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AoW3: General Discussion & suggestions
|Topic Subject:||Blue Tracker|
posted 02-13-13 08:58 AM EDT (US)
Inspired by MMO-Champion's blue tracker, I decided to start a thread with a similar functionality, for quick developer post reference.
I´ll try to post chronologically (except the very first update where I copied from last to first page in both, official and Heaven´s forums, grouped by developer).
Please, don't comment on this thread unless you find I missed some dev post or have a suggestion (which I'll gladly consider!). If something catches your attention and you want to discuss it, start a new thread.
Devs are active on other forums? Let me know!
For FAQs, visit:
Being of otherworldly nature, and experts themselves I’m afraid Succubi are immune to such dwarven charms, or any mind control for that matter
It will be fixed in the next build =).
And to answer Gyor: no, not gender based ^^.
All I will say is the Theocrats ultimate global spell is not health generation. It’s something way more powerful and worthy of an ultimate spell!
Don’t forget that next to the campaign you will also have scenario’s and randomly generated maps (which you can influence to your liking!) to satisfy your single player needs. Next to that you will also be able to build your own scenario’s/campaigns and share them around for unlimited content.
@Low_K: I don’t have this information I’m afraid. Info should follow on that.
In the worst case you can always manually share your save files via dropbox (free program that allows sharing of files and updates automaticly)
Also, you can have hospitals in your cities that increase the heal rate of garrisoned units, and if you have healers in your party they will heal a unit from that party every strategic turn (if anyone’s wounded).
Hey all, let’s keep this thread from derailing lest someone cross the line, ok?
It’s a bug, and consider it doubly raised now, should be an easy fix
1) They have shoot light crossbow, charm, bard skills and true sight. Bard skills give the entire stack a morale boost, and true sight allows you to see invisible/concealed enemies.
Glad you like it
Units get XP for most actions they take, including attacking, healing, buffing, and (in the case of heroes) casting spells. They do get more XP for killing units though, so that still matters.
I haven’t heard anything about a stress test (yet) so far but if it comes around there will be a post about it on the forums for sure.
It depends on your playstyle. Hurry can be a big lifesaver if you see an enemy closing in and you need more units to protect your city or if you have such a big economy you don’t mind the morale of this little city but do want to use it for big production. In general you don’t prefer using it on your main city too much unless you are going for a rush strategy of the sorts.
Expanding too much too quickly means you will have a harder time protecting them. Every unit also has upkeep costs so producing more units to defend could easily nullify or even negatively affect your income. It’s all about balance and positioning.
If you spam and explore too quickly you always get into a stalemate situation where you can’t build more units or advance forwards because all you would be doing is defending your cities by patrolling and keeping them up. One enemy flyer/scout or indie spider can take an undefended city and one defender is mostly not enough to keep them out. Expanding is good but only at the right time and on the right places.
Hi, sounds like cool idea. But it is quite complex for a random event and would have a major impact on the flow of the game.
I’m going to be careful here as I got no knowledge of the art department and am not the biggest on lore (so don’t lynch me please!) but I can safely say that there are no current plans for changing the appearance of the Draconians for release.
Yeti’s and frost giants indeed are two different beings! If you thought yeti’s were frightful.. Just you wait till the frost giant comes along *shivers*
I’ve forwarded your request to someone who can handle it Curtis!
Not having played that much with the map editor I don’t have the knowledge required to be able to say whether you can change the race of the random hero. However you can build a scenario without the random heroes joining you and add your own custom ones of the same race to join you for a campaign scenario for example.
All retail versions will be steamwrapped. However the big difference with retail is that you will be able to install the game from the cd. Only the last few percentages will be done online as they have to do with steam. Which means you won’t have to download the whole game if your internet is slow.
Updating this thread, since I’ve just re-added simple elevation back into tactical combat. If a unit is stood on a city wall, it now gets a +2 bonus to its max range. This adds more depth and also addresses concerns that walls aren’t useful enough. It also helps fix an exploit where you could effectively nullify walls by attacking walled cities with long range units.
