You must be logged in to post messages.
Please login or register

AoW1 Mod Packs
Moderated by Enginerd

Hop to:    
Welcome! You are not logged in. Please Login or Register.87 replies, Sticky
Age of Wonders 2 Heaven » Forums » AoW1 Mod Packs » How to use DevEd
Bottom
Topic Subject:How to use DevEd
« Previous Page  1 2 3 4  Next Page »
LordDragatus
Member
posted 03-15-02 03:46 AM EDT (US)         
Every some much time a "I need help with DevEd" thread used to pop up. The first time you answered it's no problem, but after a few times it slowly becomes annoying.

So I came up with this thread. It was a place where I tried to explain the basic of DevEd and answered questions.

One day I wrote the DevED Beginner's Guide so the primary purpose of this thread (explaining the basics) is now obsolete. But feel free to post questions about things that are not in the guide or things which are in the guide, but may be a little confusing. Whatever.

Have fun with modmaking.

Edit (February 2011):

Galvais1 wrote: "I am in need of help with "installing" DevEd. I download the file and extract it, but it seems that I never extract it in the right place...?? I'm not sure what to do. My OS is Windows XP. "

Froster answered: "Hello Galvais1. If you still need the help, extract the 3 files in the "dev" folder (ie AoWEd, AoWEPACK, AoWTCPCK) into your main patched AoW folder, replacing the originals. To switch back, extract the 3 files in the "136" folder into the main AoW folder."

To elaborate, the download of DevEd is a .zip file called devedit.zip. You're supposed to unzip it to ".../Age of Wonders/Release". This creates a folder called DevEdit in the Age of Wonders/Release folder. And in the DevEdit folder there are two subfolders. One is called 136 and the other one is called dev.

If you're having toruble understanding this, here's a picture to help you understand:



If you copy the 3 files from the folder called dev to your main Age of Wodners folder that will allow you to use DevEd, but you won't be able to play the game. If you want to play the game you need to copy the 3 files from the folder called 136 and paste them in the main Age of wodners folder. You don't have to do this every time, only after you've been using DevEd.

Lord Dragatus, 30th member of BTOOIC, The One Who Killed the Cow.

[This message has been edited by LordDragatus (edited 02-11-2011 @ 02:40 PM).]

AuthorReplies:
ToasterMcFunk
Member
posted 01-06-08 09:42 PM EDT (US)     76 / 87       
Ok i am getting this: This application has failed to start because VCL30.dpl was not found.
Re-Installing the application may fix this problem. I do all the extracting i put in the right commands but it still does this why? Please help
Galvais1
Member
posted 01-24-09 07:57 PM EDT (US)     77 / 87       
I am in need of help with "installing" DevEd. I download the file and extract it, but it seems that I never extract it in the right place...?? I'm not sure what to do. My OS is Windows XP.
Froster
Member
posted 03-30-09 06:57 AM EDT (US)     78 / 87       
Hello Galvais1. If you still need the help, extract the 3 files in the "dev" folder (ie AoWEd, AoWEPACK, AoWTCPCK) into your main patched AoW folder, replacing the originals. To switch back, extract the 3 files in the "136" folder into the main AoW folder.

Jim Brannen
Email: branneji@yahoo.ca
Skype: jim_brannen
Timezone: -5 GMT (New York Time)

[This message has been edited by Froster (edited 03-30-2009 @ 06:59 AM).]

flyguy
Member
posted 03-30-09 01:18 PM EDT (US)     79 / 87       
Froster's last reply to Galvais1 (post #78) really should be added to the first post of this thread...

It would be a very good thing if either LordDragatus or one of the forum moderators would edit the install/uninstall instructions into the first post.

And thank you, whoever, if this gets done!
And G
Member
posted 07-09-10 06:19 PM EDT (US)     80 / 87       
I'm posting this on the off chance that there's anyone still alive around here who is also knowledgeable enough to help me...

Basically, my question is what changes to the ruleset I can make without having to attach the hss/pfs file to a map based on that ruleset. For example, unmounted heroes seem to work just fine with vanilla AoW. What about modified unit stats? Hero races? Unit gfx? And so on...

Any help would be greatly appreciated.


EDIT: Can someone explain to me how to use combat terrain gfx for the real map? I tried copying a 4-hex rock to the grass objects panel and set it up as a mountain, but when I define it to be "complex" it goes invisible, and if isn't complex I can walk straight through it in the game, no matter which other settings I'm using.

EDIT2: Is it possible to alter the names for the alignments ("Pure Good".."Pure Evil") and the ability names? I'd specifically like to replace good vs evil with something like nature (Elves, Lizards) vs technology (Dwarves, Humans).

[This message has been edited by And G (edited 07-15-2010 @ 06:53 AM).]

werra
Member
posted 09-28-10 11:33 AM EDT (US)     81 / 87       
When you want to make e.g. new grass mountains, copy one existing grass mountain in the largness you like. Click on it, go to complex and alter the gfx. That way it works as mountain in the real map and should work e.g. with the altar of death and other terrain changers.

With devEd alone, it is not possible to alter names of abilities or alignments.

Has anyone ever tried "Fixed Imagelibrary Terrain" ? From what ive experienced, it works as transparent terrain, like the desert bones, but can be placed on any ground in the editor.

[This message has been edited by werra (edited 09-28-2010 @ 11:40 AM).]

LordDragatus
Member
posted 02-11-11 02:43 PM EDT (US)     82 / 87       
I followed flyguys's suggestion and edited the original post with aditional isntructions on installing DevEd. I bet you didn't see that coming.

Lord Dragatus, 30th member of BTOOIC, The One Who Killed the Cow.
Froster
Member
posted 02-11-11 08:30 PM EDT (US)     83 / 87       
I followed flyguys's suggestion and edited the original post with aditional isntructions on installing DevEd. I bet you didn't see that coming.
No, I didn't lol

Jim Brannen
Email: branneji@yahoo.ca
Skype: jim_brannen
Timezone: -5 GMT (New York Time)
Boarungg
Member
posted 08-31-14 07:12 AM EDT (US)     84 / 87       
I have a strange (or maybe normal?) problem. There is no sounds of deaths during TC in my AoW, but they can be heared during FC. I would try to fix that using DevEd. My first question is: Is there anybody who without this problem? If yes, then would you like to share the settings of sfx of the human swordsman?
Mac_Biodiesel
Member
posted 09-03-14 01:20 PM EDT (US)     85 / 87       
I didn't know there were supposed to be death sounds....
Boarungg
Member
posted 09-10-14 02:24 AM EDT (US)     86 / 87       
Probably anyone who use first time the replay or Fast Combat, will be suprised. I had polish version on DVD with AoW 1-2,5, but I also bought game on GOG and "problem" with the sounds is the same.
This isn't the end of the surprise. There is sound of "parry" and "charge" in the game, but I've never heard them, even during replays/FC. So I have an idea to create "rich-sound mod", with added some sounds to Tactical Combat, but only those, which I suppose that should be.

I tested some changes and the parry sfx sounded nice with Knight.
Mac_Biodiesel
Member
posted 09-11-14 04:38 PM EDT (US)     87 / 87       
That sounds rad.
« Previous Page  1 2 3 4  Next Page »
You must be logged in to post messages.
Please login or register

Hop to:    

Age of Wonders 2 Heaven | HeavenGames