The_Stranger
Member
posted 02-15-13 01:13 PM
EDT (US)
2 / 9
It would be nice to be able to create scripts that are activated by certain conditions: i.e. you want your opponents hordes to start trying suicide attacks as soon as you capture Helm's deep.
Picard
Member
posted 02-17-13 09:23 AM
EDT (US)
5 / 9
Just one request regarding AI. Once a gate is breached during siege don't let all AI units abandon their breaching efforts elsewhere and rush to that one gate no matter how far.
If possible have them evaluate the situation a bit better. If a closer gate is close to breaching have them focus on that one instead of making a fatal conga line towards a single choke point.
IskatuMesk
Member
posted 02-19-13 04:43 PM
EDT (US)
7 / 9
As long as your AI is softcoded, that is what really matters. The community will always have infinitely more time and resources to perfect your work afterwards.
Mac_Biodiesel
Member
posted 02-20-13 06:40 PM
EDT (US)
8 / 9
I'm not familiar with Shadow Magic, but in AoW1, a simple AI algorithm would be to fully utilize/respect physical immune units.
Case 1: My wraith finishes it's move near to a town that has 16 archers in it, and the AI has no magic-strike units nearby. The AI should probably evacuate the archers, so they don't get slaughtered by the single wraith. General Rule: AI flees from units that are completely immune to any attack/defense it can muster. Exception: flying units.
Case 2: AI should utilize units with physical immunity, to the point of abuse. If the AI has a wraith stacked with 7 archers, and they run into my stack of 8 cavalry, the AI should separate the wraith from its stack and attack the cavalry solo, thus preserving its archers. Corollary: in combat with mixed group of units that have magic strike and standard strike, as soon as all magical strike units are dead, AI should retreat all non-physical immune units immediately, to minimize casualties while the physical immune units clean up.
Similar rules should apply for fliers with ranged attacks.