This is a medium-size map with three levels and 5 players: Elves, Dark Elves, Highmen, Undead, and Azracs.
It's medium size, but it should play like larger one due to its winding tunnels, teleporters, water travel, and many well-guarded structures crammed in. AI won't do well. In theory players should have a choice between attacking each other early, or fleeing to the wealthier lands of the surface, (everyone starts in the Depths), or slowly repairing the initially razed structures of the starting area. In practice the map may need tweaking.
Your leader is already level 30 - he'll be a weak fighter, strong mage forever, as will enemies'. Enjoy!
Updated: 13/05/2019. Builders guilds are present and more income is present.
Updated 11/06/2019. Fewer starting area structures are in ruins. Starting areas are greatly prettified and are a bit more open-looking. Other levels also prettified, and the overland area now has about a dozen additional income structures.
Updated 18/06/2019. Several surface towns gain walls, and the 2hex surface towns now start upgraded. Also, there are now 10 custom items for this scenario. Also toned down the ballistae in surface towns.
Updated 22/06/2019 - just gave the unrazed starting area nodes custom guardians.
04/07/2019 - made the start a little harder again (one less rebuilder, 25 less gold). Gave a mine a guard since I forgot to before. Added an imprisoned highlevel hero in the center of the surface map.