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Age of Wonders 2 Heaven » Forums » AoW2/SM Play By Email (Turn Logs) » 09Round2 Game52 BH&GF's War (Enginerd - PawelS)
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Topic Subject:09Round2 Game52 BH&GF's War (Enginerd - PawelS)
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Swolte
AOWH/AOW2H Seraph
posted 10-04-09 09:58 PM EDT (US)         
2009 Singles Tournament: Round 2
Game ID: #52
Map: Blackheart and Goodfella's War

------------------------------------------------------------
Blackheart Enginerd, mjschuck at fidnet.com
Goodfella PawelS, pstrz at o2.pl
------------------------------------------------------------

Important reminders
* You are expected to be familiar with ALL the rules and official announcements as posted here.
* You MUST log (only 'ts' will do) your turn at least once every 48 hours or be subject to tournament warnings which may result in your disqualification.
* Please give notice of any absences longer than 48 hours in this thread.
* Houserules are in effect. Be aware that the MIGRATION TRICK (OR) is not permitted as well.

Good luck to all, and have fun!


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
AuthorReplies:
Enginerd
HG Angel
posted 10-05-09 09:57 PM EDT (US)     1 / 63       
Blackheart day 1

Capn Stryker! Take your crew towards our first objective. Make sure to make good use of that courtesan, it cost us many lives when we stole her from the natives. She can help us add to our armies. Use her wisely.

Why that Allweather.... what does he think he is doing, demanding even more gold? We'll show him, give him the gold but make sure he knows that the next objectives had better bring in double that gold or we'll make him walk the plank.

South Cove.... they must be running amok without guidance, we'll have to get down there and get control of those pirates, Rocky point seems to be about the same, they just need a firm hand and we know just the Capn to send down there, oh yes indeed.

Now... if only we could get to Goodfella sooner.... we know he'll be waiting for us but we will soon advance upon him, where he least expects us.
PawelS
Member
posted 10-06-09 06:39 AM EDT (US)     2 / 63       
Goodfella, day 1

Making friends.

ts

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Enginerd
HG Angel
posted 10-08-09 00:04 AM EDT (US)     3 / 63       
Blackheart day 2

Rats.... boat bug when turn was ending caused a restart and replay of three battles (all went as planned and the same as the first time). Only difference is the infidels from the quest showed up in a worse spot for me. Oh well.

Other than that, exploration continues and is going well enough.
PawelS
Member
posted 10-08-09 06:31 AM EDT (US)     4 / 63       
ts

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Enginerd
HG Angel
posted 10-08-09 07:44 PM EDT (US)     5 / 63       
Blackheart day 3

Arrrrr.... infidels in the homeland.... we abandon one objective and send some pirates to take care of them, too bad it will take another day or so to have enough troops to finish them off.... sure hope they don't storm our mighty citadel.

Elsewhere.... things go as planned.
PawelS
Member
posted 10-09-09 06:44 AM EDT (US)     6 / 63       
Goodfella, day 3

Eliminated two enemy scouts. They already have a Cyclops, I'm scared

ts

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Enginerd
HG Angel
posted 10-09-09 09:20 PM EDT (US)     7 / 63       
Blackheart day 4

Hmmmmm most interesting... our scouts do well even though they died, the enemy ranger nearly died as did the druid and hero. Wait... how did they get a druid and a ranger so soon.... must have bought one of them.

We decide to invade with our troops.... yikes.... the dwarves have enlisted the aid of a bunch of nomads, a slaver and some horse archers. Rats. We move into position and the darn trees prevent us from getting all our troops into position. We do kill the abandoned druid but now we must decide. Do our 8 troops attack his 9, wait... there are a couple concealed units, he's got 11. Hmmm could there be more concealed units... where is his starting pixie and fairy.... it could be 8 vs 13 and even though we have a cavalier and cyclops we don't think it would be good to fight that battle. Let's see.... he builds another army, buys another one, summons another one.... and will have.... MORE. We will have 12 armies when we defend though, it will be a difficult decision for Goodfella.... whatever will he do?

