You must be logged in to post messages.
Please login or register

AoW1 Competitions, Tournaments & Wizard's Ladder
Moderated by Enginerd

Hop to:    
Welcome! You are not logged in. Please Login or Register.42 replies
Age of Wonders 2 Heaven » Forums » AoW1 Competitions, Tournaments & Wizard's Ladder » New PBEM Campaign
Bottom
Topic Subject:New PBEM Campaign
« Previous Page  1 2  Next Page »
PawelS
Member
posted 10-31-12 07:41 PM EDT (US)         
Scoreboard:

#
Name
LIR
chiveicrook
P
Nosferon
P
PawelS
P
TravisII
P
1
Blood Isles
962
Azracs
2
Goblins
0
Dwarves
5
Humans
5
2
First Conflict
965
Orcs
4
Halflings
2
Elves
0
Goblins
6
3
Kin Slayers
993
Lizardmen
2
Dark Elves
0
Elves
6
Humans
4
4
After the Fall
994
Azracs

Dark Elves

Elves

Humans

5
Reign of Chaos
1000
Orcs
1
Dark Elves
1
Elves
5
Goblins
5

Total


9

3

16

20


Players (in alphabetical order), their factions and races:

chiveicrook - Fiery Conflagration - Azracs, Orcs, Lizardmen
Nosferon - Frozen Nights/Cold Touch - Dark Elves, Frostlings, Undead
PawelS - The Keepers - Elves, Halflings, Dwarves
TravisII - Free Folk of the Blessed Continent - Humans, Highmen, Goblins


Rules: (not set in stone yet, suggestions are welcome)
  1. There are 4 players in the competition.
  2. Every player has one main race, and two additional races.
  3. Maps with less than 4 players are not played (which means 20 maps total will be played).
  4. Two games are played simultaneously. When a game ends, the next one will be started (the order of playing maps is according to the LIR dates, as in the original campaign).
  5. No leaders on map.
  6. All players start with a level 1 hero of their race, with Spell Casting I and +1 HP.
  7. Allied victory will be enabled.
  8. The rules of picking races on maps:

    1. If a player's main race is present on the map, that player gets that race automatically.
    2. If only one of the player's races is present on the map, that player gets that race automatically.
    3. The players that don't get races automatically can pick races in order determined by the results of the previous game - the player that ended on highest place in that game can pick a race first (in case of an alliance victory, the order of picking races is random).
    4. If a player's races are present on the map, that player can't pick other races.
    5. If at any point of assigning races, only one race belonging to a player that doesn't have a race assigned yet remains available, that race is assigned to that player automatically.

  9. In maps with more than 4 players, the remaining races are played by the AI set to Emperor (it's not decided yet how the AI personalities are determined, we'll think about it before starting After the Fall).
  10. Scoring: 6-4-2-0 (or 5-5-2-0 if an alliance wins; theoretically it can be also something like 6-4-1-1, 5-5-1-1, 6-3-3-0 or even 6-2-2-2 if multiple players are eliminated at the same time).
  11. The player with the highest score at the end of the competition wins.
  12. All diplomatic actions during a game are allowed, except the situations described below.
  13. It's only allowed to create an alliance of 2 players. When two players are allied, neither of them can make alliance with a third player.
  14. Making alliances with the AI is not allowed. Peace is OK.
  15. Casting Free Movement on units that don't have Walking is not allowed.
  16. Retreating from combat, where at least one enemy unit received damage, but none of the player's units received damage, is not allowed.
The Standard House Rules apply.

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.

[This message has been edited by PawelS (edited 02-11-2014 @ 09:30 AM).]

AuthorReplies:
PawelS
Member
posted 10-31-12 07:47 PM EDT (US)     1 / 42       
Above is the current version of the rules, future changes and clarifications to them are possible.

