City Building
- Editor control in each city over what structure can be built in each city
- Editor control in each city on population growth rate (prefered)
(e.g. 0/default/very high for encouraging hurrying in certain city)
OR Editor control in each city on max population
Pre-game option:
- No hurrying option for building
- No hurrying option for unit
- If too difficult to implement, just no hurrying for everything is good enough.
e.g. by presetting the population decrease level to a huge number
The old fashion Previous/Next unit hot-key (WITHOUT move)
The old fashion Previous/Next city hot-key
TC Combat
- Add "Skip Animation" option, especially the whole CPU move! Speed up the boring move in MP!
- Make combat log completely scrollable for the last opponent turn
- Surrender button means Fast combat, instead of all unit dying immediately.
Variable Migration Time Option
- Allow map makers have complete control on race distribution; require greater player skill to play
- 5(Default)/10/15/25/100 day Migration
- As a pre-game option
- AND in each city in editor (if possible)
Make any spell triggable event in editor (hope if this is easy)
- Not just storms
- beside Global spells, units spells too (e.g. like the hospital)
More ability awards for Silver/Gold units
Pioneer
- does not destroy itself, after rebuilding (except city); and a cost of say, 100 gold for rebuilt is needed
- Pioneer rebuild city ruin in X days, where X is the level of city
Pre-game option
- No Spirit/quests intervention
- No Teleportable artifact
AI Alliance less willing to trade city