OK, first thing:
I found a strategy to transform AOW2 units into AOW1 units with AOWCgE, ILBEditor and AdobePhotoshop (I think other graphics programs will do the job too, but I`ll give the instructions for Photoshop here). Unfortunately, this strategy only works well for human-sized units. For larger units there are some additional problems, but Iīll inform You when I found out how to transform these.
1. Open the .ILB of some "normal walking" unit with AOWCgE
(I took the Azrac Archer) and export it as a BMP file
2. Open this BMP file with Photoshop. In the "View" menu
enable "Show Rulers". What comes now is the most annoying
part: You have to make a grid of guide lines (simply drag
them from the rulers). The first horizontal as well as
vertical guide must be set after 64 pixels, the second
after 128 pixels and so on. I recommend to use a
calculator :-)
3. Take the "Eyedropper" tool and click with it on the
purple background. Now take the "Magic Wand" tool, set
its tolerance to 0 and click with it on the purple back-
ground. Hold the shift key pressed and click again with
the Magic Wand on the light purple area below the image.
Choose "Select" - "Inverse", and then "Edit" - "Fill" -
"Foreground Colour".
4. Save the Image as a PSD (Photoshop)image. I called it
"Transform_Template.psd"
5. With ILBEditor, open the AOW2 .ILB you want to transform.
Select then "Export all" (by right-clicking on the .ILB).
You will get a new folder in your AOW2 images folder that
has the name of the .ILB
6. Open that folder in Windows Explorer. You only need the
following images (delete the others if you want).
"IDLE": numbers 000,100,200,300...
"WALK": WALK01, ...03, ...05,07,09,11,12,14
"ATTACK": numbers 062,162,262,... and 065,165,265,...
(for some units I used different Attack images. Look in
ILBEditor which ones you think are the best)
"HIT": numbers 073,173,273,...
"DEAD": I havenīt done "Dead Unit" gfx so far
7. Go to Photoshop again. You have to do the following
steps with all the BMP images I listed above:
"Image" - "Size" - 63% (some I made even smaller)
"Image" - "Canvas size" - 64x64 pixels
I recommend to create an "Action", you`ll save lots of
clicks (and time...)
8. Now open the PSD image you created before. If you donīt
see your Guide Lines, swith them on again.
You now can copy & paste your size-changed BMPīs into
your PSD image.
The first 8 images in the first row must be the "0..WALK"
BMPīs, next is the "000IDLE" BMP, then follow the 2
"0..ATTACK" BMPīs, last is the "073HIT" BMP.
Do the same for the second row. Here you need the images
whose numbers start with "1", in the third row with "2"
and so on, ītill you reach the last row where you need
the "5..." BMPīs.
Save your image as a new PSD. You may need that later
if you have to do any corrections.
9. Check if "Image" - "Mode" is "Indexed Color". If not,
convert it to Indexed Color. Select "Layer" - "Flatten
Image". Take the "Eyedropper" tool, click with it on the
blue background, then take the "Magic Wand", set the
tolerance to 70 and click with it on the blue background.
Select "Edit" - "Fill" - "Foreground Colour". If there
are any purple spaces remaining between the blue squares
they have also to be filled with blue.
Now save your image as a new BMP.
10.Import this image as a .ILB with AOWCge and save it into
your AOW images folder.
11.Create your new Unit GFX in DevEdit and check if
everythingīs OK.
Good luck, If you have any questions, just ask.