The first two games will be Blood Isles and First Conflict. The race assignment on these 2 maps is fully automatic (the rules of picking races look complicated, but they will work quite simple in practice, and in many cases all races will be picked automatically):

Blood Isles:

Humans - TravisII (main race)
Azracs - chiveicrook (main race)
Dwarves - PawelS (the only race from faction)
Goblins - Nosferon (the remaining race)

First Conflict:

Elves - PawelS (main race)
Halflings - Nosferon (the remaining race)
Orcs - chiveicrook (the only race from faction)
Goblins - TravisII (the only race from faction)

I'm not sure yet what the starting spellcasting heroes should look like - a copy of the leader, a basic spellcasting hero of that race from the standard library, or something like a lvl1 hero with Spell Casting I and +1 HP?

Also, an idea that came into my mind is to allow allying with the AI if it's a race from the player's faction, or even pre-setting the alliances on the map, but I'm not sure if it's a good idea - perhaps only for the After the Fall map, so everyone gets the same number of allies... for example on Reign of Chaos I'd get 2 allies, and the other players none, so it wouldn't be a balanced game. Any thoughts on this?

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.

[This message has been edited by PawelS (edited 10-31-2012 @ 08:13 PM).]

TravisII
Member
posted 10-31-12 11:36 PM EDT (US)     2 / 42       
No allying with AI would be good. Maybe only on After The Fall like you said.

Heroes replacing Leaders should just be simple as you said. Spell Casting and +1 HP. This way it's easier on me

Yes, the race assignment looks simple. I vote that if there is a time when a player would need to pick their race, just randomly give them one to save time and keep things rolling without needing to wait for a response.

#7373DE for Humans #EFB573 for Azracs #4AA58C for Lizard Men #9CC6E7 for Frostlings |SM|> #E4ED38 #EBEBEB #CC2D29 #CC29D5
#6BB54A for Elves #EFE773 for Halflings #D6AD8C for Dwarves #EFEFDE for High Men |SM|> #DE8EA4 #F09245 #D2BE92 #BDBDE8 #558CDD
#B563BD for Dark Elves #F74242 for Orcs #BD7352 for Goblins #947B73 for The Undead |SM|> #1DDB38 #83795A #2CAAA4 #AC762A
Colors for AoW1 and AoWSM **A Proud Member of the Unofficial Patch Team!** ~2010 AoWSM PBEM Singles Champion~ http://blog.noblemaster.com/
PawelS
Member
posted 11-01-12 09:19 AM EDT (US)     3 / 42       
OK, you can set up the first two games. After the release of the AoWSM mod that I'm making with my friend Jaszmiej, I should have more time to play PBEM games.

I'm not sure about the random assignment of races - if someone really prefers one race to the other, I should allow it... but random assignment is a good idea in case of no response.

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Nosferon
Member
posted 11-01-12 10:18 AM EDT (US)     4 / 42       
I think allowing allying with the AI if it's a race from the player's faction is good,
I don't like pre-setting the alliances on the map. It's good to have a choice whether
to ally or not. However allying with AI from the faction could be tricky. For example,
AI Undead would easily agree to ally with my Dark Elves, but, would the AI Highmen
agree to ally with the Goblins?

I am against random picking a race instead of the player. Four of us are proven
regular players. Nobody is going to slow the picking phase by not responding.
Please don't limit the choices.

#7373DE Human #EFB573 Azrac #4AA58C Lizard #9CC6E7 Frostling
#6BB54A Elf #EFE773 Halfling #D6AD8C Dwarf #EFEFDE High Man
#B563BD Dark Elf #F74242 Orc #BD7352 Goblin #947B73 Undead

~ Honeyvale Falls ~ won by PawelS 2011 | ~ Extremism ~ Fourth week 2012
~ Swolterwood ~ NO winner 2012 |
TravisII
Member
posted 11-01-12 04:43 PM EDT (US)     5 / 42       
Ok, no random them

So everyone is all good and ready to go with what rules we have? I will set up the games tonight!

