There has been some arguing over at the other forum regarding unconventional race/class/sphere combinations. I believe that these unconventional options should not only be available, but encouraged.
My friends and I always found it cool that you could that you could select elves with death magic (they often did in fact). In aowSM it was at times synergistic to do so. Take for example Orcs and Goblins. Both races have a resistance deficit. It just so happens that the best resistance boosting unit enchantment is a life spell: bless. Spells like healing and high prayer would keep your warlords going longer and harder while sacred wrath would soften the enemy as you were charging at them. Mighty meek worked well on goblin butchers and Orc axemen. Warlords with resurgence. It was a shame that so many life magic spells (such as sacred woods, summon units) were unusable to you.
On the flip side, it was somewhat redundant to get death magic with undead. Almost all of your units have death strike so dark gift is less useful. In SM Halflings had a resistance surplus which made many of life magic's resistance bolstering effects redundant.
Triumph it seems like you are trying to keep things open and let people find their own tactics and solutions. I encourage you to do so. It was this notion that turned me on to AoW in the first place, and kept me coming back over the years.
My friends and I always found it cool that you could that you could select elves with death magic (they often did in fact). In aowSM it was at times synergistic to do so. Take for example Orcs and Goblins. Both races have a resistance deficit. It just so happens that the best resistance boosting unit enchantment is a life spell: bless. Spells like healing and high prayer would keep your warlords going longer and harder while sacred wrath would soften the enemy as you were charging at them. Mighty meek worked well on goblin butchers and Orc axemen. Warlords with resurgence. It was a shame that so many life magic spells (such as sacred woods, summon units) were unusable to you.
On the flip side, it was somewhat redundant to get death magic with undead. Almost all of your units have death strike so dark gift is less useful. In SM Halflings had a resistance surplus which made many of life magic's resistance bolstering effects redundant.
Triumph it seems like you are trying to keep things open and let people find their own tactics and solutions. I encourage you to do so. It was this notion that turned me on to AoW in the first place, and kept me coming back over the years.
[This message has been edited by Acheron (edited 02-16-2013 @ 11:31 AM).]