Cannons basically make wall obsolete, unless the defender has a cannon too. A cannon can effectively outrange city defenders, and even without outranging them, getting into a ranged firefight with a cannon is suicide for most units. If an attacker turns up to a city with cannons, it’s often a good idea for the defenders to abandon the walls and come out and fight them at close range.
The AI assigns some units as being “Dangerous” and it prioritizes trying to kill them, which leads to a focus fire effect. It’s kind of fuzzy though, so the AI might decide to attack a new target for various reasons. Generally, the AI will usually perform the most effective actions first. So, abilities that kill things tend to go before those that don’t.
True story, I was fighting a test battle against some Phantasm Warriors. My leader was weakened, but I had a bunch of tough units in front of him to keep him safe, so I wasn’t worried. I press end turn and watch a phantasm warrior walk around my units, getting hit by 4 or 5 attacks of opportunity, and backstab my leader, killing him. I’d forgotten that phantasm warriors have 60% physical damage resistance, shields and high defense, so they only took about 12 damage from all the attacks put together
The AI knew it was going to take 2/3 damage from each hit, which is why it moved. If it thought it would die, it wouldn’t. The main problems the AI has come from misinterpreting the data, which is the kind of issue you see in that video. The AI took the data and said “It’s better for me to take 20 damage and go over there and do 12 damage, than to do 30 damage and die in the process.” Sometimes that sentence is correct, and sometimes not =D
Fear the might that is Dire Penguin…
All classes have a city upgrade which allows the production of class units and which visualy appears on the world map. If a city gets conquered by another class, the upgrade gets destroyed.
New previews should be coming very soon, we made a build for them last week. We’re working on a version to send to reviewers next, no ETA on that yet though!
If you have the level editor then it’s easy. When you place a city it has a setting “Match Race To Leader”, if you set that to false it will stay whatever race you set it to in the editor. So, you could make an goblin city and give it to player 1, and make player 1 an elven leader.
Do note the AI is one of the hardest parts in a TBS game because of all the choices you can make on the strategic map. But don’t worry we are working as hard we can to make the AI as awesome as possible for you guys!
You don’t need to be online to play Age of Wonders III with both the GoG or the Steam version. You can just start it in offline mode. Of course you can’t start an online game as you aren’t logged in without internet
I’d say to not be too focused on races but instead lock onto a class. You can have multiple races under your control by taking other cities around the map. There is a lot possible in the age of wonders!
First strike can be used aggressively, namely versus another unit with first strike: you still go first if you have it too
You can capture any city of any race and build units of the city’s race.
Turns out the artists agree too! Someone is going to fix the action point icons to look better.
What’s a popular iPad app that’s used for this? I have an iPad at home so I could see what happens with it. I can’t promise we can change all the interfaces to make them touch screen friendly though, it might be too much work.
Cool, I’ll give it a try!
Yep. To clarify, this was a feature from before the Beta. The “people” I was referring to were other people in the company. Personally, I still think deployment was a good idea, but it’s gone and I don’t think we’re gonna be putting it back in. Sorry guys!
Go ahead BBB, I don’t see how they coild be considered sensitive.
They are the best babysitters in the world!
Landship has Fire Mortar and Fire Broadside (quite a powerful short-range ability)
Es gibt irgendwo ein große Forum-post über diesem Thema auf die Englische Diskussion Forum mit alle Vorteil und Nachteilen
To be honest, I don’t really know it. It’s not really my area, I only know so much about the Goblins because I play with them so much. Also, I’ve paid more attention to goblins because the -5HP was a bigger nerf than we expected, so I’ve been more involved trying to compensate for it in other areas.
To echo Fenraellis, this isn’t a mechanic that ANYONE wants in the game. The problem is essentially technical, if players A and B are having a battle, then C *cannot* do anything to change the world, since all sorts of problems could arise.
Oh sorry, I missed it. I’m afraid that we haven’t really had much luck trying to address it.
