Name: Ismal
Race: Golden half-dragon (half gold dragon, half human, dragon type)
Character level: 4 (ECL 7)
Class: level 4 paladin
Languages: Common, Draconic
Alignment: Lawful good
Deity: Bahamut (LG dragon deity)
Height: 6 feet
Wight: 175 lb
Abilities:
Strength: 26 (+8) (8 points=15 +8 race +2 magic +1 level 4)
Dexterity: 14 (+2) (6 points)
Constitution: 16 (+3) (6 points=14 +2 race)
Intelligence: 10 (-) (+2 race)
Wisdom: 12 (+1) (4 points)
Charisma: 14(+2) (4 points=12 +2 race)
Hp: 38 (10+5+6+5 class + 4x3 con)
AC: 22 (10 +5 natural armor +5 armor +2 dex) Touch 12, flatfooted 20
Damage reduction 1/- (max 10/day)
Saves:
Fortitude: +9 (4 class + 2 divined grace + 3 con)
Reflex: +5 (1 class + 2 divined grace + 2 dex)
Will: +4 (1 class + 2 divined grace + 1 wis)
Immunity to fire, sleep, paralysis, fear and all diseases
Feats:
Power attack (human feat)
Dragon tail (level 1 feat)
Cleave (level 3 feat)
Carrying capacity:
Ismal: Light load: 260 lb or less, medium load: 261–390 lb, Heavy load: 391–520 lb.
Equipment:
+1 frost greatsword 8350 gp, 8 lb
Masterwork heavy flail, 315 gp, 10 lb
+1 composite (+8 str) longbow, 3200 gp, 3 lb
40 arrows, 2 gp, 6 lb
Lesser crystal of electricity assault 3000 gp
+1 magic chain shirt, 1250 gp, 25 lb
Least iron ward diamond, 500 gp,
Gauntlets of strength +2, 4000 gp, 1 lb
Dagger, 2 gp, 1 lb
Amulet of natural armor +1, 2000 gp
Wand of cure light wounds (43 charges left), 750 gp
Wand of protection from evil (48 charges left), 750 gp
8 potions of cure moderate wounds, 2400 gp
Potion of cure serious wounds, 750 gp
Potion of bear’s endurance, 300 gp
2 scrolls of bless (50 gp)
scroll of remove paralysis (150 gp)
scroll of bless weapon (50 gp)
2 scrolls of resurgence (50 gp)
Scroll of Righteous Fury (375 gp)
scroll of Cloak of bravery (375 gp)
scroll of Owls wisdom (150 gp)
scroll of Eagles Splendor (150 gp)
Backpack, 2 gp, 2 lb
Bedroll, 1 sp, 5 lb
Flint and steel, 1 gp
Lantern, bullseye, 12 gp, 5 lb
20 pints of oil, 2 gp, 20 lb
10 days of trail rations, 5 gp, 10 lb
100 feet of silk rope, 20 gp, 10 lb
Grappling hook, 1 gp, 4 lb
Whetstone, 2 cp, 1 lb
2 Sacks, 2 sp, 1 lb
Waterskin, 1 gp, 4 lb
Crowbar, 2 gp, 5 lb
Spade, 2 gp, 8 lb
Veil of antitoxin, 50 gp
5 sunrods, 10 gp, 5 lb
5 torches, 5 cp, 5 lb
652 gp
(132 lb, light load)
Base attack/grabble: +4/+12
Attacks:
+1 frost greatsword: +13 (2d6+13+1d6cold+1d6electricity)
MW Heavy flail: (2-handed): +13 (1d10+12)
Claw: +12 (1d4+8)
+1 composite (+8 str) longbow: +7 (1d8+9+1d6electricity), 110 ft
Full attacks:
+1 frost greatsword: +13 (2d6+13+1d6cold1d6electricity) and bite +7 (1d6+4) and tail +7 (1d6+4)
MW Heavy flail: +13 (1d10+12) and bite +7 (1d6+4) and tail +7 (1d6+4)
2 x Claws: +12 (1d4+8) and bite +7 (1d6+4) and tail +7 (1d6+4)
Skills: (21 points)
Concentration: (4ranks+2con)= +6
Diplomacy: (7ranks+2cha+2synergy)= +11
Sense Motive: (5ranks+1wis)= +6
Knowledge (religion): (5 ranks)= +5
Race features:
Str +8, Con +2, Int +2, Cha +2
Natural armor +4
Natural attacks: 2 x claw (1d4) + bite (1d6)
Special Attack: 1/day: cone of fire, 6d8 damage, 30 ft length, DC 13 reflex for half damage
Immunity to fire, sleep and paralysis
Darkvision 60 ft
Low light vision
Class Features:
Weapon and Armor Proficiency: Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Aura of Good (Ex)
Detect Evil (Sp): At will, a paladin can use detect evil, as the spell.
Smite Evil (Su): 1/day, +2 to attack, +4 to damage
Divine Grace (Su): a paladin gains a bonus equal to his Charisma bonus (if any) on all saving throws.
Lay on Hands (Su): 8 points of healing per day
Aura of Courage (Su): Immunity to fear (magical or otherwise). Each ally within 10 feet gains a +4 morale bonus on saving throws against fear effects.
Divine Health (Ex): Immunity to all diseases, including supernatural and magical diseases.
Turn Undead: Turning check: 1d20+4, Turning damage: 2d6+3
Spells:
Level 1: 1/day
Speed:
Base speed: 30 feet.
Double Move: 60 feet.
Run: 120 feet.
Charge: 60 feet.
Physical appearance:
Height: 6'4"
Wight: 200 lb
Ismal is the size of a large human, and the dimensions of his body is very much like that of a human. He is covered in golden scales and his head looks like a mix between the head of a human and the head of a dragon. His mouth is big and filled with sharp teeth. He had no hair on his head, which instead is covered with golden scales like the rest of his body. His hands and feet are “dragon-like” and clawed and he has a powerful “dragon tail” which can be used in combat.
Clothing:
Ismal is seldom seen without his shiny chain shirt. Beneath it he wears a shirt and a pair of short pants. He is usually barefooted as finding boots that fits his feet is difficult. Ismal’s inner draconic heat source usually keeps him warm enough to not need much clothing
Biography:
Ismal is a son of Istyparkith, a female gold dragon cleric of Bahamut who regularly mates with humans or elves to produce half-dragons that can serve her god. Her offspring is of course free to choose their own destiny, but many choose to become clerics or paladins of Bahamut. Ismal was among those that chose to become a paladin.
[This message has been edited by Kris Lighthawk (edited 08-13-2014 @ 12:00 PM).]