Elsewhere.... things going right according to play (except for the infidels... who will die soon).
PawelS
Member
posted 10-10-09 07:44 AM EDT (US)     8 / 63       
Goodfella, day 4

We decided to attack, but the result was bad Now we must concentrate on our underground areas...

ts

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Enginerd
HG Angel
posted 10-10-09 01:10 PM EDT (US)     9 / 63       
Blackheart day 5

We awake and watch a glorious battle. Goodfella was actually able to muster 16 troops, summoned a couple more hellhounds, brought his wounded ranger down and we saw the fairy join in the battle too. Our 12 troops held strong and we lost 7, but in the end Blackheart, Capn's Stryker and Righteous held strong, our cavalier and cyclops performed well and have nice shiny medals now. The rest of our support troops did not make, too bad we lost our gold medal courtesan, she did well and will be remembered for convincing a few strong troops to join us.

There should only be the dreamweaver left above ground, probably with a sloop, and maybe the pixie but since we didn't see that in the battle we can also assume it died, we'll be watching.

Today.... we rest from the many battles and move about. The elf town is captured of course and will be migrated soon enough. We firmly control the elf isle now and all the work from the last few days is coming together nicely.

Tomorrow... we will kill the infidels at the capital!
PawelS
Member
posted 10-10-09 01:37 PM EDT (US)     10 / 63       
TS

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Enginerd
HG Angel
posted 10-10-09 03:13 PM EDT (US)     11 / 63       
Blackheart day 6

The infidels have been taken care of! Finally! And the reward makes us think twice before we decide which way to go.

One battle for production resources did not go as planned.... it was terribly bloody and we lost more than we wanted, not sure it was worth it. Income is rough, we have so many ideas on what we want to do but that is a small thing to complain about right now.

No sign of the dreamweaver or any other elves above ground. Not sure if they are hiding out or not.
PawelS
Member
posted 10-10-09 03:54 PM EDT (US)     12 / 63       
t s

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Enginerd
HG Angel
posted 10-10-09 04:23 PM EDT (US)     13 / 63       
Blackheart day 7

Well... not too busy but not too slow either. Things go as planned in our expansion efforts. We are watching closely for sings of Goodfella, we're sure to see something soon.
PawelS
Member
posted 10-10-09 05:37 PM EDT (US)     14 / 63       
Goodfella, day 7

You've seen something

ts, nice speed

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Enginerd
HG Angel
posted 10-10-09 07:05 PM EDT (US)     15 / 63       
Blackheart day 8

Hrmph... a darn efreet has entered my lands in the SW and taking our water node. Then he had the nerve to try and hide in the mountains. But to no avail... our gold medal Djinn joined up with our other Djinn and took him out. Our floaters/flyers stand ready for the next one that will surely come.

Elsewhere... we slay the dragon, get a nice quest to do something our troops were going to do anyways. We get a nice helm with +3 defense for our wizard.... don't have any mana to transfer it to the front lines... at least not today

In other adventures, things are progressing nicely. We discover that we are no longer Renowned but only Great! Too bad Goodfella is Weak
PawelS
Member
posted 10-11-09 06:26 AM EDT (US)     16 / 63       
ts

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Enginerd
HG Angel
posted 10-11-09 01:58 PM EDT (US)     17 / 63       
Blackheart day 9

Our quiet opponent gives us no hints as to what he is planning next... we can only assume the worst will hit us when/where we least expect it.

So, as we do not wish to give out any hints either, the staging continues for the next phase of our operations... or it could be said it was another quiet day for us.
PawelS
Member
posted 10-11-09 03:51 PM EDT (US)     18 / 63       
Goodfella, day 9

Surprised Allweather's group.

ts

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Enginerd
HG Angel
posted 10-11-09 06:32 PM EDT (US)     19 / 63       
Blackheart day 10

Well... we had thought that might happen.... and hoped it wouldn't... but it did. So be it. Our southwestern forces wiped out, killing most of his cannon fodder and lost a couple nice items (and Capn Allweather). But at least we know where Red, Humperdink and Goodfella are. Stuck on an island and we already bought the boat in the shipyard. We're sure they'll figure out a way off the isle and we'll try and figure out a way to stop them.