#7373DE for Humans #EFB573 for Azracs #4AA58C for Lizard Men #9CC6E7 for Frostlings |SM|> #E4ED38 #EBEBEB #CC2D29 #CC29D5
#6BB54A for Elves #EFE773 for Halflings #D6AD8C for Dwarves #EFEFDE for High Men |SM|> #DE8EA4 #F09245 #D2BE92 #BDBDE8 #558CDD
#B563BD for Dark Elves #F74242 for Orcs #BD7352 for Goblins #947B73 for The Undead |SM|> #1DDB38 #83795A #2CAAA4 #AC762A
Colors for AoW1 and AoWSM **A Proud Member of the Unofficial Patch Team!** ~2010 AoWSM PBEM Singles Champion~ http://blog.noblemaster.com/
Nosferon
Member
posted 11-01-12 07:29 PM EDT (US)     6 / 42       
Bring it on, human...


- Just a last question. Since I expect it to become an awesome
story, I want some things regarding the story to be clear. Are we
all acknowledging the angle with Inioch's reign, humans invasion,
the rise of Meandor and Julia, Gabriel and so on?
- Since in the first two maps I play with races that are considered
part of other fractions, should I act like part of them or should I
consider them some independent halfling/goblin tribe that has
nothing to do with the fraction?

#7373DE Human #EFB573 Azrac #4AA58C Lizard #9CC6E7 Frostling
#6BB54A Elf #EFE773 Halfling #D6AD8C Dwarf #EFEFDE High Man
#B563BD Dark Elf #F74242 Orc #BD7352 Goblin #947B73 Undead

~ Honeyvale Falls ~ won by PawelS 2011 | ~ Extremism ~ Fourth week 2012
~ Swolterwood ~ NO winner 2012 |
PawelS
Member
posted 11-01-12 07:55 PM EDT (US)     7 / 42       
- Just a last question. Since I expect it to become an awesome
story, I want some things regarding the story to be clear. Are we
all acknowledging the angle with Inioch's reign, humans invasion,
the rise of Meandor and Julia, Gabriel and so on?
I must admit I'm not an AoW story expert, but I think our stories should be at least loosely based on it - for example we can get inspiration for our logs in the map descriptions.
- Since in the first two maps I play with races that are considered
part of other fractions, should I act like part of them or should I
consider them some independent halfling/goblin tribe that has
nothing to do with the fraction?
I think it should be the latter, you shouldn't be forced to ally with that faction's leader.

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
TravisII
Member
posted 11-01-12 08:49 PM EDT (US)     8 / 42       
I thought of something interesting regarding Nosferon playing Goblins. Whenever a player plays a race not belonging to them, they could act as rogues. So for this case, Nosferon as Goblins could say they refused to join Free Folk of the Blessed Continent for X reasons and instead plan to help the Frozen Nights alliance. Then from there do whatever alliance/peace you want in the map.

This is what I had planned to do if/when stuck with race not of my alliance, but really you could go anywhere with it I guess.

Uhm, can't start the games yet. I'm unsure what Chiv's email is. He writes it as chiveicrook+pbem[]gmail.com does that mean chiveicrook dot pbem at gmail dot com? Just want to make sure

Edit: set threads up, just waiting to start games. Adjusted maps as well, putting in the Leader Heroes (Spell Casting I, +1 hp, face and name of leader)

#7373DE for Humans #EFB573 for Azracs #4AA58C for Lizard Men #9CC6E7 for Frostlings |SM|> #E4ED38 #EBEBEB #CC2D29 #CC29D5
#6BB54A for Elves #EFE773 for Halflings #D6AD8C for Dwarves #EFEFDE for High Men |SM|> #DE8EA4 #F09245 #D2BE92 #BDBDE8 #558CDD
#B563BD for Dark Elves #F74242 for Orcs #BD7352 for Goblins #947B73 for The Undead |SM|> #1DDB38 #83795A #2CAAA4 #AC762A
Colors for AoW1 and AoWSM **A Proud Member of the Unofficial Patch Team!** ~2010 AoWSM PBEM Singles Champion~ http://blog.noblemaster.com/

[This message has been edited by TravisII (edited 11-01-2012 @ 09:29 PM).]

chiveicrook
Member
posted 11-02-12 05:40 AM EDT (US)     9 / 42       
simply chiveicrook+pbem at gmail.com with a plus:-)
It's a nifty gmail feature allowing me to automatically label pbem games :-)
TravisII
Member
posted 11-02-12 08:37 AM EDT (US)     10 / 42       
Ahh, I've never seen a plus sign in an email! With the way we word our emails here to avoid bots picking them up, I wasn't sure.

