I know you're not being literal, but you can't equate each race to a certain amount of time taken to produce it as we're not privy to how and when the races in this game were produced. It's certainly not a simple equation of each race = 6 months production time. The halfling race could have already been made months ago (before the game ever went on sale). You're right in that it may have been decided to create a halfling race after the game was released, but I honestly can't imagine Triumph thinking that short term. Also I think it it's unlikely that in the 4 years that it took to produce the game, that creating races took up that much time compared to everything else involved.
Furthermore, there's a difference between releasing a full-game, a 'standard game' and a game lacking in content. Fallout New Vegas is an example of a 'standard game'. Although there is DLC, there is enough content in NV that it's still a perfectly decent game which doesn't feel like the developer's skimped out. The DLC is extra, but it's not necessary and it can easily stand alone without it. The 'Game of the Year' version is, I guess, the 'full' game.
AoW conversely in its vanilla form is, I'm afraid to say, IMO a game lacking in content. Heck, I even said that this game was screaming out for extra content in my Steam review.
Can I sail through the changing ocean tides?
Can I handle the seasons of my life?[This message has been edited by Insincere Endorsement (edited 08-23-2014 @ 01:55 PM).]