I just tried it. In autocombat, 1 knight will lose against 2 human halberdiers. This seems to comes down to two factors:
Blight is a damage type, so it has the same status as physical damage. Swarm darters hit with 3 physical and 4 blight, so a unit with 10 defense and 10 resistance would take 7 damage. If the target had 8 resistance, it would take 9 damage (3 physical and 6 blight). If the unit had 8 resistance AND 8 defense, it would take 11 damage (5 physical and 6 blight).
Don’t worry, it was always gonna be optional. It would be annoying as hell in single player.
Sauron is a definite warlord specializing my opinion. Holding iron grip with weapons and forces of unending goblins and orcs. I’d say both Gandalf and Saruman are typical sorcerers with their global spells and summons.
The units that move towards a rally point move automatically at the end of your turn so you still have the possibility to cancel the rally point when the unit is recruited. You of course can still move them manually if you want them to move earlier in the turn.
2. You can simply decide not to save/load back to redo moves. Challenge yourself! =D
@Tomipapa @Sordak – There is a limit to the sort of influence we have. Prices are the result of a web of various market forces and local expectations, complicated by our many co-publishing partners. Also, some prices listed just appear to be flat out wrong. I see no reason why prices in Romania or Africa are higher than in Norway or Switzerland. I’m pretty sure this not the intention of any party involved and I’ve reached out to see if this can still be corrected!
1. Central-Eastern where? This post has a list of where box copies will be available
I have removed Epaminondas comments from this thread. They were off topic and seemed to be heading rapidly towards a huge derail. If he wishes to voice his complaints about the beta selection process, he can find another thread to do it in.
Just a quick small correction (I’m pretty much a fan of the lore myself, so even though it’s a detail I want to address it anyway).
Very cool offer Arjan, nice!
The game is multi-threaded! Perhaps Arno or Lascha can tell the exact details
The game has all kind of cheats (mainly for testing purposes). Don’t know if we’ll remove them or not!
Really cool this indeed
Yes Age of Wonders III supports this feature already!
The game is indeed multi-threaded. Whether the game will actually use all the 4 cores is up to your OS, but generally the answer is yes. The AI runs on a different thread than the game. The AI is flexible enough to utilize multiple threads as well, but we don’t want the AI to go on full power when the new round starts because the player also needs a chance to think, respond, etc. Quite hard to do when the AI is flooding actions in the queue. So it’s more than just a performance problem
Personally I enjoy the small skirmishes because I just enjoy micromanagement a lot and love to win a battle without losing units. Huge battles need a lot more macro tactics and in most cases you will always lose units. It really depends on what kind of soup you really like in the end! Both battles have their cool parts
Melkathi: You are my hero! I vote for Rob the Theocrat the Dreadnaught!
The goal is to make you as player figure out which combinations are stronger for you than others depending on what kind of playstyle you are using. It’s up to you to figure out what works best for you
@TheSpeaker the Steam build has Trading Cards with attached wallpapers, which is a bit similar. Both platforms have their content perks.
As for Retail AoWIII ; we can confirm the following territories with the following partners. We’re sorry if you were expecting a physical copy in your country and it is not listed. (PC Retail is though to get into a lot of territories, and we had time to do only so many deals)
the regular physical editions don’t vary much. Some have an extra flapbox wrap others a regular dvd case.
Localizations are expensive. We don’t have a publishing partners in Italy and Spain, we do in Poland. Hopefully for future editions we can do more translations, if the game is successful!
I’m a bit of an audiophool myself; will try getting them on there as lossless FLAC too.
Blackguards has a really nice tactical combat system, if you like RPG stuff. It’s pretty hardcore rules, and can be very difficult, but I enjoyed it. At least, I enjoyed it when I wasn’t swearing at it after my warriors got poisoned for the 50th time.
It’s always awesome to step into the time machine and play some old AOW/HoMM titles to bridge the time!
Yup, you guys got it! For us a beta is a beta.
Hi, yep, the old build wasnt really ready for video.
Hi we will have an overview tomorrow. special editions vary per territory and are made by our co publishing partners.
Confirming Edi’s comment about multiplayer.