#7373DE for Humans #EFB573 for Azracs #4AA58C for Lizard Men #9CC6E7 for Frostlings |SM|> #E4ED38 #EBEBEB #CC2D29 #CC29D5
#6BB54A for Elves #EFE773 for Halflings #D6AD8C for Dwarves #EFEFDE for High Men |SM|> #DE8EA4 #F09245 #D2BE92 #BDBDE8 #558CDD
#B563BD for Dark Elves #F74242 for Orcs #BD7352 for Goblins #947B73 for The Undead |SM|> #1DDB38 #83795A #2CAAA4 #AC762A
Colors for AoW1 and AoWSM **A Proud Member of the Unofficial Patch Team!** ~2010 AoWSM PBEM Singles Champion~ http://blog.noblemaster.com/
Nosferon
Member
posted 11-04-12 03:51 PM EDT (US)     11 / 42       
My e-mail refuses to add + in it's address book. I have to always
type it manually. I have some points that could make the campaign
deeper in it's story aspect. Since the maps we play now, take place
before Inioch's fall, fractions such as the Cult of Storms and my
fraction still have no reason to exist. That's why I will mention them
for the first time in "After the Fall". I have and idea how to twist the
story so that it leads to why things are different. I think you will like
it to read why Goblins take part in "Blood Isles" and how their
attitude towards Humans is changed. I think you will also like it
when you read what happens to Meandor and one of the reasons
the evil races don't take part in the Dark Elves fraction. The other
reasons will be created by you :]

.

#7373DE Human #EFB573 Azrac #4AA58C Lizard #9CC6E7 Frostling
#6BB54A Elf #EFE773 Halfling #D6AD8C Dwarf #EFEFDE High Man
#B563BD Dark Elf #F74242 Orc #BD7352 Goblin #947B73 Undead

~ Honeyvale Falls ~ won by PawelS 2011 | ~ Extremism ~ Fourth week 2012
~ Swolterwood ~ NO winner 2012 |
PawelS
Member
posted 11-04-12 07:48 PM EDT (US)     12 / 42       
I use the Wrapper, so I don't need to write addresses to my address book

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.
Nosferon
Member
posted 11-05-12 05:34 AM EDT (US)     13 / 42       
I still don't know how to configure the Wrapper. When I
send a game - this is what popps up:


#7373DE Human #EFB573 Azrac #4AA58C Lizard #9CC6E7 Frostling
#6BB54A Elf #EFE773 Halfling #D6AD8C Dwarf #EFEFDE High Man
#B563BD Dark Elf #F74242 Orc #BD7352 Goblin #947B73 Undead

~ Honeyvale Falls ~ won by PawelS 2011 | ~ Extremism ~ Fourth week 2012
~ Swolterwood ~ NO winner 2012 |
PawelS
Member
posted 11-05-12 06:30 AM EDT (US)     14 / 42       
Seems your mail provider doesn't cooperate with the Wrapper properly, or it's a firewall problem... I think you should contact Davespice.

A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.

[This message has been edited by PawelS (edited 11-05-2012 @ 06:31 AM).]

chiveicrook
Member
posted 11-05-12 06:52 AM EDT (US)     15 / 42       
Have you tried using TLS instead of SSL?
Seems your provider supports both but wrapper configures it by default for ssl, which while better might be quirky in your case :-)

Just a wild guess
Nosferon
Member
posted 11-05-12 07:22 AM EDT (US)     16 / 42       
I will try using TLS the next time a play a game. I have no idea what these letters mean.