[This message has been edited by Enginerd (edited 10-11-2009 @ 06:34 PM).]

PawelS
Member
posted 10-11-09 07:46 PM EDT (US)     20 / 63       
[ts]

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Enginerd
HG Angel
posted 10-11-09 08:37 PM EDT (US)     21 / 63       
Blackheart day 11

Well... we spring a few surprises on Goodfella as well. Not sure he'll appreciate us showing up in his lands.
PawelS
Member
posted 10-12-09 04:21 AM EDT (US)     22 / 63       
Goodfella, day 11

The end is near...

ts

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Enginerd
HG Angel
posted 10-12-09 02:05 PM EDT (US)     23 / 63       
Blackheart day 12

We capture the orc town underground and we can see the dwarf capital. A couple flame throwers and a crossbowman wait there for us. An abomination rushing back to help defend. A lone dwarf trying to buy more abominations from the critter den. All presence above ground of the Dwarves has been removed except for one pesky Efreet. Red and his cohorts fled and are probably rushing to the capital. Can they get there in time? Our troops are poised and ready to see what will be sitting there when we wake in the morning.
PawelS
Member
posted 10-12-09 02:54 PM EDT (US)     24 / 63       
Goodfella, day 12

Last stand...

ts

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Enginerd
HG Angel
posted 10-12-09 06:42 PM EDT (US)     25 / 63       
Blackheart day 12

And a mighty last stand it is.... only 18 troops in the capital, quite a few tough one. We don't have 2/3 that number although we do have some powerful ones. We decide to pull back and wait for reinforcements... oh and bother the dwarves a bit more by capturing the goblin town, it will likely revolt but that's ok. He's down to just 4 cities now but controls quite an army.

We also see that the critter's dens are all but empty. Not sure where the bats are that he bought, probably causing mischief someplace underground and will bother us when we lease expect it. They were probably beneficial in helping him conquer the drac town to the north with the wizard tower, we see his domain up there so now we must plan on that one too.

Well.... looks like this game is going to go on for several more turns
PawelS
Member
posted 10-12-09 07:54 PM EDT (US)     26 / 63       
ts

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Timelord
HG Cherub
posted 10-12-09 08:10 PM EDT (US)     27 / 63       
Interesting...

I would love to see a post-match analysis on this one

2009 1v1-Mapmaking Champion, Former PBEM Singles Champion, Proud contributor to the UPatch 1.4 and 1.5 effort
War of the Twins- 1 vs 1 PBEM map, Too Much Water - 1 vs 1 PBEM map, winner of 2009 1vs1 Mapmaking Challenge
My Dragon Age development blog
Swolte
AOWH/AOW2H Seraph
posted 10-12-09 08:44 PM EDT (US)     28 / 63       
I think you may get more than you wish for...


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
Enginerd
HG Angel
posted 10-12-09 10:22 PM EDT (US)     29 / 63       
Blackheart day 14

Hmmmmm now he has 24 armies in the capital... 3 mighty stacks... well... not so mighty but sure numerous, A few of the mighty troops took off led by Red and we spot some of them.... which may be a bad thing for us

But we are also advancing once again on the capital. Darn dwarf in the mountains is secure as we can't get to him and he can watch safely from a distance, no surprises there. Oh... and we found one of the bats (who killed our mighty lizard, er um, not so mighty lvl 1 cannon fodder).

Fortunately more reinforcements are rushing to the front lines. We cleared another campsite and the money is being spent wisely here and there to give us mighty troops. Another stegadon is approaching!

