Hey all....I too just finished this campaign, and I must say it was challenging and totally fun! It took me 150 some turns,
(after being squashed the first try), but by then I had more beautiful children than god! Thanks everyone for the tips above,
they helped me save my neck and understand the quirks of the AI. i.e., one wouldnt think to trade somewhat useless things
for very useful things, or otherwise take advantage of the strategic lunacy programmed into HAL. Its kinda funny they wrote
the behavior to, for instance, build no further units even tho I have a six pack of stacks floating on the doorstep.
My conscience is saved by the fact that my rival Wizzies have grokloads of cash and mana to treat me with in the form of neverending beefy MOBS.
hmmm kinda like the US?
Things that helped:
what ackum said about holding the gates.
using the safety of the water. would be very diff game if AI could sail/swim.
thieving resourses and whacking those who come out to getm.
50 cp's
casting poison plants! ouch! & i love destroying bridges. wonder if that will be nixed.
geyser...totally dependable 8 hits.
casting Wetland....so sweet to strand a couple 8 stacks on a rock!
im glad the change is gradual, but beware of your young tanning units on the beach! billy!!
my rift lord. big stinky lobster.
water elementals, pretty cool...a nice wet fat slap babe.
and omg Leprichans are SO fun! I birthed 6 of them for the final party (wearing lovely and deadly static sweaters),
and they just knocked'em silly. and sabotage is spectacular when it hits all the way.
Its really cool to be learning the subtlies of the game. the more I get into it, the more I see the potential for an even more engaging game.
I would love it if there were other ways to win besides War. Cmon you know you wanna be the best hot LOVER in the land dont ya?
Im gonna smother you with my overflowing love baby! you wont want to fight when Im thru with you.
Well, I suppose that multiplayer could offer more diversity, and maybe player made maps/quests.
But other skills like seduce/charm/dominate would be great such as: (off the top of my brain)
Psych--hit unit comes to you thinking you want to give him something nice to eat, then whap! while he's -5 def. =)
Assist with Strings--replenishes life of enemy unit, for service to you until he whacks his own. no not that.
Pawn--trades your lowest stat for his highest. hmm.
Slander--tells the unit dirty little lies about his master, confirming his worst fears, and causing him spread them among the troups
causing moral to plummet and him to desert.
um um um.....how bout ooo Enlighten....unit sees the Oneness of the Universe and chooses non-violence...lays down, smells flowers, stares into sky.
well..hehhh maybe not but...
anyway weeeeeeeeeeeeeeeeee on with the Water! ~ hypnos the dream
[This message has been edited by Hypnos (edited 07-17-2002 @ 03:17 AM).]