#7373DE Human #EFB573 Azrac #4AA58C Lizard #9CC6E7 Frostling
#6BB54A Elf #EFE773 Halfling #D6AD8C Dwarf #EFEFDE High Man
#B563BD Dark Elf #F74242 Orc #BD7352 Goblin #947B73 Undead

~ Honeyvale Falls ~ won by PawelS 2011 | ~ Extremism ~ Fourth week 2012
~ Swolterwood ~ NO winner 2012 |
PawelS
Member
posted 11-19-12 10:36 AM EDT (US)     17 / 42       
The Blood Isles game ended with the following results:

TravisII (Humans) - 5 points
PawelS (Dwarves) - 5 points
chiveicrook (Azracs) - 2 points
Nosferon (Goblins) - 0 points

The next game is Kin Slayers. The race assignment is automatic again:

Dark Elves - Nosferon (main race)
Elves - PawelS (main race)
Humans - TravisII (main race)
Lizardmen - chiveicrook (only race from faction)

I'm a bit concerned about the balance of this map - Humans and Lizardmen were meant as AI players, so they have a bit different starting situation. Here is a summary of the starting differences between races:

  • Different level of starting cities (1-2)
  • Different starting gold (250-300)
  • Different starting armies
  • Humans and Lizardmen have access to altars
  • Humans start with a mine
  • Different number of crop fields around the city
  • Dark Elves have no wooden wall
  • Differences in access to gold and mana piles

    Should we adjust some things to make the map more balanced, or keep everything as it is?

    A proud member of the Unofficial Patch team.
    Creator of the AoW1 Mod.

    [This message has been edited by PawelS (edited 11-19-2012 @ 10:42 AM).]

  • TravisII
    Member
    posted 11-19-12 01:12 PM EDT (US)     18 / 42       
    I had some changes in mind, but it wouldn't be easy to perfectly balance this map the way it is set up... without changing too much. Perhaps we should just try it how it is and see where it goes?

    #7373DE for Humans #EFB573 for Azracs #4AA58C for Lizard Men #9CC6E7 for Frostlings |SM|> #E4ED38 #EBEBEB #CC2D29 #CC29D5
    #6BB54A for Elves #EFE773 for Halflings #D6AD8C for Dwarves #EFEFDE for High Men |SM|> #DE8EA4 #F09245 #D2BE92 #BDBDE8 #558CDD
    #B563BD for Dark Elves #F74242 for Orcs #BD7352 for Goblins #947B73 for The Undead |SM|> #1DDB38 #83795A #2CAAA4 #AC762A
    Colors for AoW1 and AoWSM **A Proud Member of the Unofficial Patch Team!** ~2010 AoWSM PBEM Singles Champion~ http://blog.noblemaster.com/
    PawelS
    Member
    posted 11-19-12 02:42 PM EDT (US)     19 / 42       
    OK, if nobody objects you can set up the game.

    A proud member of the Unofficial Patch team.
    Creator of the AoW1 Mod.
    TravisII
    Member
    posted 11-19-12 03:22 PM EDT (US)     20 / 42       
    I won't be able to until Thursday or Friday, I'll be gone until then and getting ready to leave now.

    #7373DE for Humans #EFB573 for Azracs #4AA58C for Lizard Men #9CC6E7 for Frostlings |SM|> #E4ED38 #EBEBEB #CC2D29 #CC29D5
    #6BB54A for Elves #EFE773 for Halflings #D6AD8C for Dwarves #EFEFDE for High Men |SM|> #DE8EA4 #F09245 #D2BE92 #BDBDE8 #558CDD
    #B563BD for Dark Elves #F74242 for Orcs #BD7352 for Goblins #947B73 for The Undead |SM|> #1DDB38 #83795A #2CAAA4 #AC762A
    Colors for AoW1 and AoWSM **A Proud Member of the Unofficial Patch Team!** ~2010 AoWSM PBEM Singles Champion~ http://blog.noblemaster.com/
    PawelS
    Member
    posted 11-23-12 06:44 PM EDT (US)     21 / 42       
    Seems nobody objects indeed, so you can set it up when you have time

