What's happenin' here is that the Undead forces are invading heaven. I know that this is snow, but It's supposed to be clouds or skyscape. You get to see the destruction and plague caused by the Undead, funfunfun!. The water is supposed to be open sky.
Great fun to play. Starting with two cities and a plethora of friendly towns around you, it is great to mass a huge force and charge west into the unknown. The flow west ensures no sluggish gameplay and this kept me going right through to the end.
Fixed AI Emperor with Aggressor just doesn't cut it anymore for me. Destroyed him after 50 turns; two little fudge-ups delayed me a bit, and the hunting down at the end another 10 turns. He was scary though - all those Reapers!
Nice. Your heroes and items were insanely over-powered, but they were fun to have. Great city names and great use of snow terrain. Alluding to clouds and open sky is a new one, too. The creation of wasteland by Reapers also prevents the map from looking the same every time. More praise is in the Map Design section...
Map Design: 4
Really nice. The Highmen just flows towardsthe heart of the map, the west, and Undead pulse out from there. Great little defences around the Undead such as ruined roads and the like. The map also looks great after the Reapers destroy much of it! This score would've been a 5 if not for the south west corner of the map. Entirely arbitrary and added an extra 10 turns to the game hunting down Dragon Ships. Alos, a nitpick: move the two starting Highmen cities just a few hexes away from the edges if possible. I can't see them on the minimap half the time.
Fairly bare, but some nice text bubbles do pop-up. Town names are great, where did you get them? Also, Hero names worth a mention too.
Great map! I really enjoyed this. A large slug-fest with no inhibitions always goes down well. I thoroughly enjoyed every turn I played and truly this was a larger version of the classic, Cold Fusion. Well done!