This is the in-character thread for the Staff of the Emerald Enclave game.
Map of Turmish
Start your character in:Cedarspoke
Characters -- Heroes of Faerun:
---Tyberius Blackstone (human, barbarian/fighter/ranger): AC 23, CMD 27, hp 82
---Seraph (human, monk): AC 23, CMD 31, hp 47
---Veit Holderhek (Dwarf,Fighter) AC 30 , CMD 27, hp 88
---Khalon Tor (Centaur, Fighter): AC 26, CMD 30, hp 79
---Anestel Menelgil (Elf, Rogue): AC 21, CMD 22, hp 48
---Galadarien Menelgil (Elf, Druid): AC 20, CMD 21, hp 48
Galadariens' prepared spells:
Orisons: Detect Magic, Guidance, Light, Purify Food and Drink
1st level: Charm Animal, Entangle, Obscuring Mist, Produce Flame, Speak with Animals
2nd level: Barkskin, Bear's Endurance, Soften Earth and Stone, Warp Wood
3rd level: Call Lightning*, Protection From Energy, Wind Wall,Meld Into Stone
4th level: Control Water, Spike Stones, Air Walk
*The version of Call Lightning that Galadarien uses is different from the standard version. See house rules. Also note that this is weather-dependent: if Galdarien forcasts sunny weather, she prepares Stone Shape instead.
---Elan Darkraven (Elf, Druid/Wizard) AC 20, CMD 18, hp 47
-----Tigra AC 23, CMD 25, hp 67
Elan’s prepared spells:
Druid spells (caster level 8, DC=14+spell level)
Orisons: 4 Resistance, Mending, Guidance, Light
Level 1: 4 Entangle, Longstrider, Enrage animal, Claws of the bear
Level 2: 3 Bite of the wererat, Natures favor, Barkskin
Level 3: 2 Girallon’s blessing, Greater Magic Fang
Wizard spells (caster level 8, DC=14+spell level, 20% Arcane spell failure)
Cantrips: 4 Read magic, Detect magic, Ray of frost, Mage Hand
Level 1: 4 +1 Benign Transposition, Protection from Evil, Shield, Enlarge Person, Magic missile
Level 2: 3 +1 Dispelling Touch, Web, Augment Familiar, Combust
---Elysia (Half-Elf, Sorcerer) AC 12, CMD 15, hp 38
Elysias' prepared Spells:
Cantrips: unlimited, Acid Splash, Launch Bolt, Launch Item, Caltrops, Read magic, Detect magic, Light, Mage Hand
Level 1: 8, Mage armor, Shield, Magic Missile, Protection from evil, Charm Person (DC 18), Burning hands (electricity damage) (DC 19)
Level 2: 8, Mirror image, Glitterdust (DC 20), Web (DC 20), Scorching ray (electricity damage)
Level 3: 7, Fireball (DC 21), Haste, Protection from energy
Level 4: 4, Summon monster IV
============================================
Assam:
Assam is the northernmost city on the Shining Plains,yet it is several leagues south of the plains' northern edge. It lies on the south bank of the Wet River, where the road from Ormath crosses over a wide ford.It is an open city in more ways than one. Assam has no walls,and it is ruled jointly by the city-states of Lheshayl and Ormath. Assam is a merchant's town,dedicated to trade. Caravans,wagons,and herds of animals encircle the city like a waiting army.Delegates from Lheshayl and Ormath make up the ruling council. The current mayor is Honlinar Tempest, a master politician who keeps things running smoothly. Honlinar serves at the pleasure of the two cities, and he keeps his masters happy by dealing swiftly with any trouble makers and any business interruptions.
Alaghon:
Nearly the entire capital of Turmish is built of stone.A great fire in 352 DR razed the city, and laws have since required that all new construction must be stone or brick.Older buildings have been expanded and remodeled numerous times, and have several layers of old walls behind facades.This construction has created thousands of cubbyholes and hiding places in the city.A freely elected council governs Turmish's ancient capital. Each citizen, regardless of race and social position,has a single vote.The chief speaker is chosen from the ranks of this free council.The duties of this chief speaker are few,the most dramatic being to maintain local and mercenary units for defense from pirates and other nations.The rest of the country is organized along similar lines.
Brief plot summary:
An increased amount of activity on the south western end of the "Orsraun Mountains" has caught the attention of "those" who have been paying attention, and interest has been heightened over a small but noticeable disturbance in the weave to those in the area who are able to detect these things, but the disturbance is something the average being wouldn't care about and would not notice.Heroes are needed to investigate the rumors and find out if evil forces are on the move.
