Sorcery folder. To uninstall and revert to 1.36, simply do the reverse - be sure to have backup copies of both!

The full changelog can be read here:

Archers have been blanket nerfed and swordsmen have been blanket buffed, a change which is squarely aimed at PBEM games where archer spam is too prevalent.
The three types of priest - the Priest, the Cleric, and the Shaman - have been made more distinct from each other.
Every underpowered unit has been given significant buffs, and many other units have been given thematic additions. No new units have been added, however.

Some blanket racial changes have been made; as just one example, many races now gain specific terrain concealment at Gold medal - Snow Concealment for Frostlings, Desert for Azracs, Water for Lizardmen, etc.

Elephants have not been changed in themselves, but they have been slot-switched with the Scorpion, and therefore require installation.

The previously weakest unit in the game, the Lizardman Giant Slug, went from 5 to 12 HP and gained several abilities.

Most spells have had their mana costs massively reduced, especially Fire spells and battle damage spells, but also including elemental and dragon summons, which are now a very important lategame goal.

Many more skills have been made available to heroes at both leader creation and levelup, including very strong abilities like Swimming, First Strike, and so on. Even Flying is available, but it costs 100 points.

Several items have been added, using pre-existing item graphics that had been left unused in the game files.

Criticism and suggestions are welcome.
Updated 08/06/2019
Updated 11/06/2019
Updated 12/06/2019
Updated 28/06/2019 - Heroes have been made mostly 32 movespeed and 9 HP (with minor racial differences), but Leaders now start with Spellcasting III, and the various recruitable heroes are a level higher, with stats to reflect that.
Also, I have review all razed-structure avenger lists and added many. After all, why shouldn't Salamanders like Fire Nodes?

03/07/2019 - misc changes, especially to warships
04/07/2019 - Archer nerf softened, goblins granted Poison Immunity as a racial trait plus Ug concealment at gold
11/07/2019 - minor tweaks
17/07/2019 - minor unit tweaks, swordsman buff increased a little more.
30/07/2019 - another round of spellcost reductions
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