duster, are you actually playing? do you want to play with us?
Posted on 05/17/14 @ 08:17 PM
your maps are really good for multiplayer or pbem, tanks aloT!
do you want to play with us? :P
[Edited on 05/17/14 @ 08:18 PM]
Duster File Author
Posted on 05/20/14 @ 02:14 PM
Haha, I appreciate your compliments! Thanks, to be honest, I prefer making the maps and then play them a few times to test them etc. for my friends. I am quite busy studying, but I might be able to refer you to players who might be interested. But thanks for the offer and compliments! Appreciate it!
Posted on 05/22/14 @ 11:08 PM
i would really like to have contact with your friends, do they play via PBEM, Lan, online? can you contact me with them? tnx!!
Posted on 06/19/14 @ 03:54 PM
Played as Dark Elves
All CPUs Emperor/Aggressor
Allied Victory On
This was a fun map with lots of options. It looks like it would make a good multi-player map.
From my perspective, very well balanced.
One thing I don't like is having a cavern entrance immediately dead end to a city. Might be just a personal thing, but I feel if someone finds that early, it can be very hard to dislodge them, and they've got a very protected place to pump troops. Exception to this is if it's only got a thin wall of dirt around it that can be quickly tunneled through.
Map Design: 4
Nice use of roads and natural obstacles to shape the landscape, while still allowing troops to travel in multiple directions (instead of being forced along one rail). I found the underground passageways to be sensible and well laid out. Tunneling opens up interesting avenues. I like that you start with only 1-hex towns. It makes decision-making harder, instead of allowing you to roll in gold from the start.