This thread will use the language color code we've adopted on this board. When an NPC is speaking a certain language, I will use a color to indicate which one they are using. Similarly, the PCs are encouraged to adopt this convention. Here is the color code:
Game mechanics (gold)
Celestial alphabet:Celestial (silver)
Common alphabet:Common (white), Halfling (yellow), Gnoll (gray), Local language (tan)
Draconic alphabet:Auran (lightblue), Draconic (darkgreen), Ignan (darkred)
Druidic alphabet:Druidic (lime)
Dwarven alphabet:Dwarven (orange), Giant (brown), Gnome (magenta), Orc (red), Goblin (pink), Terran (indigo)
Elven alphabet:Aquan (blue), Elven (green), Sylvan (teal), Undercommon (black), Adűnaic (aquamarine)
Infernal alphabet:Abyssal (purple), Infernal (blood)
Maps:
Map of Faerun
Map of Turmish
Updated Gorge sketch
Elite force map
Links to other Emerald Enclave thread:
Information and History
House Rules
Character Thread
OOC Thread
website -Feats
link-Pathfinder open source
5th Month, 1st. ten days, 7th day:
---Party Location: In the gorge
---Time: 6pm
---Weather: hot and humid
People follow the light, blinded by just cause, but what has the light brought them? It has only caused me pain, while the darkness embraced me and kept me deep within its shadows away from my pursuers and made them suffer for their crimes against me
Into darkness, into night, amongst the shadows we shall fight!
-/X\( ++ ) /X\-L.E.D.- Hand of Malice-/X\( ++ ) /X\-
Start your character in:Cedarspoke
Orisons: Detect Magic, Guidance, Light, Purify Food and Drink
1st level: Charm Animal, Entangle, Obscuring Mist, Produce Flame, Speak with Animals
2nd level: Barkskin, Bear's Endurance, Soften Earth and Stone, Warp Wood
3rd level: Call Lightning*, Protection From Energy, Wind Wall,Meld Into Stone
4th level: Control Water, Spike Stones, Air Walk
*The version of Call Lightning that Galadarien uses is different from the standard version. See house rules. Also note that this is weather-dependent: if Galdarien forcasts sunny weather, she prepares Stone Shape instead.
-----
Druid spells (caster level 8, DC=14+spell level)
Orisons: 4 Resistance, Mending, Guidance, Light
Level 1: 4 Entangle, Longstrider, Enrage animal, Claws of the bear
Level 2: 3 Bite of the wererat, Natures favor, Barkskin
Level 3: 2 Girallon’s blessing, Greater Magic Fang
Wizard spells (caster level 8, DC=14+spell level, 20% Arcane spell failure)
Cantrips: 4 Read magic, Detect magic, Ray of frost, Mage Hand
Level 1: 4 +1 Benign Transposition, Protection from Evil, Shield, Enlarge Person, Magic missile
Level 2: 3 +1 Dispelling Touch, Web, Augment Familiar, Combust
Cantrips: unlimited, Acid Splash, Launch Bolt, Launch Item, Caltrops, Read magic, Detect magic, Light, Mage Hand
Level 1: 8, Mage armor, Shield, Magic Missile, Protection from evil, Charm Person (DC 18), Burning hands (electricity damage) (DC 19)
Level 2: 8, Mirror image, Glitterdust (DC 20), Web (DC 20), Scorching ray (electricity damage)
Level 3: 7, Fireball (DC 21), Haste, Protection from energy
Level 4: 4, Summon monster IV
Assam is the northernmost city on the Shining Plains,yet it is several leagues south of the plains' northern edge. It lies on the south bank of the Wet River, where the road from Ormath crosses over a wide ford.It is an open city in more ways than one. Assam has no walls,and it is ruled jointly by the city-states of Lheshayl and Ormath. Assam is a merchant's town,dedicated to trade. Caravans,wagons,and herds of animals encircle the city like a waiting army.Delegates from Lheshayl and Ormath make up the ruling council. The current mayor is Honlinar Tempest, a master politician who keeps things running smoothly. Honlinar serves at the pleasure of the two cities, and he keeps his masters happy by dealing swiftly with any trouble makers and any business interruptions.
Nearly the entire capital of Turmish is built of stone.A great fire in 352 DR razed the city, and laws have since required that all new construction must be stone or brick.Older buildings have been expanded and remodeled numerous times, and have several layers of old walls behind facades.This construction has created thousands of cubbyholes and hiding places in the city.A freely elected council governs Turmish's ancient capital. Each citizen, regardless of race and social position,has a single vote.The chief speaker is chosen from the ranks of this free council.The duties of this chief speaker are few,the most dramatic being to maintain local and mercenary units for defense from pirates and other nations.The rest of the country is organized along similar lines.
An increased amount of activity on the south western end of the "Orsraun Mountains" has caught the attention of "those" who have been paying attention, and interest has been heightened over a small but noticeable disturbance in the weave to those in the area who are able to detect these things, but the disturbance is something the average being wouldn't care about and would not notice.Heroes are needed to investigate the rumors and find out if evil forces are on the move.
This thread will use the language color code we've adopted on this board. When an NPC is speaking a certain language, I will use a color to indicate which one they are using. Similarly, the PCs are encouraged to adopt this convention. Here is the color code:
Celestial alphabet:
Common alphabet:
Draconic alphabet:
Druidic alphabet:
Dwarven alphabet:
Elven alphabet:
Infernal alphabet:
Maps:
Links to other Emerald Enclave thread:
---Party Location: In the gorge
---Time: 6pm
---Weather: hot and humid
People follow the light, blinded by just cause, but what has the light brought them? It has only caused me pain, while the darkness embraced me and kept me deep within its shadows away from my pursuers and made them suffer for their crimes against me
Into darkness, into night, amongst the shadows we shall fight!
-/X\( ++ ) /X\-L.E.D.- Hand of Malice-/X\( ++ ) /X\-
[This message has been edited by Accusync72 (edited 11-23-2014 @ 01:47 AM).]