Although I like the idea of a 'Witch' as the 3rd level human unit, I am not happy with her stats and abilities. I wonder why anyone would build them or feel afraid when seeing one. IMO she should be a lot more interesting: Suggestions: a)'Touch of Death ability'. The unit not protected by death magic will die instantly (if rolled bad resistance, of course)! I don't think this ability is too strong. Sortof like 'Charm' but then the unit is dead instead of fighting against you (seduce is actually worse and better). She isn't very fast so enemies will hit the witch soon and prevent her from reaching 'low resistance' heroes! She deadly then! b) 'Flying' when reaching the silver medal. That would also be interesting imo. A flying ranged shooter (remember I lowered the stats). c) Some area 'curse' ability. This would make her a better supporting unit. Curse, in the current form. Isn't that strong, but if the witch could cast an area it could be more usefull. d) I think she needs death protection!
Cost 80
At 8
Dam 6
Df 6
Rs 13
Mov 24
Hp 13
Magic Bolts, Death strike, Physical Protection, Poison protection, Lifestealing.
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I'd rather build a monk to use the magic bolts. As a supporting unit she ain't much good to me as well.
First I would like her stats lower. As it is now she is a harder hitter than an infantry. I would like her to be that fragile yet tough (physical prot =OK!) and
At: 5
Dam: 5
Def: 5
To make her a deadly and feared 3rd level unit on the battlefield I would suggest:
The 'Kghighighighi'-sound gets irritating, everytime I select her (party). Am I the only one or should the sound settings be a little lower.
Swolte
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My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008