Warm Crevice IV, Mirkwood
|Roger the Rampant
Another one in the series of Warm Crevice maps by Roger the Rampant, this is a good vs evil multi-player map. Playable races are Dark Elves, Goblins, Elves and Halflings. These small maps are ideal for playing by email, and in this one there are no player-accessible teleporters
||TS Standard Rules
Various spats had taken place in Warm Crevice over the years between the good and the evil races, but the good had always been outwitted. The keepers were desperate to hang onto an area with such fertile soil, lucrative gold mines and historical significance. In the area of Mirkwood, on the southern borders of the shire, the reign of the Dark Elf leader Black Knight just went from strength to strength, and the keepers wondered if he could ever be evicted or, better still, destroyed
Then a new hero, Hardof Hearing, offered his services to the Halfling people. As well as the common keeper skill of forestry, and advanced spellcasting ability, he had gained other abilities more often associated with the cult of storms. He could regenerate, healing himself after battle. He could steal life from his enemies, becoming stronger while sapping the strength of his opponents. His engineering background also gave him the ability to crush stone walls, by simply digging a channel along the edge of the wall, then striking the base of the wall with the pommel of his broadsword. The keepers found their people were filled with a new enthusiasm to rid the shire of the evil races once and for ever. The Halfling leader Bandobras forged an alliance with Thranduil, the Elf leader. Hearing of the new-found determination of the keepers, Black Knight strengthened his grip upon Mirkwood by allying the Dark Elves with their old cronies, the Goblins, egged on by their humourless leader, Bolg. The scene was set for an epic battle - so go for it!
Many thanks to Newsboy555 for making various items and heroes for this map
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
This map is rich in detail. There is a lot to see and do.
Also, there are no bad surprises (like a flock of Black
Dragons emerging next to your city without warning).
Although the computer players are Emperor level, they
can be defeated by careful planning and skill. These
are all good things.
The map also employs a unique twist underground were
groups of a few towns are almost completely surrounded by
stone walls. There will typically be one gap filled with
a dirt wall where you can tunnel in. Although the
scenario does include an artifact which gives the wearer
the tunneling capability, this scheme makes exploring and
traveling about underground much slower. Since both
underground levels are almost fully populated, this affects
the progress of the game.
Although there are some cool artifacts, there are also some
strange ones. One wand includes enhancements to attack,
damage, armor, and resistance. However, since it's a wand
it can't be worn which means that you never get the benefit
of these enhancements. Another artifact, a horn, 'best I
can tell doesn't do anything.
Overall, this is a good scenario. The creativity and
attention to detail are top notch. The good background
story is not extended into the game (there are no text
bubbles), but story is not very important in a conquer-the-
map scenario, such as this one. The isolated underground
areas are unique although they do slow the pace.
Its a very creative map, but all i can say is that its too weird for me and i got realy bored and thought this map must be made by a child. sorry