    A proud member of the Unofficial Patch team.
    Creator of the AoW1 Mod.
    PawelS
    Member
    posted 12-13-12 02:21 PM EDT (US)     22 / 42       
    First Conflict has ended, here are the results:

    TravisII (Goblins) - 6 points (11 after 2 games)
    chiveicrook (Orcs) - 4 points (6)
    Nosferon (Halflings) - 2 points (2)
    PawelS (Elves) - 0 points (5)

    The next game is After the Fall. I thought about some special rules for this one, like allowing alliances with the AI, but now I think it will be best to just use the default rules of the competition, unless someone has different ideas.

    We'll play with our main races (Humans, Azracs, Elves, Dark Elves). Also, we can set special behaviors for the AI players, I think it can be something like this:

    Normal - Frostlings, Highmen
    Aggressor - Orcs, Goblins
    Defender - Halflings, Dwarves
    Expander - Lizardmen
    Scorcher - Undead

    Perhaps we should give some more starting units to AI players?

    A proud member of the Unofficial Patch team.
    Creator of the AoW1 Mod.
    Nosferon
    Member
    posted 12-13-12 04:43 PM EDT (US)     23 / 42       
    I like the way you assigned the behaviours, they seem quite typical.
    Are you sure we shouldn't make alliances by default according to our
    factions? I mean, AI Goblins will never ally with the Humans, but rather
    with the Dark Elves, who they abandoned in the previos game to join
    with Humans... Plus, if allied victory is not turned on, then it will be an
    endless game of hunting survivors from 12 different races. What do
    you think?

    #7373DE Human #EFB573 Azrac #4AA58C Lizard #9CC6E7 Frostling
    #6BB54A Elf #EFE773 Halfling #D6AD8C Dwarf #EFEFDE High Man
    #B563BD Dark Elf #F74242 Orc #BD7352 Goblin #947B73 Undead

    ~ Honeyvale Falls ~ won by PawelS 2011 | ~ Extremism ~ Fourth week 2012
    ~ Swolterwood ~ NO winner 2012 |
    PawelS
    Member
    posted 12-14-12 03:44 PM EDT (US)     24 / 42       
    If we start with pre-set alliances, I suppose some AIs can break them, especially in case of different alignments...

    Perhaps we can allow allying with any AIs (not only from your faction), but not with other human players? What do you think?

    A proud member of the Unofficial Patch team.
    Creator of the AoW1 Mod.
    TravisII
    Member
    posted 12-14-12 10:06 PM EDT (US)     25 / 42       
    Up to you guys.

    #7373DE for Humans #EFB573 for Azracs #4AA58C for Lizard Men #9CC6E7 for Frostlings |SM|> #E4ED38 #EBEBEB #CC2D29 #CC29D5
    #6BB54A for Elves #EFE773 for Halflings #D6AD8C for Dwarves #EFEFDE for High Men |SM|> #DE8EA4 #F09245 #D2BE92 #BDBDE8 #558CDD
    #B563BD for Dark Elves #F74242 for Orcs #BD7352 for Goblins #947B73 for The Undead |SM|> #1DDB38 #83795A #2CAAA4 #AC762A
    Colors for AoW1 and AoWSM **A Proud Member of the Unofficial Patch Team!** ~2010 AoWSM PBEM Singles Champion~ http://blog.noblemaster.com/
    Nosferon
    Member
    posted 12-16-12 06:37 AM EDT (US)     26 / 42       
    I think we are making it too complicated. How about drop all the restrictions,
    turn the allied victory on and let anyone ally anyone. We have two neutral races
    and a good and a bad one, but I don't think it will be unbalanced regarding the
    number of possible allies. Lets change only the leaders into regular heroes and
    let the fun begin...