_______
is a 41 page word doc with about 3-4 screenshots/day with commentary going to be enough of an analysis for you guys.... it's only about 40MB right now
PawelS
Member
posted 10-13-09 04:40 AM EDT (US)     30 / 63       
t s

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Enginerd
HG Angel
posted 10-14-09 10:13 PM EDT (US)     31 / 63       
Blackheart day 15

Well... no sign of the orc hero, no sign of the bats... not sure what else we don't see.

We do see 24 armies in the capital, fortunately the stronger ones have gone to bottle up the western opening. Our 16 troops stand ready in the west, many with shiny medals but with only the ability to attack with 8 leaves us in a bit of a quandry, our tank troops will arrive soon enough.

We finish researching our survivalist so that puts our income at well over 300/turn and army building is going on fast and furious at several locations. Our supply of boats is busy ferrying them from here to there to protect our borders and support the siege. Nearly every city is staying busy in that regard but it could slow down some as we also just finished clearing out the treasure troves above ground too so no extra bonus cash coming our way.

Well.... our main stack is within striking distance of the capital now, got 16 or so there with more on the way. We'll see if he shifts some stronger troops to the capital, dispels some of our enchantments, summons more efreet or what. We shall see what trick Goodfella has up his sleeve.
PawelS
Member
posted 10-15-09 06:05 AM EDT (US)     32 / 63       
Goodfella, day 15

Another Pyrrhic victory. Will we survive until tomorrow?

ts

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.

[This message has been edited by PawelS (edited 10-15-2009 @ 06:51 AM).]

Enginerd
HG Angel
posted 10-16-09 11:07 AM EDT (US)     33 / 63       
Blackheart day 16

Yes Goodfella survives (and having two wizard towers will survive longer than he lets on). We are ever closer to kicking him out of his main tower though.

Losses in the west were unfortunate but with a steady stream of troops above ground they will be replaced soon enough. More troops are rushing to the front from several directions as things are quickly coming to head. The next few days will decide much.
PawelS
Member
posted 10-16-09 12:08 PM EDT (US)     34 / 63       
Goodfella, day 16

We reinforce the Rockpile garrison while Red is doing his job on the surface.

ts

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Enginerd
HG Angel
posted 10-17-09 10:04 AM EDT (US)     35 / 63       
Blackheart day 17

Well... the extra troops in the capital are daunting, we take stock of our forces and count 20 to his 24, We have stronger troops but he has more of them.... and the advantage of spells.... and the advantage of defending.... and the chance that we would be victorious is at best 50:50, with heavy losses. And with troops rushing to the capital we were not sure we could withstand that rush. Also, with GF having a second wizard tower the chance at victory was taken away from us. So.... we chicken out

However, our 20 troops are causing mischief underground and will continue to be a thorn in the side of Goodfella, we'll see what he does in the night down there as we will press him from many directions as our reinforcements arrive. Oh... we certainly enjoy the nice dwarf engineer and crossbowman that joined our ranks.

Above ground... well... we're working on dealing with Red.


____________
away on business Sunday afternoon and swamped tonight. Not likely to get to another turn played until Mon night.

[This message has been edited by Enginerd (edited 10-17-2009 @ 10:05 AM).]

PawelS
Member
posted 10-17-09 05:15 PM EDT (US)     36 / 63       
Goodfella, day 17

Razed the place where the Djinns were coming from.

ts

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Enginerd
HG Angel
posted 10-20-09 07:56 AM EDT (US)     37 / 63       
Still busy with work, didn't get the turn played last night (or any computer time actually ). Will get it out tonight.
Enginerd
HG Angel
posted 10-21-09 09:24 AM EDT (US)     38 / 63       
Blackheart day 18

More Djinns produced elsewhere....

No more orcs coming at us though
PawelS
Member
posted 10-21-09 11:06 AM EDT (US)     39 / 63       
Goodfella, day 18

Razing is all we can do now.

ts

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Enginerd
HG Angel
posted 10-23-09 02:25 PM EDT (US)     40 / 63       
Blackheart day 19

And they are doing a great job of it too... and with all their mana it doesn't help our cause either. Darn Efreets.
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