DISCLAIMER: WILL BE UPDATED AGAIN WHEN "COMMON BESPOKE DOWNGRADE" MOD (AOW+ VARIANT) IS RELEASED. SEE GOG FORUM.
MAJOR UPDATE JULY 25 2020:
Complete overhaul based on AoW+ 1.45.129 by And G. Major rebalance based on the meta-game that has evolved over the years between 3 veteran LAN players.
Changelog with game manual format unit/spell tables:
LAN Tournament Rules/Scoresheet template:
- Paradoxnrt, Alcedes1611: Playtesting/Troubleshooting
- And G: for AoW+
- Laurentius: for new units GFX
- naru blutwind: for new item images
- Angel Draco – uploading demo song "In the Company of Elves" (well thanks to Michiel van den Bos really)
Very nice Gameplay changes that made for a refrshing playthrough. I used way more spells and with it way more Tactical battle. For the first time I played through the campaign on hard without ever pumping my Heros stats, going for an Archmage kind of skillset instead.
Here are a few things I have noticed while playing:
The Flamethrowers are too strong now. They totaly replace any other wallbreaking unit. They have twice the HP of all other Tier 2 machines. They can 1v2 normal Tier 2 units. I like the idea of them breaking walls but they should not have so much HP.
Some races have unique maschines (e.q. Orc ballista) These machines should also have 26 movement points.
The Undead Necromancers have no poison immunity. That leads to some funky situations in the campaing where the undead have perma poison clouds over thier citys.
Blessing and Stone Skin are too strong compared to Tier 1 buff skills of other aspects. Reducing thier costs magnifies that effect. Should probably make the other buffs stronger.
That all so far. Thanks for this nice little rebalance :)
Posted on 07/02/17 @ 12:21 PM
DL'd this cuz it was the newest mod on the site. I used to play Warlock mod back in the day and kinda wish this mod added same amount of new content. But i like how it feels like original for the most part. except much better balanced.
-I like how different races units get different perks when they level up and how level ups matter more for infantry and others
-i like the magic cost rebalance. i used to just level up defense right away and make a one man army. it was cool to be a powerful mage, and even enemy heros with spellcasting 1 could be a threat. unless theyre independents lol. would be cool if you could make independent heros have access to cosmos spells at least
-also i like the challenge of better supported ai armies with flamethrowers. and the trebuchets/builders. i agree ai armies with one battering ram used to be too easy to defend. but 8-stacks of flamethrowers suck lol so i try to control builder guilds or burn them down
-i also like the changes to boats, it makes it fun to build a navy