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AoW3: General Discussion & suggestions
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Age of Wonders 2 Heaven » Forums » AoW3: General Discussion & suggestions » Single Player AI suggestions
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Topic Subject:Single Player AI suggestions
The_Stranger
Member
posted 02-13-13 02:33 PM EDT (US)         
Last year, I took up playing Civ IV and its many mods. Soon, though, despite all the great content, the poor ai left me bored. Fortunately, I found K Mod, by a chap named Karadoc, and it opened my eyes as to how much an ai could be enhanced and made competitive. I went from playing Emperor level and consistently winning to playing Prince and consistently losing! Losing to an ai that has no advantages....good stuff!

So, what are some realistic things that we can do to enhance ai performance? Remember, these should be realistic goals, not the creation of Deep Blue ;-)

If you want to see some of the things Karadoc did to enhance the Civ ai, please visit:

http://forums.civfanatics.com/forumdisplay.php?f=470

[This message has been edited by The_Stranger (edited 02-13-2013 @ 02:36 PM).]

AuthorReplies:
Unnapu
Member
posted 02-15-13 10:05 AM EDT (US)     1 / 9       
It'd be great if the AI could evaluate the cost of Retreating vs. the damage that can be done by a kamikaze attack. Or, before retreating the AI army could raze everything around the fortified city, forcing the human player to leave the walls.

The AI in SM keeps going forward and backward turning its armies useless.

Use a password in your PBEM games, and contact the Game Password Keepers.
The_Stranger
Member
posted 02-15-13 01:13 PM EDT (US)     2 / 9       
It would be nice to be able to create scripts that are activated by certain conditions: i.e. you want your opponents hordes to start trying suicide attacks as soon as you capture Helm's deep.
NTJedi
Member
posted 02-15-13 06:16 PM EDT (US)     3 / 9       
The greatest AI benefit/strength Triumph Studios can provide the AI opponent is allowing the gaming community to modify and improve the AI personalities.
What Karadoc provided for CIV_4 is only one example... another would be NeverWinter Nights where the AI was improved so much even the developers were impressed.

Once the gaming community is able to MOD aspects of the game then it allows the game to evolve and grow stronger with time. Some of the gamers do the modifications for specific improvements they want added... some of the gamers do the modifications to be known as the person who provides the best of a specific improvement.

I will be casting spells, meditating, praying and sending bribes every weekend with the hopes the AI opponents can be modified.

Thinking of how often we see gamers complain about AI opponents for almost all games... it would be nice for the forum community to respond with "well you can modify it to make it better."

There can be only one.
Highlander
sikbok
VIP
posted 02-17-13 09:18 AM EDT (US)     4 / 9       
NTJedi, not sure about the spells, meditation and prayer. But for bribes: http://triumphstudios.com/contact.php
(please be sure to include a note with the topic name you're sending the bribe for)

Also, posting to let you guys know I'm reading this : )>
AI is a hard problem, but I can ensure you we have our best people on this one.

>>>Delete Yourself; You've got no chance to win<<<

Atari TeenAge Riot

Picard
Member
posted 02-17-13 09:23 AM EDT (US)     5 / 9       
Just one request regarding AI. Once a gate is breached during siege don't let all AI units abandon their breaching efforts elsewhere and rush to that one gate no matter how far.

If possible have them evaluate the situation a bit better. If a closer gate is close to breaching have them focus on that one instead of making a fatal conga line towards a single choke point.
sikbok
VIP
posted 02-17-13 09:49 AM EDT (US)     6 / 9       
Haven't done exhaustive tests, but I think you'll find holding a walled city will be a bit tougher compared to AoW:SM.

>>>Delete Yourself; You've got no chance to win<<<

Atari TeenAge Riot

IskatuMesk
Member
posted 02-19-13 04:43 PM EDT (US)     7 / 9       
As long as your AI is softcoded, that is what really matters. The community will always have infinitely more time and resources to perfect your work afterwards.
Mac_Biodiesel
Member
posted 02-20-13 06:40 PM EDT (US)     8 / 9       
I'm not familiar with Shadow Magic, but in AoW1, a simple AI algorithm would be to fully utilize/respect physical immune units.

Case 1: My wraith finishes it's move near to a town that has 16 archers in it, and the AI has no magic-strike units nearby. The AI should probably evacuate the archers, so they don't get slaughtered by the single wraith. General Rule: AI flees from units that are completely immune to any attack/defense it can muster. Exception: flying units.


Case 2: AI should utilize units with physical immunity, to the point of abuse. If the AI has a wraith stacked with 7 archers, and they run into my stack of 8 cavalry, the AI should separate the wraith from its stack and attack the cavalry solo, thus preserving its archers. Corollary: in combat with mixed group of units that have magic strike and standard strike, as soon as all magical strike units are dead, AI should retreat all non-physical immune units immediately, to minimize casualties while the physical immune units clean up.

Similar rules should apply for fliers with ranged attacks.
Swolte
AOWH/AOW2H Seraph
posted 02-21-13 09:58 PM EDT (US)     9 / 9       
It would be nice to be able to create scripts that are activated by certain conditions: i.e. you want your opponents hordes to start trying suicide attacks as soon as you capture Helm's deep.
Yes, this would be a great! Some AI-worldmap-attack-prioritizing interface thingy that can be set conditionally as well (not sure if I make sense here... ).


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
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