So, this is not intended as a big basher thread, more as pointer to the things we really would like to see fixed so that we can enjoy the game in in its fullest.
Feel free to post your own suggestions.
* The mouse config & reaction:
The biggest gripe I have is with how you can involuntarily put your units in grave danger because this rather strange set-up. Especially units who rely on ranged attacks have had to bite the dust a lot due to this problem.
When you left-click the ranged attack of your choice and hover over the intended target, you have to right-click to actually fire upon the enemy. Now, the symbol that says you have aquired a lock is smallish and rather generic. In the first 2 seconds, you get a nice break-down of how much & what sort of damage you'ld do, but it's gone very soon and if there's a possible target right next to them, it does not always give you that info. Now, if you would be off a hex from the target and pointing on a blank space and you don't keep a hawks eye on the pointer, the unit immediately runs to that empty hex.
While a developped hero or some sturdy range-attacking unit might survive that missclick, there's enough ranged units who are so bad at melee combat that you'ld loose them surely.
In a tactical combat game, such a situation should really be avoided. As the fields of battle are more cramped in Aow3 as to SM, the field becomes cluttered pretty soon. Visibility goes down and that misfated missclick is bound to happen.
* Standardized battlefields
While not exactly a true error, I find that battlefields look exactly the same per structure. In SM, there was a certain amount in randomness of how obstacles were placed, but here in AoW3 everything is fixed.
If you fight in a goldmine, you get the same lay-out for every other goldmine, down to the last stone. A bit of randomized placing of obstacles would be good to fight back the repetitive nature of the tactical combats.
Proud mapmaker for the UPatch team
One gas to rule them all, One gas to find them
One gas to bring them all and with the Spice we bind them
Creator of the following maps: RenaissanceEarth, RoadToHell, YeOfLittleFaith, FrostbiteDelirium, Stormy Seas
Co-creator for: CityDwellers together with TravisII
Feel free to post your own suggestions.
* The mouse config & reaction:
The biggest gripe I have is with how you can involuntarily put your units in grave danger because this rather strange set-up. Especially units who rely on ranged attacks have had to bite the dust a lot due to this problem.
When you left-click the ranged attack of your choice and hover over the intended target, you have to right-click to actually fire upon the enemy. Now, the symbol that says you have aquired a lock is smallish and rather generic. In the first 2 seconds, you get a nice break-down of how much & what sort of damage you'ld do, but it's gone very soon and if there's a possible target right next to them, it does not always give you that info. Now, if you would be off a hex from the target and pointing on a blank space and you don't keep a hawks eye on the pointer, the unit immediately runs to that empty hex.
While a developped hero or some sturdy range-attacking unit might survive that missclick, there's enough ranged units who are so bad at melee combat that you'ld loose them surely.
In a tactical combat game, such a situation should really be avoided. As the fields of battle are more cramped in Aow3 as to SM, the field becomes cluttered pretty soon. Visibility goes down and that misfated missclick is bound to happen.
* Standardized battlefields
While not exactly a true error, I find that battlefields look exactly the same per structure. In SM, there was a certain amount in randomness of how obstacles were placed, but here in AoW3 everything is fixed.
If you fight in a goldmine, you get the same lay-out for every other goldmine, down to the last stone. A bit of randomized placing of obstacles would be good to fight back the repetitive nature of the tactical combats.
One gas to rule them all, One gas to find them
One gas to bring them all and with the Spice we bind them
Creator of the following maps: RenaissanceEarth, RoadToHell, YeOfLittleFaith, FrostbiteDelirium, Stormy Seas
Co-creator for: CityDwellers together with TravisII