    #7373DE Human #EFB573 Azrac #4AA58C Lizard #9CC6E7 Frostling
    #6BB54A Elf #EFE773 Halfling #D6AD8C Dwarf #EFEFDE High Man
    #B563BD Dark Elf #F74242 Orc #BD7352 Goblin #947B73 Undead

    ~ Honeyvale Falls ~ won by PawelS 2011 | ~ Extremism ~ Fourth week 2012
    ~ Swolterwood ~ NO winner 2012 |
    TravisII
    Member
    posted 12-16-12 08:50 PM EDT (US)     27 / 42       
    So Leaders to heroes rather than the generic heroes? Should I also give AI these heroes?

    #7373DE for Humans #EFB573 for Azracs #4AA58C for Lizard Men #9CC6E7 for Frostlings |SM|> #E4ED38 #EBEBEB #CC2D29 #CC29D5
    #6BB54A for Elves #EFE773 for Halflings #D6AD8C for Dwarves #EFEFDE for High Men |SM|> #DE8EA4 #F09245 #D2BE92 #BDBDE8 #558CDD
    #B563BD for Dark Elves #F74242 for Orcs #BD7352 for Goblins #947B73 for The Undead |SM|> #1DDB38 #83795A #2CAAA4 #AC762A
    Colors for AoW1 and AoWSM **A Proud Member of the Unofficial Patch Team!** ~2010 AoWSM PBEM Singles Champion~ http://blog.noblemaster.com/
    PawelS
    Member
    posted 12-19-12 09:45 AM EDT (US)     28 / 42       
    I agree to Nosferon's idea - any alliances will be allowed in this game.
    So Leaders to heroes rather than the generic heroes?
    I'm fine either way.
    Should I also give AI these heroes?
    Yes, also I think the AI players should get some extra starting units to be more competitive.

    A proud member of the Unofficial Patch team.
    Creator of the AoW1 Mod.
    TravisII
    Member
    posted 01-06-13 06:59 PM EDT (US)     29 / 42       
    Ok while I am thinking about it, I will set this game up!!!

    #7373DE for Humans #EFB573 for Azracs #4AA58C for Lizard Men #9CC6E7 for Frostlings |SM|> #E4ED38 #EBEBEB #CC2D29 #CC29D5
    #6BB54A for Elves #EFE773 for Halflings #D6AD8C for Dwarves #EFEFDE for High Men |SM|> #DE8EA4 #F09245 #D2BE92 #BDBDE8 #558CDD
    #B563BD for Dark Elves #F74242 for Orcs #BD7352 for Goblins #947B73 for The Undead |SM|> #1DDB38 #83795A #2CAAA4 #AC762A
    Colors for AoW1 and AoWSM **A Proud Member of the Unofficial Patch Team!** ~2010 AoWSM PBEM Singles Champion~ http://blog.noblemaster.com/
    PawelS
    Member
    posted 03-06-13 11:22 AM EDT (US)     30 / 42       
    Kin Slayers has ended with the following results:

    1. PawelS (Elves) - 6 points
    2. TravisII (Humans) - 4 points
    3. chiveicrook (Lizardmen) - 2 points
    4. Nosferon (Dark Elves) - 0 points

    Next map is Reign of Chaos. Race assignments:

    Elves - PawelS (main race)
    Dark Elves - Nosferon (main race)
    Dwarves - CrazySlyHawk (guest player)
    Goblins - TravisII (only race from faction)
    Halflings - qweryu (guest player)
    Orcs - chiveicrook (only race from faction)

    If nobody objects, we will keep the rule that the maximum size of an alliance is 2 players.

    Travis, you can set up the game

    Btw I edited the main post of this thread, now it includes a scoreboard.

    A proud member of the Unofficial Patch team.
    Creator of the AoW1 Mod.
    « Previous Page  1 2  Next Page »
    You must be logged in to post messages.
    Please login or register

    Hop to:    

    Age of Wonders 2 Heaven | HeavenGames